Batch #904 by ragnarok-clanker: no function's compiled code changes; checked with 3 compiled unit(s), including every includer of Source/Contents/MessageTable.h, Source/Contents/Async/AsyncWorkMgr.h, Source/Contents/Emblems/EmblemDataMgr.h, Source/Contents/Hotkeys/UserHotkeyMgr.h, Source/Contents/Messenger/WhisperBlockMgr.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/CharacterLinkedUserDataMgr.h, Source/Network/TextEncoding.h, Source/Network/Http/CURLMgr.h, Source/Render/Textures/Texture.h, Source/UI/Layout/SnapMgr.h, Source/UI/Party/UIRequestJoinPartyMgr.h, Source/UI/Window/FrameFocus.h, Source/UI/Window/UIWindow.h, Source/Utility/Async/NMessageMgr.h.
67 lines
2.2 KiB
C++
67 lines
2.2 KiB
C++
#ifndef RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURE_H
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#define RAGNAROK_SOURCE_RENDER_TEXTURES_TEXTURE_H
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#include "Render/Textures/Surface.h"
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class RenderPrimitivePool;
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struct RenderQueues;
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struct SpriteRleImage;
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enum TextureFormat : std::int32_t { UnknownTextureFormat = -1, A1R5G5B5 = 0, A4R4G4B4 = 1, R5G6B5 = 2, X1R5G5B5 = 3, A8R8G8B8 = 4 };
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extern float g_textureOffsetX;
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extern float g_textureOffsetY;
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class CTexture : public CSurface {
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public:
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CTexture();
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~CTexture() override;
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std::uint32_t Width() override;
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std::uint32_t Height() override;
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virtual void Update(const RECT* rectangle) = 0;
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virtual void UploadSprite(int x, int y, int width, int height, const SpriteRleImage* image, const std::uint32_t* palette) = 0;
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virtual bool CopyTexture(CTexture* source, int sourceX, int sourceY, int sourceWidth, int sourceHeight, int x, int y, int width, int height) = 0;
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virtual bool Create(int width, int height, int format) = 0;
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void DrawTo(
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RenderPrimitivePool& pool, RenderQueues& queues, int x, int y, int width, int height, std::uint32_t color, bool depthAlpha, float depthStart, float depthEnd
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);
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void StretchTo(RenderPrimitivePool& pool, RenderQueues& queues, int x, int y, int width, int height, bool depthAlpha, float depthStart, float depthEnd);
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std::uint32_t SetImageSize(std::uint32_t width, std::uint32_t height);
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std::uint32_t Retain();
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std::uint32_t Release();
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int SetName(const char* name);
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// INLINED
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std::uint32_t TextureWidth() const {
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return this->m_textureWidth;
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}
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// INLINED
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std::uint32_t TextureHeight() const {
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return this->m_textureHeight;
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}
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// INLINED
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std::int32_t Format() const {
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return this->m_format;
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}
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protected:
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friend class SpriteAtlas;
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friend class TextureCache;
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/* 0004 */ std::int32_t m_format;
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/* 0008 */ std::uint16_t unknown_0008;
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/* 000A */ std::uint8_t unknown_000A[2];
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/* 000C */ std::uint32_t m_textureWidth;
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/* 0010 */ std::uint32_t m_textureHeight;
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/* 0014 */ std::uint32_t m_width;
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/* 0018 */ std::uint32_t m_height;
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/* 001C */ std::uint32_t unknown_001C;
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/* 0020 */ std::uint32_t unknown_0020;
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/* 0024 */ char m_name[256];
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};
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#if defined(_WIN32) && !defined(_WIN64)
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static_assert(sizeof(CTexture) == 292);
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#endif
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#endif
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