Batch #2457 by ragnarok-clanker: 0 byte-identical, 48 confirmed by peer review. - fn_00152 TextureCache::TextureCache: logic confirmed by peer review - fn_01952 DrawAlphaRectangle: logic confirmed by peer review - fn_01953 DrawBlendedRectangle: logic confirmed by peer review - fn_01954 DrawTexturedRectangle: logic confirmed by peer review - fn_01955 DrawTextureRegion: logic confirmed by peer review - fn_02237 CRendererDX9::SaveLogo: logic confirmed by peer review - fn_02353 CRenderSystemDX9::CRenderSystemDX9: logic confirmed by peer review - fn_02447 TextureCache::~TextureCache: logic confirmed by peer review (already on main) - fn_02449 TextureCache::Upload: logic confirmed by peer review - fn_02451 TextureCache::Clear: logic confirmed by peer review (already on main) - fn_02452 TextureCache::Remove: logic confirmed by peer review (already on main) - fn_02453 TextureCache::Default: logic confirmed by peer review - fn_02454 TextureCache::Load: logic confirmed by peer review (already on main) - fn_02455 TextureCache::Create: logic confirmed by peer review - fn_02456 TextureCache::Reload: logic confirmed by peer review - fn_02457 TextureCache::ClearUnused: logic confirmed by peer review - fn_07897 EZeffectClip::Texture: logic confirmed by peer review - fn_07898 EZeffectClip::Texture: logic confirmed by peer review - fn_07958 C3dAnimModelRes::Load: logic confirmed by peer review - fn_07996 ModelNode::~ModelNode: logic confirmed by peer review - fn_08010 C3dGrannyModelRes::CreateTexture: logic confirmed by peer review - fn_08020 C3dModelResV2::ReadVersion1: logic confirmed by peer review - fn_08021 C3dModelResV2::ReadVersion2: logic confirmed by peer review - fn_08022 C3dModelResV2::ReadVersion3: logic confirmed by peer review - fn_09166 BinkMovies::Update: logic confirmed by peer review - fn_10122 UIRPData::DrawNamed: logic confirmed by peer review - fn_12091 UIWhisperWnd::Slot43: logic confirmed by peer review - fn_17556 GroundGeometry::Build: logic confirmed by peer review - fn_17565 GroundGeometry::BuildLightmaps: logic confirmed by peer review - fn_17581 GroundWaterState::Update: logic confirmed by peer review - fn_17587 GroundGeometry::DrawGrid: logic confirmed by peer review - fn_17599 GroundWaterState::Import: logic confirmed by peer review - fn_17842 ModeFade::Draw: logic confirmed by peer review - fn_17847 FadeOutMode: logic confirmed by peer review - fn_20019 CRagEffect::Blessing: logic confirmed by peer review - fn_20023 CRagEffect::Bottom: logic confirmed by peer review - fn_20024 CRagEffect::BowlingBash: logic confirmed by peer review - fn_20025 CRagEffect::CartRevolution: logic confirmed by peer review - fn_20042 CRagEffect::Entry: logic confirmed by peer review - fn_20054 CRagEffect::FrostDiver: logic confirmed by peer review - fn_20058 CRagEffect::GrimTooth: logic confirmed by peer review - fn_20066 CRagEffect::Hit4: logic confirmed by peer review - fn_20088 UpdatePartyEffect: logic confirmed by peer review - fn_20105 CRagEffect::SonicBlowHit: logic confirmed by peer review - fn_20109 CRagEffect::SprayPond: logic confirmed by peer review - fn_20124 CRagEffect::Yufitel: logic confirmed by peer review - fn_20132 CRagEffect::AirTexture: logic confirmed by peer review - fn_20133 CRagEffect::AttackEnergy2: logic confirmed by peer review Reviewed-by: ragnarok-clanker
123 lines
4.9 KiB
C++
123 lines
4.9 KiB
C++
#include "Render/Primitives/RenderPrimitivePool.h"
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#include "Render/Primitives/UIRPData.h"
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#include "Render/Textures/Texture.h"
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#include "Render/Textures/TextureCache.h"
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// OFFSET: 0x008130A0
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// FUNCTION: fn_10121
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void UIRPData::DrawStretched(RenderPrimitivePool& pool, int x, int y, CTexture* texture, std::uint32_t color, int width, int height) {
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if (!texture) {
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return;
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}
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RenderPrimitive* primitive = pool.Acquire();
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primitive->texture = texture;
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const int right = x + width;
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const int bottom = y + height;
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primitive->quad[0].x = static_cast<float>(x);
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primitive->quad[0].y = static_cast<float>(y);
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primitive->quad[0].u = g_textureOffsetX / static_cast<float>(texture->TextureWidth());
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primitive->quad[0].v = g_textureOffsetY / static_cast<float>(texture->TextureHeight());
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primitive->quad[1].x = static_cast<float>(right);
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primitive->quad[1].y = static_cast<float>(y);
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primitive->quad[1].u = (static_cast<float>(texture->Width()) + g_textureOffsetX) / static_cast<float>(texture->TextureWidth());
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primitive->quad[1].v = g_textureOffsetY / static_cast<float>(texture->TextureHeight());
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primitive->quad[2].x = static_cast<float>(x);
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primitive->quad[2].y = static_cast<float>(bottom);
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primitive->quad[2].u = g_textureOffsetX / static_cast<float>(texture->TextureWidth());
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primitive->quad[2].v = (static_cast<float>(texture->Height()) + g_textureOffsetX) / static_cast<float>(texture->TextureHeight());
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primitive->quad[3].x = static_cast<float>(right);
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primitive->quad[3].y = static_cast<float>(bottom);
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primitive->quad[3].u = (static_cast<float>(texture->Width()) + g_textureOffsetX) / static_cast<float>(texture->TextureWidth());
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primitive->quad[3].v = (static_cast<float>(texture->Height()) + g_textureOffsetX) / static_cast<float>(texture->TextureHeight());
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for (RenderVertex& vertex : primitive->quad) {
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vertex.diffuse = color;
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}
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for (RenderVertex& vertex : primitive->quad) {
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vertex.z = 0.000001f;
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vertex.rhw = 0.999999f;
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}
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this->m_primitives.push_back(primitive);
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}
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// OFFSET: 0x008134B0
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// FUNCTION: fn_10122
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void UIRPData::DrawNamed(RenderPrimitivePool& pool, int x, int y, std::string name, std::uint32_t color, int width, int height) {
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CTexture* texture = g_texMgr.Load(name.c_str(), 0, true, true, false);
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if (!texture) {
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return;
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}
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RenderPrimitive* primitive = pool.Acquire();
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primitive->texture = texture;
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const int imageWidth = texture->Width();
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const int imageHeight = texture->Height();
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if (!width) {
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width = texture->Width();
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}
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if (!height) {
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height = texture->Height();
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}
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const float textureWidth = static_cast<float>(texture->TextureWidth());
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const float textureHeight = static_cast<float>(texture->TextureHeight());
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const int right = x + width;
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const float bottom = static_cast<float>(y + height);
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primitive->quad[0].x = static_cast<float>(x);
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primitive->quad[0].y = static_cast<float>(y);
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primitive->quad[0].u = g_textureOffsetX / textureWidth;
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primitive->quad[0].v = g_textureOffsetY / textureHeight;
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primitive->quad[1].x = static_cast<float>(right);
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primitive->quad[1].y = static_cast<float>(y);
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primitive->quad[1].u = (static_cast<float>(width <= imageWidth ? width : imageWidth) + g_textureOffsetX) / textureWidth;
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primitive->quad[1].v = g_textureOffsetY / textureHeight;
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primitive->quad[2].x = static_cast<float>(x);
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primitive->quad[2].y = bottom;
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primitive->quad[2].u = g_textureOffsetX / textureWidth;
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primitive->quad[2].v =
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(height <= imageHeight ? static_cast<float>(height) + g_textureOffsetX : static_cast<float>(imageHeight) + g_textureOffsetY) / textureHeight;
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primitive->quad[3].x = static_cast<float>(right);
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primitive->quad[3].y = bottom;
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primitive->quad[3].u = (static_cast<float>(width <= imageWidth ? width : imageWidth) + g_textureOffsetX) / textureWidth;
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primitive->quad[3].v =
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(height <= imageHeight ? static_cast<float>(height) + g_textureOffsetX : static_cast<float>(imageHeight) + g_textureOffsetY) / textureHeight;
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for (RenderVertex& vertex : primitive->quad) {
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vertex.diffuse = color;
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}
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for (RenderVertex& vertex : primitive->quad) {
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vertex.z = 0.000001f;
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vertex.rhw = 0.999999f;
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}
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this->m_primitives.push_back(primitive);
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}
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// OFFSET: 0x00813A00
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// FUNCTION: fn_10123
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void UIRPData::SetSolid(RenderPrimitivePool& pool, int width, int height, std::uint32_t color) {
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this->m_primitives.clear();
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RenderPrimitive* primitive = pool.Acquire();
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primitive->texture = nullptr;
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primitive->quad[0].x = 0.0f;
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primitive->quad[0].y = 0.0f;
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primitive->quad[1].x = static_cast<float>(width);
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primitive->quad[1].y = 0.0f;
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primitive->quad[2].x = 0.0f;
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primitive->quad[2].y = static_cast<float>(height);
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primitive->quad[3].x = static_cast<float>(width);
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primitive->quad[3].y = static_cast<float>(height);
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for (RenderVertex& vertex : primitive->quad) {
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vertex.u = 0.0f;
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vertex.v = 0.0f;
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vertex.z = 0.000001f;
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vertex.rhw = 0.999999f;
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vertex.diffuse = color;
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}
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this->m_primitives.push_back(primitive);
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}
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