..
GroundDecals.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundGeometry.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundGeometry.h
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundLighting.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundLightingInitialization.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundLightmaps.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundPicking.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundRendering.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundRendering.h
Decompile fn_17592 (GroundGeometry::DrawLightmapped)
2026-11-07 06:03:21 +00:00
GroundSamples.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundSpatial.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundSpatial.h
Maintenance: [forced, user-approved] Family G rows 82 (GroundLightingContext), 111 (GroundRenderContext), 109 (GroundSpatial): remove
2026-11-03 13:50:06 +00:00
GroundWaterRendering.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundWaterState.cpp
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
GroundWaterState.h
Maintenance: Restore original C3dGround/C3dGround15 hierarchy as GroundBase/GroundGeometry with 20 virtual slots, base size0x64 and d
2026-11-07 16:19:02 +00:00
TerrainCoordinates.cpp
Decompile fn_07839 (C3dAttr::HeightBounds)
2026-11-07 08:11:16 +00:00
TerrainHeight.cpp
Decompile fn_07839 (C3dAttr::HeightBounds)
2026-11-07 08:11:16 +00:00
TerrainHeight.h
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
TerrainPicking.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00
TerrainPlane.cpp
Maintenance: [forced, user-approved] Family G32: remove TerrainHeight (31 files, reassigned from agent 2). The height-grid methods ru
2026-11-03 14:34:33 +00:00