rodecomp/Source/Render/Primitives/UIRPData.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RENDER_PRIMITIVES_UIRPDATA_H
#define RAGNAROK_SOURCE_RENDER_PRIMITIVES_UIRPDATA_H
#include "Render/Primitives/RenderPrimitive.h"
#include <list>
class CTexture;
class RenderPrimitivePool;
class UIRPData {
public:
UIRPData();
virtual ~UIRPData();
void Draw(RenderPrimitivePool& pool, int x, int y, CTexture* texture, std::uint32_t color, int width, int height, bool stretched);
protected:
/* 0004 */ std::list<RenderPrimitive*> m_primitives;
/* 000C */ CTexture* m_texture;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(UIRPData) == 16);
#endif
#endif