Batch #3760 by youko: 0 byte-identical, 6 confirmed by peer review. - fn_06821 CAcidifiedThrow::CAcidifiedThrow: logic confirmed by peer review - fn_06828 CAstralStrikeEffect::CAstralStrikeEffect: logic confirmed by peer review - fn_06837 CAxeBoomerang::CAxeBoomerang: logic confirmed by peer review - fn_06846 CAMachineEffect::CAMachineEffect: logic confirmed by peer review - fn_06858 CBlastForge::CBlastForge: logic confirmed by peer review - fn_06869 CCaneOfEvilEyeEffect::CCaneOfEvilEyeEffect: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker, eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
19 lines
451 B
C++
19 lines
451 B
C++
#include "Contents/Effects/BlastForge.h"
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#include <windows.h>
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#include <timeapi.h>
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// OFFSET: 0x006F7360
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// FUNCTION: fn_06858
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CBlastForge::CBlastForge() : CEffect(-1), unknown_00DC(0), startTime(timeGetTime()) {
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this->unknown_00CC = nullptr;
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this->unknown_00D0 = nullptr;
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this->unknown_00D4 = nullptr;
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this->unknown_00D8 = nullptr;
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}
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// OFFSET: 0x006F7A20
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// FUNCTION: fn_06863
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bool CBlastForge::Slot06() {
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return this->ActorExists();
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}
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