rodecomp/Source/UI/Lists/UIScrollBar.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

283 lines
8 KiB
C++

#include "Client/Mode/ModeCursor.h"
#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/FrameFocus.h"
#include "UI/Lists/UIScrollBar.h"
#include <algorithm>
// OFFSET: 0x0086E550
// FUNCTION: fn_11073
UIScrollBar::UIScrollBar(UIWindowContext& windows, FrameFocus& capture, ResourceMgr& resources)
: UIWindow(windows, 0), state(0), maximum(0), position(0), vertical(1), pressX(0), pressY(0), dragAmount(0), total(0), visible(0), arrowLength(13),
thickness(13), minimumThumb(1), horizontalStep(1), verticalStep(1), m_capture(&capture), m_resources(&resources) {
}
// OFFSET: 0x00873FA0
UIScrollBar::~UIScrollBar() = default;
// OFFSET: 0x00897830
// FUNCTION: fn_11535
void UIScrollBar::Resize(int width, int height) {
this->Invalidate();
if (this->vertical == 0) {
height = this->thickness;
UIWindow::Resize(width, height);
this->Slot22(width, height);
} else if (this->vertical == 1) {
width = this->thickness;
}
UIWindow::Resize(width, height);
this->Slot22(width, height);
}
// OFFSET: 0x00882430
// FUNCTION: fn_11303
bool UIScrollBar::Slot08() {
return this->maximum == 0 && this->parent && static_cast<UIWindow*>(this->parent)->Slot08();
}
// OFFSET: 0x00880C60
// FUNCTION: fn_11288
int UIScrollBar::ThumbLength() {
int length = ((this->vertical == 0 ? this->geometry.width : this->geometry.height) - (2 * this->arrowLength));
if (this->total != 0) {
length = (length * this->visible) / this->total;
}
if (this->minimumThumb != 0 && length < 8) {
length = 8;
}
return std::max(length, 2);
}
// OFFSET: 0x00880AE0
// FUNCTION: fn_11282
int UIScrollBar::Travel() {
const int length = this->vertical == 0 ? this->geometry.width : this->geometry.height;
const int thumb = this->ThumbLength();
return ((length - (2 * this->arrowLength)) - thumb);
}
// OFFSET: 0x00880C00
// FUNCTION: fn_11286
int UIScrollBar::ThumbOffset() {
return (this->Travel() * this->position) / this->maximum;
}
// OFFSET: 0x008806E0
// FUNCTION: fn_11278
int UIScrollBar::Part(int x, int y) {
if (this->maximum == 0 || x < 0 || x >= this->geometry.width || y < 0 || y >= this->geometry.height || (this->vertical != 0 && this->vertical != 1)) {
return -1;
}
const int coordinate = this->vertical == 0 ? x : y;
const int length = this->vertical == 0 ? this->geometry.width : this->geometry.height;
if (coordinate < this->arrowLength) {
return 0;
}
if (coordinate < (this->arrowLength + this->ThumbOffset())) {
return 1;
}
const int thumb = this->ThumbLength();
const int offset = this->ThumbOffset();
if (coordinate < ((this->arrowLength + thumb) + offset)) {
return 2;
}
return coordinate >= (length - this->arrowLength) ? 4 : 3;
}
// OFFSET: 0x00890720
// FUNCTION: fn_11425
void UIScrollBar::Slot25(int x, int y) {
UIWindow* owner = static_cast<UIWindow*>(this->parent);
if (this->maximum == 0) {
owner->Slot25((x + this->geometry.x), (y + this->geometry.y));
return;
}
const int previous = this->state;
const int part = this->Part(x, y);
this->pressY = y;
this->pressX = x;
this->dragAmount = 0;
if (this->vertical == 0 || this->vertical == 1) {
const bool vertical = this->vertical == 1;
switch (part) {
case 0:
owner->SendMsg(this, vertical ? 7 : 8, (0 - (vertical ? this->verticalStep : this->horizontalStep)), 0, 0, 0);
break;
case 1:
owner->SendMsg(this, vertical ? 9 : 11, 0, 0, 0, 0);
break;
case 2:
this->m_capture->Set(this);
this->state = 6;
break;
case 3:
owner->SendMsg(this, vertical ? 10 : 12, 0, 0, 0, 0);
break;
case 4:
owner->SendMsg(this, vertical ? 7 : 8, vertical ? this->verticalStep : this->horizontalStep, 0, 0, 0);
break;
default:
break;
}
}
if (previous != this->state) {
this->Invalidate();
}
}
// OFFSET: 0x00890260
// FUNCTION: fn_11407
void UIScrollBar::Slot26(int x, int y) {
this->Slot25(x, y);
if (this->maximum == 0) {
static_cast<UIWindow*>(this->parent)->Slot26((x + this->geometry.x), (y + this->geometry.y));
}
}
// OFFSET: 0x008921D0
// FUNCTION: fn_11468
void UIScrollBar::Slot27(int x, int y) {
UIWindow* owner = static_cast<UIWindow*>(this->parent);
if (this->maximum == 0) {
owner->Slot27((x + this->geometry.x), (y + this->geometry.y));
return;
}
if (this->Travel() == 0) {
return;
}
const int previous = this->state;
switch (this->Part(x, y)) {
case -1:
case 1:
case 3:
this->state = 0;
break;
case 0:
this->state = 1;
break;
case 2:
this->state = 3;
break;
case 4:
this->state = 2;
break;
default:
break;
}
if (previous != this->state) {
this->Invalidate();
}
if (this->m_capture->Get() == this && owner && (this->vertical == 0 || this->vertical == 1)) {
const int distance = this->vertical == 0 ? (x - this->pressX) : (y - this->pressY);
const int delta = ((distance * (this->maximum + 1)) / this->Travel() - this->dragAmount);
if (delta != 0) {
const int result = owner->SendMsg(this, this->vertical == 0 ? 8 : 7, delta, 0, 0, 0);
this->dragAmount = (this->dragAmount + result);
}
}
}
// OFFSET: 0x00892570
// FUNCTION: fn_11474
void UIScrollBar::ResetCursor(int, int) {
this->m_context->cursor.Set(this->maximum != 0 ? 2 : 0, this->m_context->cursorTick);
}
// OFFSET: 0x00890E90
// FUNCTION: fn_11440
void UIScrollBar::Slot31(int x, int y) {
if (this->maximum != 0) {
if (this->m_capture->Get() == this) {
this->m_capture->Clear();
}
} else {
static_cast<UIWindow*>(this->parent)->Slot31((x + this->geometry.x), (y + this->geometry.y));
}
}
// OFFSET: 0x00892C70
// FUNCTION: fn_11491
void UIScrollBar::Slot33(int x, int y) {
if (this->maximum == 0) {
static_cast<UIWindow*>(this->parent)->Slot33((x + this->geometry.x), (y + this->geometry.y));
}
}
// OFFSET: 0x00892F20
// FUNCTION: fn_11499
void UIScrollBar::Slot35(int value) {
static_cast<UIWindow*>(this->parent)->Slot35(value);
}
// OFFSET: 0x0088E310
// FUNCTION: fn_11381
void UIScrollBar::Paint() {
if (this->geometry.surface) {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
}
if (this->maximum == 0 || (this->vertical != 0 && this->vertical != 1)) {
return;
}
constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\";
const bool vertical = this->vertical == 1;
const int length = vertical ? this->geometry.height : this->geometry.width;
const auto draw = [&](const char* name, int coordinate, bool transparent) {
const std::string path = std::string(prefix) + name;
auto* bitmap = static_cast<CBitmapRes*>(this->m_resources->Load(path.c_str()));
this->DrawBitmap(vertical ? 0 : coordinate, vertical ? coordinate : 0, bitmap ? &bitmap->image : nullptr, transparent);
};
draw(vertical ? "scroll0up.bmp" : "scroll1left.bmp", 1, false);
const char* middle = vertical ? "scroll0mid.bmp" : "scroll1mid.bmp";
const int interior = ((length - this->arrowLength) - 14);
const int count = interior / 13 + (interior % 13 != 0);
for (int index = 0; index < count; ++index) {
draw(middle, ((index * 13) + this->arrowLength), false);
}
draw(middle, ((length - this->arrowLength) - 13), false);
this->FillRegion(
vertical ? 0 : (length - this->arrowLength), vertical ? (length - this->arrowLength) : 0, vertical ? this->geometry.width : 13,
vertical ? 13 : this->geometry.height, 0xFFFF00FFu
);
draw(vertical ? "scroll0down.bmp" : "scroll1right.bmp", ((length - this->arrowLength) - 1), true);
const int thumb = (this->arrowLength + this->ThumbOffset());
draw(vertical ? "scroll0bar_up.bmp" : "scroll1bar_left.bmp", thumb, true);
const int end = ((thumb + this->ThumbLength()) - 4);
for (int offset = (thumb + 4); offset < end; offset = (offset + 4)) {
draw(vertical ? "scroll0bar_mid.bmp" : "scroll1bar_mid.bmp", offset, true);
}
draw(vertical ? "scroll0bar_down.bmp" : "scroll1bar_right.bmp", end, true);
}