rodecomp/Source/UI/Party/UIPartyInfoWnd.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

131 lines
4.3 KiB
C++

#include "Render/DeviceContext/DeviceContext.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "UI/Text/TextFitting.h"
#include "UI/Party/UIPartyInfoWnd.h"
#include <cstdio>
// OFFSET: 0x007BAE20
// FUNCTION: fn_09277
UIPartyInfoWnd::UIPartyInfoWnd(UIWindowContext& windows, UIButtonContext& buttons, PartyRowContext& row)
: UIBitmapButton(windows, buttons), tanker(0), dealer(0), healer(0), assist(0), m_row(&row) {
this->m_drawLabel = 0;
}
// OFFSET: 0x007BB740
UIPartyInfoWnd::~UIPartyInfoWnd() = default;
// OFFSET: 0x007BBF00
// FUNCTION: fn_09294
const char* UIPartyInfoWnd::TypeName(int value, ButtonServices& services) {
if (value == 0) {
return services.MessageText(3377);
}
return value >= 1 && value <= 6 ? services.MessageText(3359 + value) : "";
}
// OFFSET: 0x007C1E20
// FUNCTION: fn_09320
void UIPartyInfoWnd::SetInfo(const CAdvenPartyInfo& value) {
this->m_disabled = 0;
this->m_drawLabel = 1;
this->memo = value.memo;
char text[10] = {};
_snprintf_s(text, sizeof(text), _TRUNCATE, "%d~%d", value.minimumLevel, value.maximumLevel);
this->levels = text;
this->tanker = value.tanker;
this->healer = value.healer;
this->dealer = value.dealer;
this->assist = value.assist;
this->type = value.type;
this->name = value.characterName;
this->info = value;
}
// INLINED
void UIPartyInfoWnd::Reset() {
this->m_drawLabel = 0;
this->memo.clear();
this->levels.clear();
this->tanker = 1;
this->dealer = 1;
this->assist = 1;
this->type = 0;
this->name.clear();
this->m_disabled = 1;
this->Invalidate();
}
// OFFSET: 0x007BF8C0
// FUNCTION: fn_09304
void UIPartyInfoWnd::Paint() {
this->geometry.surface->Fill(nullptr, 0xFFFF00FFu);
if (this->m_drawLabel == 0) {
return;
}
auto& controls = *this->m_buttonContext;
CBitmapRes* background = nullptr;
if (this->geometry.unknown_0030 <= 2) {
background = static_cast<CBitmapRes*>(controls.resources.Load(this->m_names[this->geometry.unknown_0030].c_str()));
}
if (this->m_disabled != 0 && !this->m_names[3].empty()) {
background = static_cast<CBitmapRes*>(controls.resources.Load(this->m_names[3].c_str()));
}
if (background) {
this->DrawBitmap(0, 0, &background->image, false);
}
const auto text = [&](int x, const char* value, int bytes = 0) { this->DrawTextAt(controls.fonts, controls.locale, x, 5, value, bytes, 0, 12, 0, 0, 0); };
text(11, this->levels.c_str());
text(64, TypeName(this->type, controls.services));
constexpr char prefix[] = "\xC0\xAF\xC0\xFA\xC0\xCE\xC5\xCD\xC6\xE4\xC0\xCC\xBD\xBA\\UIadventurerAgency\\";
const char* jobs[] = {"def", "heal", "atk", "buf"};
const bool flags[] = {this->info.tanker, this->info.healer, this->info.dealer, this->info.assist};
for (int index = 0; index < 4; ++index) {
const std::string path = std::string(prefix) + "btn_job_" + jobs[index] + (flags[index] ? "_on.bmp" : "_off.bmp");
auto* resource = static_cast<CBitmapRes*>(controls.resources.Load(path.c_str()));
this->DrawBitmap(109 + index * 18, 3, resource ? &resource->image : nullptr, false);
}
const std::string fitted = FitText(*this->geometry.surface, controls.fonts, controls.locale, this->name, 119);
text(192, fitted.c_str(), static_cast<int>(fitted.size()));
text(315, this->memo.c_str(), static_cast<int>(this->memo.size()));
if (this->m_invalidateParent != 0 && this->parent) {
static_cast<UIWindow*>(this->parent)->Invalidate();
}
}
// OFFSET: 0x007BFCA0
// FUNCTION: fn_09308
void UIPartyInfoWnd::Slot31(int x, int y) {
if (this->m_disabled == 0) {
this->UIButton::Slot31(x, y);
}
}
// OFFSET: 0x007BFE90
// FUNCTION: fn_09310
void UIPartyInfoWnd::Slot33(int, int) {
if (this->m_disabled != 0 || this->info.accountId == this->m_row->accountId || this->info.characterId == this->m_row->characterId) {
return;
}
const std::string name = this->info.characterName;
const char* relationship = this->m_row->services.IsFriend(name) ? this->m_buttonContext->services.MessageText(102) : nullptr;
if (this->m_row->services.IsGuildMember(this->info.accountId)) {
relationship = "GuildMember";
}
const std::string code = this->m_row->services.CharacterCode(this->info.characterId);
this->m_row->services.ShowCharacter(name.c_str(), relationship, code.c_str());
}