rodecomp/Source/UI/Buttons/UIBmpTextButton.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

83 lines
3.2 KiB
C++

#include "Render/Text/FontCache.h"
#include "Render/Text/TextContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Buttons/UIBmpTextButton.h"
#include <cstring>
// OFFSET: 0x0084ED30
// FUNCTION: fn_10652
UIBmpTextButton::UIBmpTextButton(UIWindowContext& windows, UIButtonContext& controls) : UIBitmapButton(windows, controls) {
}
// OFFSET: 0x00852360
UIBmpTextButton::~UIBmpTextButton() = default;
// OFFSET: 0x007C2340
// FUNCTION: fn_09323
void UIBmpTextButton::SetText(std::string value) {
this->text = value;
this->Invalidate();
}
// OFFSET: 0x0085BDE0
// FUNCTION: fn_10799
void UIBmpTextButton::Paint() {
this->FillRegion(0, 0, this->geometry.width, this->geometry.height, 0xFFFF00FFu);
const BitmapButtonTextStyle* style = nullptr;
for (const auto& candidate : this->styles) {
if ((this->m_disabled == 0 && candidate.state == this->geometry.unknown_0030) || (this->m_disabled == 1 && candidate.state == 3)) {
style = &candidate;
break;
}
}
const unsigned state = this->geometry.unknown_0030;
const bool disabled = this->m_disabled == 1;
if (disabled || state <= 2) {
const char* path = this->m_names[disabled ? 3 : state].c_str();
auto* resource = static_cast<CBitmapRes*>(this->m_buttonContext->resources.Load(path));
this->DrawBitmap(0, 0, resource ? &resource->image : nullptr, false);
if (!this->text.empty()) {
const auto draw = [&](int x, int y, int height, unsigned color, unsigned char bold) {
this->DrawTextAt(this->m_buttonContext->fonts, this->m_buttonContext->locale, x, y, this->text.c_str(), 0, 0, height, color, bold, 0);
};
if (style) {
const unsigned shadowColor = disabled ? 0xE2E2E2u : state == 0 ? 0xD7D7D7u : state == 1 ? 0xC7A796u : 0xFFFFFFu;
const int offset = !disabled && (state == 0 || state == 1) ? 1 : 0;
if (style->shadow == 1) {
draw((style->x + offset), (style->y + offset), style->height, shadowColor, disabled ? 0 : style->bold);
}
const int pressedOffset = disabled || state == 2 ? 1 : 0;
draw((style->x + pressedOffset), (style->y + pressedOffset), style->height, style->color, style->bold);
} else {
const int width = this->TextWidth(this->m_buttonContext->fonts, this->m_buttonContext->locale, this->text.c_str(), 0, 0, 12, 0, 0);
int height;
{
TextContext context(*this->geometry.surface, this->m_buttonContext->fonts, this->m_buttonContext->locale);
context.SetFont(0, 12, 0, 0);
height = context.Measure(this->text.c_str(), static_cast<int>(std::strlen(this->text.c_str()))).cy;
}
const int x = (this->geometry.width - width) / 2;
const int y = (this->geometry.height - height) / 2;
const bool pressed = disabled || state == 2;
const unsigned shadowColor = disabled ? 0xE2E2E2u : state == 0 ? 0xD7D7D7u : state == 1 ? 0xC7A796u : 0xFFFFFFu;
draw((x + (pressed ? 0 : 1)), (y + (pressed ? 0 : 1)), 12, shadowColor, 0);
draw((x + (pressed ? 1 : 0)), (y + (pressed ? 1 : 0)), 12, disabled ? 0x6F6F6Fu : 0, 0);
}
}
}
if (this->m_invalidateParent == 1 && this->parent) {
static_cast<UIWindow*>(this->parent)->Invalidate();
}
}