rodecomp/Source/Render/Primitives/RenderQueues.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

46 lines
1.5 KiB
C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERQUEUES_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_RENDERQUEUES_H
#include "Render/Primitives/LightmappedPrimitive.h"
#include "Render/Primitives/RenderPrimitive.h"
#include <vector>
struct DepthPrimitive {
float depth;
RenderCommand* primitive;
};
struct RenderQueues {
std::vector<RenderCommand*> queue_015C;
std::vector<RenderCommand*> queue_0168;
std::vector<RenderCommand*> queue_0174;
std::vector<DepthPrimitive> queue_0180;
std::vector<DepthPrimitive> queue_018C;
std::vector<DepthPrimitive> queue_0198;
std::vector<DepthPrimitive> queue_01A4;
std::vector<RenderCommand*> queue_01B0;
std::vector<DepthPrimitive> queue_01BC;
std::vector<DepthPrimitive> queue_01C8;
std::vector<DepthPrimitive> queue_01D4;
std::vector<DepthPrimitive> queue_01E0;
std::vector<RenderCommand*> queue_01EC;
LightmappedQueues lightmapped;
std::vector<RenderCommand*> queue_0210;
std::vector<DepthPrimitive> queue_021C;
std::vector<DepthPrimitive> queue_0228;
std::vector<DepthPrimitive> queue_0234;
std::vector<LightmappedPrimitive*> queue_0240;
RenderQueues();
void Submit(RenderCommand* primitive, std::uint16_t flags, bool depthAlpha, float depthStart, float depthEnd);
void SubmitTriangle(RenderTriangle& triangle, std::uint16_t flags, class RenderCommandPool& pool, bool depthAlpha, float depthStart, float depthEnd);
void Clear();
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(DepthPrimitive) == 8);
static_assert(sizeof(RenderQueues) == 240);
#endif
#endif