Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas. 449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
413 lines
12 KiB
C++
413 lines
12 KiB
C++
#include "Client/ClientOptions.h"
|
|
#include "Client/Mode/ModeDragState.h"
|
|
#include "Client/Mode/ModeEvents.h"
|
|
#include "UI/Shortcuts/ShortcutActivation.h"
|
|
#include "UI/Shortcuts/ShortcutBindings.h"
|
|
#include "UI/Shortcuts/ShortcutControlEvents.h"
|
|
#include "UI/Shortcuts/ShortcutCooldowns.h"
|
|
#include "UI/Shortcuts/ShortcutDetails.h"
|
|
#include "UI/Shortcuts/ShortcutDrop.h"
|
|
#include "UI/Shortcuts/ShortcutLayout.h"
|
|
#include "UI/Shortcuts/ShortcutPainting.h"
|
|
#include "UI/Shortcuts/ShortcutPress.h"
|
|
#include "UI/Shortcuts/ShortcutTooltip.h"
|
|
#include "UI/Shortcuts/ShortcutUse.h"
|
|
#include "UI/Shortcuts/ShortcutVisibility.h"
|
|
#include "UI/Shortcuts/UIShortCutWnd.h"
|
|
#include "UI/Buttons/UIBitmapButton.h"
|
|
#include "UI/Buttons/UIButton.h"
|
|
#include "UI/Buttons/UICheckBox.h"
|
|
#include "UI/Layout/WindowSnapping.h"
|
|
#include "UI/Window/UIWindow.h"
|
|
|
|
#include <cstdio>
|
|
#include <cstdlib>
|
|
|
|
namespace {}
|
|
|
|
// OFFSET: 0x009122B0
|
|
// FUNCTION: fn_12528
|
|
UIShortCutWnd::UIShortCutWnd(UIWindowContext& windows, UIFrameContext& frames, ShortcutWindowContext& shortcuts)
|
|
: UIFrameWnd(windows, frames, 0), m_shortcuts(&shortcuts) {
|
|
this->m_controls.decrease = nullptr;
|
|
this->m_controls.increase = nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00915D90
|
|
UIShortCutWnd::~UIShortCutWnd() = default;
|
|
|
|
// OFFSET: 0x0091E800
|
|
// FUNCTION: fn_12629
|
|
bool UIShortCutWnd::Slot03() {
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x0091EA40
|
|
// FUNCTION: fn_12632
|
|
void UIShortCutWnd::Move(int x, int y) {
|
|
this->geometry.x = x;
|
|
this->geometry.y = y;
|
|
this->m_frameContext->snapping.Constrain(this, x, y, 0);
|
|
this->geometry.x = (this->geometry.x + x);
|
|
const int top = (this->geometry.y + y);
|
|
this->geometry.y = top < 0 ? 0 : top;
|
|
this->m_frameContext->snapping.Store(this);
|
|
}
|
|
|
|
// OFFSET: 0x00917640
|
|
void UIShortCutWnd::Slot10(int x, int y, std::intptr_t value) {
|
|
this->m_shortcuts->drop.Drop(*this, this->m_grid, x, y, *reinterpret_cast<const ModeDragState*>(value));
|
|
}
|
|
|
|
// OFFSET: 0x00940FE0
|
|
// FUNCTION: fn_12787
|
|
void UIShortCutWnd::Slot11() {
|
|
if (this->m_saved) {
|
|
this->m_saved->x = this->geometry.x;
|
|
this->m_saved->y = this->geometry.y;
|
|
this->m_saved->width = this->geometry.width;
|
|
this->m_saved->height = this->geometry.height;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0093D220
|
|
// FUNCTION: fn_12766
|
|
void UIShortCutWnd::Show(int visible) {
|
|
this->geometry.visible = visible;
|
|
|
|
if (visible == 0) {
|
|
if (this->m_frameContext->snapping.enabled) {
|
|
this->m_frameContext->snapping.rectangles.erase(this);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
this->Invalidate();
|
|
this->m_frameContext->snapping.Store(this);
|
|
}
|
|
|
|
// OFFSET: 0x0092A190
|
|
void UIShortCutWnd::Slot15(int, int) {
|
|
this->m_controls =
|
|
ShortcutControls::Create(*this, *this->m_context, this->m_shortcuts->buttons, this->m_shortcuts->options.Get(10), this->m_slots, this->m_itemSlots);
|
|
}
|
|
|
|
// OFFSET: 0x00932F30
|
|
// FUNCTION: fn_12720
|
|
void UIShortCutWnd::Slot19() {
|
|
const int x = (this->m_shortcuts->cursorX - this->geometry.x);
|
|
const int y = (this->m_shortcuts->cursorY - this->geometry.y);
|
|
this->m_grid.hovered = this->m_grid.HitTest(x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow);
|
|
this->Invalidate();
|
|
}
|
|
|
|
// OFFSET: 0x0092F8E0
|
|
void UIShortCutWnd::Paint() {
|
|
this->m_shortcuts->painting.Paint(*this, this->m_grid, this->m_slots, this->m_itemSlots);
|
|
}
|
|
|
|
// OFFSET: 0x009310E0
|
|
void UIShortCutWnd::Slot25(int x, int y) {
|
|
this->m_shortcuts->press.Press(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
|
|
}
|
|
|
|
// OFFSET: 0x00930900
|
|
void UIShortCutWnd::Slot26(int x, int y) {
|
|
ActivateShortcut(
|
|
*this, this->m_grid, x, y, this->m_shortcuts->itemSlotActive, this->m_shortcuts->currentRow, this->m_slots, this->m_shortcuts->automatic,
|
|
this->m_shortcuts->options
|
|
);
|
|
}
|
|
|
|
// OFFSET: 0x00932050
|
|
void UIShortCutWnd::Slot28(int x, int y) {
|
|
this->m_shortcuts->tooltip.Hover(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
|
|
}
|
|
|
|
// OFFSET: 0x009316F0
|
|
// FUNCTION: fn_12705
|
|
void UIShortCutWnd::Slot31(int x, int y) {
|
|
this->UIFrameWnd::Slot31(x, y);
|
|
this->Slot11();
|
|
}
|
|
|
|
// OFFSET: 0x009332D0
|
|
void UIShortCutWnd::Slot32(int x, int y) {
|
|
this->m_shortcuts->details.Open(*this, this->m_grid, x, y, this->m_slots, this->m_itemSlots);
|
|
}
|
|
|
|
// INLINED
|
|
inline void ShortcutControlEvents::Click(int id) {
|
|
switch (id) {
|
|
case 201:
|
|
this->visibility.Show(0);
|
|
return;
|
|
|
|
case 216:
|
|
if (this->window.geometry.visible == 0) {
|
|
this->visibility.Show(1);
|
|
return;
|
|
}
|
|
|
|
this->grid.rows = this->grid.rows + 1;
|
|
|
|
if (this->grid.rows > 4) {
|
|
this->grid.rows = 1;
|
|
this->visibility.Show(0);
|
|
}
|
|
|
|
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
|
|
return;
|
|
|
|
case 217:
|
|
if (this->grid.rows > 1) {
|
|
--this->grid.rows;
|
|
}
|
|
|
|
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
|
|
return;
|
|
|
|
case 549: {
|
|
const bool checked = this->options.Get(10) == 0;
|
|
this->options.Set(10, checked ? 1 : 0, 0);
|
|
this->controls.bank->geometry.unknown_0030 = checked ? 1 : 0;
|
|
this->controls.bank->Invalidate();
|
|
|
|
for (ShortcutCooldownRecord& record : this->cooldowns.records) {
|
|
record.main.clear();
|
|
}
|
|
|
|
this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
case 588:
|
|
case 589: {
|
|
this->itemSlotActive = id == 588;
|
|
const bool active = this->itemSlotActive;
|
|
|
|
this->controls.showItems->Enable(active ? 0 : 1);
|
|
this->controls.showItems->SetDisabled(active ? 1 : 0);
|
|
this->controls.showItems->Invalidate();
|
|
|
|
this->controls.hideItems->Enable(active ? 1 : 0);
|
|
this->controls.hideItems->SetDisabled(active ? 0 : 1);
|
|
this->controls.hideItems->Invalidate();
|
|
|
|
this->window.SendMsg(nullptr, 14, 0, 0, 0, 0);
|
|
return;
|
|
}
|
|
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
// INLINED
|
|
inline void ShortcutLayout::PlaceRowButtons() {
|
|
this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
|
|
this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
|
|
this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
|
|
this->increase.Enable(1);
|
|
this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
|
|
this->increase.Invalidate();
|
|
}
|
|
|
|
// INLINED
|
|
inline void ShortcutLayout::ResizeRows() {
|
|
const int height = (this->itemSlotActive ? 43 : 10) + this->grid.rows * 33;
|
|
if (height == this->window.geometry.height) {
|
|
return;
|
|
}
|
|
|
|
this->window.Resize(this->window.geometry.width, height);
|
|
|
|
this->decrease.Move(this->window.geometry.width - this->decrease.geometry.width - 2, this->grid.rows * 33 - 28);
|
|
this->increase.Move(this->window.geometry.width - this->increase.geometry.width - 2, this->grid.rows * 33 - 13);
|
|
this->showItems.Move(247, height - 10);
|
|
this->hideItems.Move(247, height - 10);
|
|
this->decrease.Enable(this->grid.rows == 1 ? 0 : 1);
|
|
this->increase.Enable(1);
|
|
this->increase.SetDisabled(this->grid.rows == 4 ? 1 : 0);
|
|
this->increase.Invalidate();
|
|
this->window.Slot11();
|
|
}
|
|
|
|
// INLINED
|
|
inline void ShortcutLayout::Restore(NormalItemSlotWindow* value) {
|
|
this->saved = value;
|
|
if (!value->IsValid(this->screenWidth, this->screenHeight, this->itemSlotActive)) {
|
|
value->Reset();
|
|
}
|
|
|
|
const int height = value->height;
|
|
this->window.Resize(this->window.geometry.width, height);
|
|
const int extent = this->itemSlotActive ? height - 43 : height;
|
|
this->showItems.Move(247, height - 10);
|
|
this->hideItems.Move(247, height - 10);
|
|
this->showItems.Enable(this->itemSlotActive ? 0 : 1);
|
|
this->showItems.SetDisabled(this->itemSlotActive ? 1 : 0);
|
|
this->showItems.Invalidate();
|
|
this->hideItems.Enable(this->itemSlotActive ? 1 : 0);
|
|
this->hideItems.SetDisabled(this->itemSlotActive ? 0 : 1);
|
|
this->hideItems.Invalidate();
|
|
this->grid.rows = extent / 33;
|
|
this->PlaceRowButtons();
|
|
this->window.SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
this->window.Move(value->x, value->y);
|
|
}
|
|
|
|
// OFFSET: 0x00940FE0
|
|
inline void ShortcutLayout::Persist() {
|
|
if (!this->saved) {
|
|
return;
|
|
}
|
|
|
|
this->saved->x = this->window.geometry.x;
|
|
this->saved->y = this->window.geometry.y;
|
|
this->saved->width = this->window.geometry.width;
|
|
this->saved->height = this->window.geometry.height;
|
|
}
|
|
|
|
// INLINED
|
|
inline void ShortcutUse::Use(const NormalItemSlot& slot) {
|
|
if (this->options.Get(5) > 0 || slot.itemId == 0) {
|
|
return;
|
|
}
|
|
|
|
if (slot.unknown_0000 != 0) {
|
|
CSkillInfo skill = this->skills.Lookup(slot.itemId);
|
|
if (skill.MatchesShortcut(&slot)) {
|
|
int level = slot.unknown_0005;
|
|
if ((skill.id == 6579 || skill.id == 6580) && skill.level < level) {
|
|
level = skill.level;
|
|
}
|
|
|
|
this->mode->SendModeMessage(113, reinterpret_cast<std::intptr_t>(&skill), level, 0, 0);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
ItemInfo item = LookupClientItem(this->inventory, static_cast<int>(slot.itemId), 1);
|
|
if (item.unknown_0000[1] == 0) {
|
|
return;
|
|
}
|
|
|
|
ModeEvents* mode = this->mode;
|
|
|
|
const auto use = [&]() { mode->SendModeMessage(27, item.unknown_0000[1], 0, 0, 0); };
|
|
|
|
switch (item.unknown_0000[0]) {
|
|
case 0:
|
|
case 1:
|
|
case 2:
|
|
if (std::atoi(item.itemId.c_str()) != 12802 || this->dialogs.Confirm(this->naming.Message(2373), 2, 0, 0, "Message", 280, 120) != 188) {
|
|
use();
|
|
}
|
|
|
|
break;
|
|
|
|
case 10:
|
|
case 16:
|
|
case 17:
|
|
case 19:
|
|
if (item.unknown_0000[3] == 0x8000) {
|
|
mode->SendModeMessage(87, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
|
|
}
|
|
|
|
break;
|
|
|
|
case 18:
|
|
if (this->itemConfirmationState >= 0) {
|
|
const std::string name = this->naming.DisplayName(item, 0);
|
|
char text[4096];
|
|
|
|
_snprintf_s(text, sizeof(text), _TRUNCATE, this->naming.Message(1226), name.c_str());
|
|
|
|
if (this->dialogs.Confirm(text, 2, 0, 0, "Message", 280, 120) == 187) {
|
|
use();
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
if (item.unknown_0000[2] != 0 && item.unknown_0000[3] == 0 && item.identified != 0) {
|
|
mode->SendModeMessage(19, item.unknown_0000[1], item.unknown_0000[2], 0, 0);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x0093B450
|
|
// FUNCTION: fn_12760
|
|
int UIShortCutWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
|
|
ShortcutWindowContext& owner = *this->m_shortcuts;
|
|
|
|
switch (message) {
|
|
case 6: {
|
|
ShortcutControlEvents events{*this, this->m_grid, this->m_controls, owner.visibility, owner.options, owner.bindings.cooldowns, owner.itemSlotActive};
|
|
events.Click(static_cast<int>(a));
|
|
return 0;
|
|
}
|
|
|
|
case 14: {
|
|
ShortcutLayout layout{
|
|
*this,
|
|
this->m_grid,
|
|
this->m_saved,
|
|
*this->m_controls.decrease,
|
|
*this->m_controls.increase,
|
|
*this->m_controls.showItems,
|
|
*this->m_controls.hideItems,
|
|
owner.itemSlotActive,
|
|
this->m_frameContext->snapping.screenWidth,
|
|
this->m_frameContext->snapping.screenHeight
|
|
};
|
|
layout.ResizeRows();
|
|
return 0;
|
|
}
|
|
|
|
case 23:
|
|
owner.bindings.Refresh(this->m_slots, this->m_itemSlots);
|
|
this->Invalidate();
|
|
return 0;
|
|
|
|
case 34: {
|
|
ShortcutLayout layout{
|
|
*this,
|
|
this->m_grid,
|
|
this->m_saved,
|
|
*this->m_controls.decrease,
|
|
*this->m_controls.increase,
|
|
*this->m_controls.showItems,
|
|
*this->m_controls.hideItems,
|
|
owner.itemSlotActive,
|
|
this->m_frameContext->snapping.screenWidth,
|
|
this->m_frameContext->snapping.screenHeight
|
|
};
|
|
layout.Restore(reinterpret_cast<NormalItemSlotWindow*>(a));
|
|
return 0;
|
|
}
|
|
|
|
case 41: {
|
|
const int index = 9 * static_cast<int>(b) + static_cast<int>(a);
|
|
owner.use.Use(*this->m_slots[index]);
|
|
return 0;
|
|
}
|
|
|
|
case 143:
|
|
if (owner.bindings.cooldowns.RotateRows(static_cast<int>(a), static_cast<int>(b), owner.rotation0, owner.rotation1, owner.clock)) {
|
|
this->SendMsg(nullptr, 23, 0, 0, 0, 0);
|
|
}
|
|
|
|
return 0;
|
|
|
|
default:
|
|
return this->UIFrameWnd::SendMsg(sender, message, a, b, c, d);
|
|
}
|
|
}
|