rodecomp/Source/UI/Lists/UIScrollBarNavi.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

57 lines
2.2 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Lists/UIScrollBarNavi.h"
// INLINED
UIScrollBar_Navi::UIScrollBar_Navi(UIWindowContext& windows, FrameFocus& focus, ResourceMgr& resources)
: UIScrollBar(windows, focus, resources), m_resources(&resources) {
this->arrowLength = 7;
this->thickness = 7;
}
// OFFSET: 0x00874080
UIScrollBar_Navi::~UIScrollBar_Navi() = default;
// OFFSET: 0x0088E930
// FUNCTION: fn_11383
void UIScrollBar_Navi::Paint() {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
if (this->maximum == 0) {
return;
}
if (this->vertical == 1) {
constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\navigation_interface3\\";
const auto load = [&](const char* name) { return static_cast<CBitmapRes*>(this->m_resources->Load((std::string(prefix) + name).c_str())); };
const auto draw = [&](CBitmapRes* image, int y, bool transparent) { this->DrawBitmap(0, y, image ? &image->image : nullptr, transparent); };
auto* up = load("Navi_scroll_up.bmp");
auto* middle = load("Navi_scroll_mid.bmp");
auto* down = load("Navi_scroll_down.bmp");
const int interior = (this->geometry.height - (2 * this->arrowLength));
const int count = interior / this->arrowLength + (interior % this->arrowLength > 0);
for (int index = 1; index <= count; ++index) {
draw(middle, (index * this->arrowLength), false);
}
draw(up, 0, false);
draw(down, (this->geometry.height - this->arrowLength), false);
auto* thumbUp = load("Navi_bar_up.bmp");
auto* thumbMiddle = load("Navi_bar_mid.bmp");
auto* thumbDown = load("Navi_bar_down.bmp");
const int thumb = (this->arrowLength + ((interior - this->ThumbLength()) * this->position) / this->maximum);
draw(thumbUp, thumb, true);
const int end = ((thumb + thumbUp->image.height) + this->ThumbLength());
for (int y = (thumb + thumbUp->image.height); y < end; y = (y + thumbDown->image.height)) {
draw(thumbDown, y, true);
}
draw(thumbMiddle, end, true);
}
this->minimumThumb = 0;
static_cast<UIWindow*>(this->parent)->Invalidate();
}