rodecomp/Source/Contents/Effects/EmitterEffect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

261 lines
8.7 KiB
C++

#include "Contents/Effects/EmitterEffect.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B4FAF0
// FUNCTION: fn_19008
CEmitterEffect::CEmitterEffect()
: CEffect(974), velocityMin{-2.0f, 2.0f, -2.0f}, velocityMax{2.0f, -1.0f, 2.0f}, acceleration{0.7f, -2.0f, 1.0f}, spread{-1.0f, 2.0f, -1.0f},
emitCarry(0.0f), timeScale(1.0f / 60.0f), scaleMin(3.0f), scaleMax(8.0f), lifeMin(5.0f), lifeMax(10.0f), rateMin(20.0f), rateMax(100.0f),
width(1.0f), height(1.0f), red(255), green(255), blue(255), alpha(255), texture("smoke2.bmp"), sourceBlend(5), destinationBlend(2), count(40),
particleSpeed(1.0f), depth(1), billboard(0), rotation{}, fixedAlpha(0), particles(), pool(), duration(-1) {
}
// OFFSET: 0x00B4FD90
// FUNCTION: fn_19009
CEmitterEffect::~CEmitterEffect() {
}
// OFFSET: 0x00B50010
// FUNCTION: fn_19011
void CEmitterEffect::Close() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
this->pool.Clear();
}
// OFFSET: 0x00B50050
// FUNCTION: fn_19012
void CEmitterEffect::Open() {
for (int i = 0; i < this->count; ++i) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 5);
if (particle) {
particle->speedParameter = this->particleSpeed;
this->InitParticle(particle);
this->pool.Add(particle);
this->particles.push_back(particle);
}
}
}
// OFFSET: 0x00B500E0
// FUNCTION: fn_19013
void CEmitterEffect::InitParticle(CParticle* particle) {
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
particle->SetTexture(this->texture.c_str());
particle->life = RandomRange(this->lifeMin, this->lifeMax);
particle->scale = RandomRange(this->scaleMin, this->scaleMax);
particle->motionVelocity.x = RandomRange(this->velocityMin.x, this->velocityMax.x);
particle->motionVelocity.y = RandomRange(this->velocityMin.y, this->velocityMax.y);
particle->motionVelocity.z = RandomRange(this->velocityMin.z, this->velocityMax.z);
const float x = RandomRange(-this->spread.x, this->spread.x);
const float y = RandomRange(-this->spread.y, this->spread.y) - 10.0f;
const float z = RandomRange(-this->spread.z, this->spread.z);
particle->offsetX = 0.0f + x;
particle->offsetY = 0.0f + y;
particle->alpha = 0;
particle->offsetZ = 0.0f + z;
particle->elapsedFrames = 0;
if (this->sourceBlend != -1) {
particle->sourceBlend = this->sourceBlend;
}
if (this->destinationBlend != -1) {
particle->destinationBlend = this->destinationBlend;
}
}
// OFFSET: 0x00B502B0
// FUNCTION: fn_19014
void CEmitterEffect::ResetParticles() {
if (this->fixedAlpha == 1 && this->rateMin == 0.0f && this->rateMax == 0.0f) {
this->pool.ActivateAll();
}
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
this->InitParticle(particle);
if (this->pool.IsActive(particle) == true &&
(particle->life == 0.0f || particle->life * 60.0f > static_cast<float>(particle->elapsedFrames) || this->fixedAlpha == 1)) {
particle->alpha = this->alpha;
}
}
}
// OFFSET: 0x00B50370
// FUNCTION: fn_19015
bool CEmitterEffect::IsAlive() {
if (this->duration > 0 && this->frame > this->duration) {
return false;
}
return this->ActorExists();
}
// OFFSET: 0x00B50390
// FUNCTION: fn_19016
void CEmitterEffect::OnProcess() {
if (!this->emissionStopped) {
const float rate = static_cast<float>(static_cast<int>(RandomRange(this->rateMin, this->rateMax))) * this->timeScale;
int spawn = static_cast<int>(rate);
float carry = rate - static_cast<float>(spawn) + this->emitCarry;
this->emitCarry = carry;
if (carry > 1.0f) {
const int whole = static_cast<int>(carry);
spawn += whole;
this->emitCarry = carry - static_cast<float>(whole);
}
for (int i = 0; i < spawn; ++i) {
CParticle* particle = this->pool.Acquire();
if (particle) {
this->InitParticle(particle);
if (this->fixedAlpha == 1) {
particle->alpha = this->alpha;
}
}
}
}
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
this->UpdateParticle(*it);
}
}
// OFFSET: 0x00B507E0
// FUNCTION: fn_19017
void CEmitterEffect::Render() {
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
if (CParticle* particle = *it) {
ParticleQuad quad;
quad.billboard = this->billboard;
quad.unused = false;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = 0.0f;
quad.right = 1.0f;
quad.depth = this->depth;
particle->Render(quad);
}
}
}
// OFFSET: 0x00B508B0
// FUNCTION: fn_19018
void CEmitterEffect::UpdateParticle(CParticle* particle) {
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (this->pool.IsActive(particle) == true) {
const int age = particle->elapsedFrames;
if (particle->life != 0.0f && !(particle->life * 60.0f > static_cast<float>(age)) && (!this->fixedAlpha || this->emissionStopped)) {
this->pool.Release(particle);
} else {
particle->SetColor(static_cast<short>(this->red), static_cast<short>(this->green), static_cast<short>(this->blue));
if (!this->fixedAlpha) {
const float fade = this->timeScale * 255.0f;
const float value = static_cast<float>(particle->alpha);
if (60.0f > particle->life * 60.0f - static_cast<float>(age)) {
const int faded = static_cast<int>(value - fade);
particle->alpha = faded < 0 ? 0 : faded;
} else {
const int raised = static_cast<int>(fade + value);
particle->alpha = raised > 255 ? 255 : raised;
}
}
const float step = this->timeScale;
const float speed = particle->speedParameter;
particle->offsetY += particle->motionVelocity.y * speed * step;
particle->offsetZ += particle->motionVelocity.z * speed * step;
particle->offsetX += particle->motionVelocity.x * speed * step;
particle->position.y += particle->offsetY;
particle->position.z += particle->offsetZ;
particle->position.x += particle->offsetX;
particle->motionVelocity.x += step * this->acceleration.x;
particle->motionVelocity.y += step * this->acceleration.y;
particle->motionVelocity.z += step * this->acceleration.z;
if (this->billboard == 1) {
matrix transform;
transform.SetScale(particle->scale * this->width, particle->scale * this->height, 1.0f);
transform.AppendXRotation(GetRadian(static_cast<int>(this->rotation[0])));
transform.AppendYRotation(GetRadian(static_cast<int>(this->rotation[1])));
transform.AppendZRotation(GetRadian(static_cast<int>(this->rotation[2])));
transform.AppendTranslate(&particle->position.x);
particle->transform = transform;
} else {
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
const CView* view = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera;
rotation.MakeXRotation(view->camera.pitch / 180.0f * 3.141592f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(particle->scale * this->width, particle->scale * this->height, 1.0f);
matrix result;
result.Compose(scale, rotation);
particle->transform = result;
}
}
}
++particle->elapsedFrames;
}
// OFFSET: 0x00B50C60
// FUNCTION: fn_19019
void CEmitterEffect::SetCount(int value) {
if (this->count != value) {
this->count = value;
this->Close();
this->Open();
}
}
// OFFSET: 0x00B50C90
// FUNCTION: fn_19020
void CEmitterEffect::SetParticleSpeed(float value) {
if (this->particleSpeed != value) {
this->particleSpeed = value;
for (std::vector<CParticle*>::iterator it = this->particles.begin(); it != this->particles.end(); ++it) {
(*it)->speedParameter = this->particleSpeed;
}
}
}
// OFFSET: 0x00B50CE0
// FUNCTION: fn_19021
void CEmitterEffect::CheckRange() {
if (this->InRange() == true) {
this->outsideRange = 0;
this->emissionStopped = 0;
return;
}
this->emissionStopped = 1;
if (this->pool.active == 0) {
this->outsideRange = 1;
}
}
// OFFSET: 0x00B7F9C0
// FUNCTION: fn_19246
void CEmitterEffect::SetTexture(std::string name) {
this->texture = name;
}