rodecomp/Source/Resource/World/TerrainResource.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

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2026-10-25 07:42:41 +00:00

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C++

#ifndef RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
#define RAGNAROK_SOURCE_RESOURCE_WORLD_TERRAINRESOURCE_H
#include "Contents/Ground/TerrainHeight.h"
#include "Resource/Resource.h"
#include <vector>
class ResourceBytes;
struct TerrainResourceContext {
ResourceBytes& file;
CRenderSystemBase*& renderSystem;
};
class C3dAttr : public CRes {
public:
explicit C3dAttr(TerrainResourceContext& context);
~C3dAttr() override;
C3dAttr* Create() override;
bool Load(const char* name) override;
void Unload() override;
TerrainHeight Grid() const;
/* 0110 */ int width;
/* 0114 */ int height;
/* 0118 */ int cellSize;
private:
struct Cell : TerrainHeightCell {
Cell() noexcept {
}
};
/* 011C */ std::vector<Cell> m_cells;
TerrainResourceContext* m_context;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(C3dAttr) == 300);
#endif
#endif