Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
222 lines
6 KiB
C++
222 lines
6 KiB
C++
#include "Render/RenderSystemBase.h"
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#include "Render/Textures/SpriteAtlas.h"
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#include "Render/Textures/Texture.h"
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#include <bit>
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#include <windows.h>
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#include <timeapi.h>
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namespace {
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// STATIC: 0x010DD520
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// STATIC: 0x010DD524
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constexpr unsigned dimensions[5] = {32, 64, 128, 256, 512};
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// INLINED
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unsigned Category(int dimension) {
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if (dimension > 256) {
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return 4;
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}
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if (dimension > 128) {
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return 3;
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}
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if (dimension > 64) {
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return 2;
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}
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if (dimension > 32) {
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return 1;
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}
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return 0;
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}
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}
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// INLINED
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SpriteAtlas::SpriteAtlas() : m_classes{} {
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}
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// OFFSET: 0x0056F280
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// FUNCTION: fn_02403
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SpriteAtlas::~SpriteAtlas() {
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this->Clear();
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this->ClearSpare();
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}
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// OFFSET: 0x0056EA60
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// FUNCTION: fn_02397
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std::size_t SpriteAtlas::Hash::operator()(const Key& key) const {
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const auto hashPointer = [](std::uintptr_t pointer) {
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std::uint32_t hash = 0x811C9DC5;
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for (unsigned i = 0; i < sizeof(pointer); ++i) {
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hash = (hash ^ ((pointer >> (i * 8)) & 255)) * 16777619u;
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}
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return hash;
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};
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const std::uint32_t first = hashPointer(reinterpret_cast<std::uintptr_t>(key.image));
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return first ^ (hashPointer(reinterpret_cast<std::uintptr_t>(key.palette)) + (first << 6) + (first >> 2) + 0x9E3779B9u);
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}
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// OFFSET: 0x0056FB00
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// FUNCTION: fn_02407
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void SpriteAtlas::Initialize(CRenderSystemBase& system, unsigned spareCount) {
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this->Clear();
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this->ClearSpare();
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if (this->m_spare.capacity() < spareCount) {
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this->m_spare.reserve(spareCount);
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}
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for (unsigned i = 0; i < spareCount; ++i) {
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CTexture* texture = system.CreateTexture(256, 256, TextureFormat::A1R5G5B5, false, false);
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if (!texture) {
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break;
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}
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texture->Retain();
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this->m_spare.push_back(texture);
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}
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}
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// OFFSET: 0x0056FD70
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// FUNCTION: fn_02411
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void SpriteAtlas::Clear() {
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for (Node*& head : this->m_classes) {
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for (Node* node = head; node; node = node->next) {
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CTexture* texture = node->page.texture;
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if (texture->unknown_001C) {
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this->m_spare.push_back(texture);
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} else {
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delete texture;
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}
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}
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while (head) {
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Node* next = head->next;
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delete head;
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head = next;
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}
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}
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this->m_lookup.clear();
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}
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// OFFSET: 0x0056FC40
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// FUNCTION: fn_02409
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void SpriteAtlas::ClearSpare() {
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for (CTexture* texture : this->m_spare) {
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texture->Release();
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delete texture;
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}
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this->m_spare.clear();
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}
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// OFFSET: 0x0056FBB0
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// FUNCTION: fn_02408
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CTexture* SpriteAtlas::Find(const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output) {
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auto found = this->m_lookup.find({image, palette});
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if (found == this->m_lookup.end()) {
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return nullptr;
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}
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SpriteAtlasRecord& record = *found->second;
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record.lastUsed = timeGetTime();
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record.page->lastUsed = record.lastUsed;
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output = record;
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return record.page->texture;
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}
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// OFFSET: 0x0056F830
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// FUNCTION: fn_02406
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SpriteAtlasPage* SpriteAtlas::Allocate(CRenderSystemBase& system, unsigned category, unsigned width, unsigned height) {
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Node* node = new Node{};
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node->next = this->m_classes[category];
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this->m_classes[category] = node;
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SpriteAtlasPage& page = node->page;
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if (width <= 256 && height <= 256 && !this->m_spare.empty()) {
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page.texture = this->m_spare.back();
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this->m_spare.pop_back();
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} else {
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page.texture = system.CreateTexture(width, height, TextureFormat::A1R5G5B5, false, false);
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}
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page.texture->Fill(nullptr, 0);
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page.cellWidth = dimensions[category / 5];
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page.cellHeight = dimensions[category % 5];
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const unsigned columns = width / page.cellWidth;
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const unsigned rows = height / page.cellHeight;
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page.records.resize(columns * rows);
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for (unsigned y = 0; y < rows; ++y) {
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for (unsigned x = 0; x < columns; ++x) {
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SpriteAtlasRecord& record = page.records[x + y * columns];
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record.x = x * page.cellWidth;
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record.y = y * page.cellHeight;
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record.u0 = static_cast<float>(record.x) / static_cast<float>(width);
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record.v0 = static_cast<float>(record.y) / static_cast<float>(height);
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record.page = &page;
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}
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}
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return &page;
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}
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// OFFSET: 0x0056F410
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// FUNCTION: fn_02404
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CTexture* SpriteAtlas::Insert(
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CRenderSystemBase& system, const SpriteRleImage* image, const std::uint32_t* palette, SpriteAtlasRecord& output, int serviceType, std::uint32_t reuseDelay
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) {
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const std::uint32_t threshold = timeGetTime() - (reuseDelay >> 2);
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const unsigned width = image->width > 256 ? (image->width / 256 + 1) * 256 : 256;
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const unsigned height = image->height > 256 ? (image->height / 256 + 1) * 256 : 256;
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const unsigned category = Category(image->width) * 5 + Category(image->height);
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SpriteAtlasRecord* selected = nullptr;
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for (Node* node = this->m_classes[category]; node && !selected; node = node->next) {
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for (SpriteAtlasRecord& record : node->page.records) {
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if (record.lastUsed < threshold) {
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selected = &record;
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this->m_lookup.erase({record.image, record.palette});
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break;
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}
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}
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}
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if (!selected) {
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selected = &this->Allocate(system, category, width, height)->records[0];
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}
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SpriteAtlasRecord& record = *selected;
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record.image = image;
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record.palette = palette;
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float u1 = static_cast<float>(record.x + image->width) / static_cast<float>(width);
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float v1 = static_cast<float>(record.y + image->height) / static_cast<float>(height);
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if (serviceType == 10) {
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if (image->width > 64) {
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u1 -= 0.005f;
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}
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if (image->height > 64) {
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v1 -= 0.005f;
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}
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}
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record.u1 = u1;
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record.v1 = v1;
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CTexture* texture = record.page->texture;
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texture->UploadSprite(record.x, record.y, record.page->cellWidth, record.page->cellHeight, image, palette);
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record.lastUsed = timeGetTime();
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record.page->lastUsed = record.lastUsed;
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this->m_lookup.emplace(Key{image, palette}, &record);
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record.u1 = static_cast<float>(record.u1 - 0.5 / texture->Width());
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record.v1 = static_cast<float>(record.v1 - 0.5 / texture->Height());
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output = record;
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return texture;
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}
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