rodecomp/Source/Render/Textures/BitmapPixels.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

684 lines
23 KiB
C++

#include "Render/Textures/BitmapPixels.h"
#include "Render/RenderSystemBase.h"
#include "Render/Textures/SpriteAtlas.h"
#include "Render/Textures/Surface.h"
#include "Render/Textures/Texture.h"
#include <algorithm>
#include <cstring>
#include <vector>
// INLINED
BitmapPixels::BitmapPixels(int newWidth, int newHeight) : dc(CreateCompatibleDC(nullptr)), bitmap(nullptr), previous(nullptr), pixels(nullptr) {
this->Create(newWidth, newHeight);
}
// INLINED
BitmapPixels::~BitmapPixels() {
SelectObject(this->dc, this->previous);
DeleteObject(this->bitmap);
DeleteDC(this->dc);
}
// OFFSET: 0x00547C90
// FUNCTION: fn_01847
void BitmapPixels::UploadTexture(CRenderSystemBase& system, CTexture*& texture) {
const std::int32_t bytes = 4 * static_cast<int>(this->width) * static_cast<int>(this->height);
for (std::int32_t offset = 0; offset < bytes; offset += 4) {
reinterpret_cast<unsigned char*>(this->pixels)[offset + 3] = 255;
}
if (texture) {
texture->Upload(0, 0, this->width, this->height, this->pixels, 0, 0);
} else {
CTexture* created = system.CreateTexture(this->width, this->height, TextureFormat::A1R5G5B5, false, false);
if (created) {
created->Upload(0, 0, this->width, this->height, this->pixels, 0, 0);
}
texture = created;
}
}
// INLINED
void BitmapPixels::Create(int newWidth, int newHeight) {
this->width = newWidth;
this->height = newHeight;
this->dirty = true;
BITMAPINFO info;
info.bmiHeader.biSize = 40;
info.bmiHeader.biWidth = newWidth;
info.bmiHeader.biHeight = -newHeight;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biBitCount = 32;
info.bmiHeader.biCompression = BI_RGB;
info.bmiHeader.biSizeImage = 0;
info.bmiHeader.biXPelsPerMeter = 100;
info.bmiHeader.biYPelsPerMeter = 100;
info.bmiHeader.biClrUsed = 0;
info.bmiHeader.biClrImportant = 0;
this->bitmap = CreateDIBSection(nullptr, &info, DIB_RGB_COLORS, reinterpret_cast<void**>(&this->pixels), nullptr, 0);
if (!this->bitmap) {
this->pixels = nullptr;
}
this->previous = SelectObject(this->dc, this->bitmap);
}
// OFFSET: 0x00547D40
// FUNCTION: fn_01850
void BitmapPixels::Grow(std::uint32_t newWidth, std::uint32_t newHeight) {
if (newWidth > this->width || newHeight > this->height) {
SelectObject(this->dc, this->previous);
DeleteObject(this->bitmap);
this->Create(newWidth, newHeight);
}
}
// OFFSET: 0x00547D10
// FUNCTION: fn_01848
bool BitmapPixels::GetDC(HDC* output) {
this->dirty = true;
*output = this->dc;
return true;
}
// OFFSET: 0x00547D30
// FUNCTION: fn_01849
void BitmapPixels::ReleaseDC(HDC) {
}
// OFFSET: 0x00547460
// FUNCTION: fn_01841
void BitmapPixels::Fill(const RECT* rectangle, std::uint32_t color) {
if (!this->pixels) {
return;
}
this->dirty = true;
const std::uint32_t converted = (color & 0xFF00FF00) | ((color & 0xFF) << 16) | ((color >> 16) & 0xFF);
const int left = rectangle ? rectangle->left : 0;
const int top = rectangle ? rectangle->top : 0;
const int right = rectangle ? rectangle->right : static_cast<int>(this->width);
const int bottom = rectangle ? rectangle->bottom : static_cast<int>(this->height);
for (int y = top; y < bottom; ++y) {
for (int x = left; x < right; ++x) {
this->pixels[x + y * this->width] = converted;
}
}
}
// OFFSET: 0x00548230
// FUNCTION: fn_01852
void BitmapPixels::Copy(int x, int y, int copyWidth, int copyHeight, const std::uint32_t* source, bool transparent) {
if (!this->pixels || !source) {
return;
}
this->dirty = true;
const std::int32_t count = static_cast<std::int32_t>(this->width * this->height);
for (int row = 0; row < copyHeight; ++row) {
for (int column = 0; column < copyWidth; ++column) {
std::uint32_t value = *source++;
if (!transparent || value != 0xFFFF00FF) {
const std::uint32_t index = static_cast<std::uint32_t>(x) + column + this->width * (static_cast<std::uint32_t>(y) + row);
if (static_cast<std::int32_t>(index) > -1 && count > static_cast<std::int32_t>(index)) {
this->pixels[index] = value;
}
}
}
}
}
// OFFSET: 0x00547790
// FUNCTION: fn_01843
void BitmapPixels::CopyFrom(int x, int y, int sourceX, int sourceY, int copyWidth, int copyHeight, const BitmapPixels& source) {
if (!this->pixels) {
return;
}
this->dirty = true;
std::uint32_t* destination = this->pixels + x + y * this->width;
const std::uint32_t* input = source.pixels + sourceX + sourceY * source.width;
for (int row = 0; row < copyHeight; ++row) {
if (!destination || !input) {
break;
}
for (int column = 0; column < copyWidth; ++column) {
if (input[column] != 0xFFFF00FF) {
destination[column] = input[column];
}
}
destination += this->width;
input += source.width;
}
}
// OFFSET: 0x00547840
// FUNCTION: fn_01844
void BitmapPixels::BlendFrom(std::uint32_t x, std::uint32_t y, int copyWidth, int copyHeight, const BitmapPixels& source, bool alpha) {
if (!this->pixels || x >= this->width || y >= this->height) {
return;
}
if (x + copyWidth > this->width) {
copyWidth = this->width - x;
}
if (y + copyHeight > this->height) {
copyHeight = this->height - y;
}
this->dirty = true;
for (int row = 0; row < copyHeight; ++row) {
for (int column = 0; column < copyWidth; ++column) {
std::uint32_t& destination = this->pixels[x + column + this->width * (y + row)];
const std::uint32_t input = source.pixels[column + source.width * row];
if (alpha) {
const unsigned a = input >> 24;
std::uint32_t output = std::max(a, destination >> 24) << 24;
for (unsigned shift : {0u, 8u, 16u}) {
output |= (a * ((input >> shift) & 255) / 255 + (255 - a) * ((destination >> shift) & 255) / 255) << shift;
}
destination = output;
} else if (input != 0xFFFF00FF) {
destination = input - 0x01000000;
}
}
}
}
// OFFSET: 0x005489F0
// FUNCTION: fn_01857
void BitmapPixels::Brighten(int x, int y, int copyWidth, int copyHeight, int amount) {
if (x < 0 || y < 0 || this->width < static_cast<unsigned>(x) || this->height < static_cast<unsigned>(y) || copyWidth < 1 || copyHeight < 1) {
return;
}
this->dirty = true;
const unsigned right = std::min(this->width, static_cast<unsigned>(x) + copyWidth);
const unsigned bottom = std::min(this->height, static_cast<unsigned>(y) + copyHeight);
for (unsigned row = y; row < bottom; ++row) {
for (unsigned column = x; column < right; ++column) {
std::uint32_t& pixel = this->pixels[column + row * this->width];
if (pixel != 0xFFFF00FF) {
std::uint32_t value = 0xFF000000;
for (unsigned shift : {0u, 8u, 16u}) {
value |= std::clamp(amount + static_cast<int>((pixel >> shift) & 255), 0, 255) << shift;
}
pixel = value;
}
}
}
}
// OFFSET: 0x00548650
// FUNCTION: fn_01855
void BitmapPixels::Dim(int x, int y, int copyWidth, int copyHeight, int percent) {
if (x < 0 || y < 0 || this->width < static_cast<unsigned>(x) || this->height < static_cast<unsigned>(y) || copyWidth < 1 || copyHeight < 1) {
return;
}
const unsigned right = std::min(this->width, static_cast<unsigned>(x) + copyWidth);
const unsigned bottom = std::min(this->height, static_cast<unsigned>(y) + copyHeight);
const float factor = static_cast<float>(100 - percent) * 0.01f;
for (unsigned row = y; row < bottom; ++row) {
for (unsigned column = x; column < right; ++column) {
std::uint32_t& pixel = this->pixels[column + row * this->width];
if (pixel != 0xFFFF00FF) {
std::uint32_t value = 0xFF000000;
for (unsigned shift : {0u, 8u, 16u}) {
value |= static_cast<unsigned char>(static_cast<int>(static_cast<float>((pixel >> shift) & 255) * factor)) << shift;
}
pixel = value;
}
}
}
}
// OFFSET: 0x00548780
// FUNCTION: fn_01856
void BitmapPixels::CopyRegion(
int x, int y, int sourceLeft, int sourceTop, int sourceRight, int sourceBottom, const std::uint32_t* source, int sourceWidth, int sourceHeight,
bool transparent, bool alpha
) {
if (!this->pixels || !source) {
return;
}
this->dirty = true;
for (int sourceY = sourceTop, destinationY = y; sourceY < sourceBottom; ++sourceY, ++destinationY) {
if (sourceY < 0 || sourceY >= sourceHeight || destinationY < 0 || static_cast<unsigned>(destinationY) >= this->height) {
continue;
}
for (int sourceX = sourceLeft, destinationX = x; sourceX < sourceRight; ++sourceX, ++destinationX) {
if (sourceX < 0 || sourceX >= sourceWidth || destinationX < 0 || static_cast<unsigned>(destinationX) >= this->width) {
continue;
}
const std::uint32_t input = source[sourceX + sourceY * sourceWidth];
if (transparent && input == 0xFFFF00FF) {
continue;
}
std::uint32_t& destination = this->pixels[destinationX + destinationY * this->width];
if (alpha) {
const unsigned a = input >> 24;
std::uint32_t output = std::max(a, destination >> 24) << 24;
for (unsigned shift : {0u, 8u, 16u}) {
output |= (a * ((input >> shift) & 255) / 255 + (255 - a) * ((destination >> shift) & 255) / 255) << shift;
}
destination = output;
} else {
destination = input;
}
}
}
}
// OFFSET: 0x005460B0
// FUNCTION: fn_01839
void BitmapPixels::DrawSurface(
int x, int y, CSurface* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, bool mirrored, int scaleX, int scaleY, int filter, int format
) {
if (!source || !this->pixels) {
return;
}
SurfaceLock locked = source->Lock();
if (!locked.success) {
return;
}
this->dirty = true;
const auto* input = static_cast<const unsigned char*>(locked.pixels);
const int stride = locked.pitch / 2;
for (int row = 0; row < sourceHeight; ++row) {
for (int column = 0; column < sourceWidth; ++column) {
const int inputX = sourceX + (mirrored ? sourceWidth - column - 1 : column);
std::uint16_t value;
std::memcpy(&value, input + 2 * (inputX + (sourceY + row) * stride), sizeof(value));
if ((format == TextureFormat::A1R5G5B5 && !(value & 0x8000)) || (format == TextureFormat::A4R4G4B4 && !(value & 0xF000)) ||
(format != TextureFormat::A1R5G5B5 && format != TextureFormat::A4R4G4B4)) {
continue;
}
unsigned red = format != TextureFormat::A1R5G5B5 ? (value >> 4) & 0xF0 : (value >> 7) & 0xF8;
unsigned green = format != TextureFormat::A1R5G5B5 ? value & 0xF0 : (value >> 2) & 0xF8;
unsigned blue = format != TextureFormat::A1R5G5B5 ? (value & 15) << 4 : (value & 31) << 3;
if (filter) {
const unsigned average = std::max((red + green + blue) / 3, filter == 1 ? 120u : 100u);
red = green = blue = average;
if (filter == 2) {
red = 200;
} else if (filter == 3) {
green = 200;
} else if (filter == 4) {
blue = 200;
}
}
float alpha = 1;
if (format == TextureFormat::A4R4G4B4) {
alpha = static_cast<float>(value >> 12) * 0.06666667f;
if (alpha > 0.97f) {
alpha = 1;
}
}
for (int dy = 0; dy < scaleY; ++dy) {
const int destinationY = y + row * scaleY + dy;
for (int dx = 0; dx < scaleX; ++dx) {
const int destinationX = x + column * scaleX + dx;
if (destinationX >= 0 && destinationY >= 0 && static_cast<unsigned>(destinationX) < this->width &&
static_cast<unsigned>(destinationY) < this->height) {
std::uint32_t& destination = this->pixels[destinationX + destinationY * this->width];
if (format == TextureFormat::A1R5G5B5) {
destination = 0xFF000000 | (red << 16) | (green << 8) | blue;
} else {
const float inverse = 1 - alpha;
const auto b =
static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>(destination & 255) * inverse + static_cast<float>(blue) * alpha));
const auto g =
static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>((destination >> 8) & 255) * inverse + static_cast<float>(green) * alpha));
const auto r =
static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>((destination >> 16) & 255) * inverse + static_cast<float>(red) * alpha));
destination = b | (g << 8) | (r << 16);
}
}
}
}
}
}
source->Unlock();
}
// OFFSET: 0x005469E0
// FUNCTION: fn_01840
void BitmapPixels::DrawScaledSurface(
int x, int y, int drawWidth, int drawHeight, CSurface* source, int sourceWidth, int sourceHeight, float scaleX, float scaleY, std::uint32_t color,
bool mirrored, int offsetX, int offsetY, int sourceX, int sourceY, int format
) {
if (!source || x < 0 || this->width < static_cast<unsigned>(x) || y < 0 || this->height < static_cast<unsigned>(y) || drawWidth < 0 || drawHeight < 0 ||
this->width < static_cast<unsigned>(x) + drawWidth || this->height < static_cast<unsigned>(y) + drawHeight || !(scaleX > 0) || !(scaleY > 0) || !color) {
return;
}
SurfaceLock locked = source->Lock();
if (!locked.success) {
return;
}
const auto* input = static_cast<const unsigned char*>(locked.pixels);
const int stride = locked.pitch / 2;
const int start = sourceX + sourceY * stride;
const int limit = sourceHeight * stride;
const float alpha = static_cast<float>(color >> 24) / 255;
const float inverse = 1 - alpha;
const float redScale = static_cast<float>((color >> 16) & 255) * alpha / 255;
const float greenScale = static_cast<float>((color >> 8) & 255) * alpha / 255;
const float blueScale = static_cast<float>(color & 255) * alpha / 255;
const float inverseX = 1 / scaleX;
const float inverseY = 1 / scaleY;
const int scaledWidth = static_cast<int>(static_cast<float>(sourceWidth) * scaleX);
const int scaledHeight = static_cast<int>(static_cast<float>(sourceHeight) * scaleY);
for (int row = 0; row < scaledHeight; ++row) {
for (int column = 0; column < scaledWidth; ++column) {
const int destinationX = offsetX + column;
const int destinationY = offsetY + row;
if (destinationX < 0 || drawWidth < destinationX || destinationY < 0 || drawHeight < destinationY) {
continue;
}
const int sampleX = static_cast<int>(static_cast<float>(column) * inverseX);
const int sampleY = static_cast<int>(static_cast<float>(row) * inverseY);
const int index = sampleY * stride + (mirrored ? sourceWidth - sampleX - 1 : sampleX);
if (index < 0 || index >= limit) {
continue;
}
std::uint16_t value;
std::memcpy(&value, input + 2 * (start + index), sizeof(value));
if ((format == TextureFormat::A1R5G5B5 && !(value & 0x8000)) || (format == TextureFormat::A4R4G4B4 && !(value & 0xF000)) ||
(format != TextureFormat::A1R5G5B5 && format != TextureFormat::A4R4G4B4)) {
continue;
}
const unsigned red = format != TextureFormat::A1R5G5B5 ? (value >> 4) & 0xF0 : (value >> 7) & 0xF8;
const unsigned green = format != TextureFormat::A1R5G5B5 ? value & 0xF0 : (value >> 2) & 0xF8;
const unsigned blue = format != TextureFormat::A1R5G5B5 ? (value & 15) << 4 : (value & 31) << 3;
std::uint32_t& destination = this->pixels[x + destinationX + (y + destinationY) * this->width];
const auto b = static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>(destination & 255) * inverse + static_cast<float>(blue) * blueScale));
const auto g =
static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>((destination >> 8) & 255) * inverse + static_cast<float>(green) * greenScale));
const auto r =
static_cast<unsigned char>(static_cast<unsigned>(static_cast<float>((destination >> 16) & 255) * inverse + static_cast<float>(red) * redScale));
destination = 0xFF000000 | (r << 16) | (g << 8) | b;
}
}
source->Unlock();
}
// OFFSET: 0x00545E20
// FUNCTION: fn_01838
void BitmapPixels::DrawRleSprite(
int x, int y, std::span<const SpriteFrameCell> cells, const SpriteRleImage* const* const* images, const std::uint32_t* palette, int cellCount
) {
const SpriteFrameCell missing{0, 0, -1, 0, 0xFFFFFFFF, 1, 1, 0, 0};
for (int cellIndex = 0; cellIndex < cellCount; ++cellIndex) {
const SpriteFrameCell& cell = static_cast<unsigned>(cellIndex) < cells.size() ? cells[cellIndex] : missing;
if (cell.image == -1) {
continue;
}
const SpriteRleImage& image = *images[cell.imageType][cell.image];
const int left = x - image.width / 2;
const int top = y - image.height / 2;
const int destinationX = std::max(left, 0);
const int destinationY = std::max(top, 0);
const int copyWidth = static_cast<int>(std::min(this->width, static_cast<std::uint32_t>(left + image.width))) - destinationX;
const int copyHeight = static_cast<int>(std::min(this->height, static_cast<std::uint32_t>(top + image.height))) - destinationY;
const int skip = std::max(-left, 0) + image.width * std::max(-top, 0);
const std::uint8_t* runs = image.runs;
int remaining = 0;
auto next = [&]() -> unsigned {
if (remaining) {
--remaining;
return 0;
}
unsigned value = *runs++;
if (!value) {
remaining = *runs++ - 1;
}
return value;
};
for (int index = 0; index < skip; ++index) {
next();
}
for (int row = 0; row < copyHeight; ++row) {
for (int column = 0; column < copyWidth; ++column) {
const unsigned index = next();
if (index) {
const std::uint32_t color = palette[index];
const unsigned pixelX = destinationX + (cell.mirrored ? copyWidth - column - 1 : column);
this->pixels[pixelX + (destinationY + row) * this->width] = ((color & 0x1F) << 3) + ((color & 0x3E0) << 6) + ((color & 0x7C00) << 9) - 0x01000000;
}
}
for (int index = 0; index < image.width - copyWidth; ++index) {
next();
}
}
}
}
// OFFSET: 0x00545C40
// FUNCTION: fn_01837
void BitmapPixels::DrawScaledSprite(
int x, int y, int drawWidth, int drawHeight, std::span<const SpriteFrameCell> cells, const SpriteRleImage* const* const* images, int cellCount, int offsetX,
int offsetY, float scale, const std::uint32_t* palette, SpriteAtlas& atlas, CRenderSystemBase& system, int serviceType, std::uint32_t reuseDelay
) {
if (!images) {
return;
}
const SpriteFrameCell missing{0, 0, -1, 0, 0xFFFFFFFF, 1, 1, 0, 0};
SpriteAtlasRecord record{};
for (int index = 0; index < cellCount; ++index) {
const SpriteFrameCell& cell = static_cast<unsigned>(index) < cells.size() ? cells[index] : missing;
if (cell.image == -1) {
continue;
}
const SpriteRleImage* image = images[cell.imageType][cell.image];
if (!image) {
continue;
}
const float scaleX = scale * cell.scaleX;
const float scaleY = scale * cell.scaleY;
CSurface* surface;
if (!cell.imageType) {
surface = atlas.Find(image, palette, record);
if (!surface) {
surface = atlas.Insert(system, image, palette, record, serviceType, reuseDelay);
}
} else {
surface = static_cast<CSurface*>(const_cast<void*>(image->unknown_0008));
}
if (!surface) {
continue;
}
const std::uint32_t color = (cell.color & 0xFF00FF00u) | ((cell.color & 255) << 16) | ((cell.color >> 16) & 255);
this->DrawScaledSurface(
x, y, drawWidth, drawHeight, surface, image->width, image->height, scaleX, scaleY, color, cell.mirrored != 0,
static_cast<int>(static_cast<float>(cell.x) * scaleX + static_cast<float>(offsetX)),
static_cast<int>(static_cast<float>(cell.y) * scaleY + static_cast<float>(offsetY)), static_cast<int>(record.u0 * 256), static_cast<int>(record.v0 * 256),
static_cast<CTexture*>(surface)->Format()
);
}
}
// OFFSET: 0x00547D80
// FUNCTION: fn_01851
void BitmapPixels::ScaleCopy(int x, int y, int sourceWidth, int sourceHeight, int drawWidth, int drawHeight, const std::uint32_t* source, int) {
if (!this->pixels || !source) {
return;
}
this->dirty = true;
const float scaleX = static_cast<float>(drawWidth) / static_cast<float>(sourceWidth);
const float scaleY = static_cast<float>(drawHeight) / static_cast<float>(sourceHeight);
const int columns = scaleX < 1 ? sourceWidth : drawWidth;
const int rows = scaleY < 1 ? sourceHeight : drawHeight;
std::vector<std::uint32_t> scratch(static_cast<std::uint32_t>(columns) * rows);
if (scaleX == 1) {
for (int row = 0; row < sourceHeight; ++row) {
for (int column = 0; column < sourceWidth; ++column) {
scratch[row * sourceWidth + column] = source[row * sourceWidth + column];
}
}
} else if (scaleX < 1) {
int output = 0, previous = 0;
for (int row = 0; row < sourceHeight; ++row) {
for (int column = 0; column < sourceWidth; ++column) {
int next = static_cast<int>(static_cast<float>(column) * scaleX);
if (output != next) {
scratch[row * drawWidth + output] = source[row * sourceWidth + previous];
if (column == sourceWidth - 1 && output != drawWidth - 1) {
scratch[(row + 1) * drawWidth - 1] = source[row * sourceWidth + previous];
}
previous = column;
output = next;
}
}
}
} else {
int output = 0;
for (int row = 0; row < sourceHeight; ++row) {
for (int column = 1; column <= sourceWidth; ++column) {
int next = static_cast<int>(static_cast<float>(column) * scaleX);
for (int index = output; index < next; ++index) {
scratch[row * drawWidth + index] = source[row * sourceWidth + column - 1];
}
output = next;
}
}
}
if (scaleY < 1) {
int output = 0, previous = 0;
for (int column = 0; column < drawWidth; ++column) {
if (static_cast<unsigned>(x + column) >= this->width) {
continue;
}
int sample = previous * drawWidth;
for (int row = 0; row < sourceHeight; ++row) {
const int next = static_cast<int>(static_cast<float>(row) * scaleY);
if (output != next && static_cast<unsigned>(y + next) <= this->height) {
previous = row;
this->pixels[x + column + (y + output) * this->width] = scratch[sample + column];
output = next;
sample = row * drawWidth;
}
}
}
} else {
int output = 0;
for (int column = 0; column < drawWidth; ++column) {
if (static_cast<unsigned>(x + column) >= this->width) {
continue;
}
for (int row = 1; row <= sourceHeight; ++row) {
int next = static_cast<int>(static_cast<float>(row) * scaleY);
for (int index = output; index < next; ++index) {
if (static_cast<unsigned>(y + index) >= this->height) {
break;
}
this->pixels[x + column + (y + index) * this->width] = scratch[(row - 1) * drawWidth + column];
}
output = next;
}
}
}
}
// OFFSET: 0x00547670
// FUNCTION: fn_01842
void __stdcall ApplyPixelFilter(int filter, unsigned int* red, unsigned int* green, unsigned int* blue) {
if (!filter) {
return;
}
unsigned int average = (*red + *green + *blue) / 3;
const unsigned int threshold = filter == 1 ? 120u : 100u;
if (average < threshold) {
average = threshold;
}
*red = average;
*green = average;
*blue = average;
if (filter == 2) {
*red = 200;
} else if (filter == 3) {
*green = 200;
} else if (filter == 4) {
*blue = 200;
}
}