rodecomp/Source/Utility/Async/NObject.h
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
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C++

#ifndef RAGNAROK_SOURCE_UTILITY_ASYNC_NOBJECT_H
#define RAGNAROK_SOURCE_UTILITY_ASYNC_NOBJECT_H
#include <cstdint>
class NObject {
public:
NObject();
virtual ~NObject();
protected:
/* 0004 */ std::uint32_t m_objectId;
};
#if defined(_WIN32) && !defined(_WIN64)
static_assert(sizeof(NObject) == 8);
#endif
#endif