rodecomp/Source/UI/Window/UISelCharForUServerWnd.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

278 lines
11 KiB
C++

#include "Client/Mode/ModeMessage.h"
#include "UI/Window/UISelCharForUServerWnd.h"
#include "UI/Window/UIEnums.h"
#include "Client/Mode/CLoginMode.h"
#include "Client/Mode/CMode.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/SpriteRidingOffset.h"
#include "Client/Session.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include "UI/Buttons/UIBitmapButton.h"
#include "UI/Buttons/UICheckBox.h"
#include "UI/Window/UIWindowMgr.h"
#include "Client/Mode/ModeMgr.h"
#include "Render/Renderer.h"
#include "UI/Text/UICharInfoBalloonText.h"
#include "Resource/MSGSTRINGID.h"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <string>
#include <timeapi.h>
extern const char* LookupMessage(int id);
#pragma pack(push, 1)
struct PACKET_CZ_SELECT_CHARACTERS {
/* 0000 */ std::int16_t id;
/* 0002 */ int accountId;
/* 0006 */ int count;
/* 000A */ int characterIds[9];
};
#pragma pack(pop)
// OFFSET: 0x009120E0
// FUNCTION: fn_12526
UISelCharForUServerWnd::UISelCharForUServerWnd()
: UIFrameWnd(0), m_columns(6) {
if (g_session.characterCount > 12) {
this->m_columns = 9;
}
this->characterInfoBalloon = 0;
this->m_checkedCount = 0;
this->geometry.animationFrame = 0;
this->confirmButton = 0;
for (int index = 0; index < g_session.characterCount; ++index) {
this->m_slotEnabled[index] = 1;
}
this->m_startTime = timeGetTime();
}
// OFFSET: 0x00928A60
// FUNCTION: fn_12652
void UISelCharForUServerWnd::OnCreate(int, int) {
{
std::string path = "유저인터페이스\\";
this->confirmButton = new UIBitmapButton();
this->confirmButton->SetBitmap((path + "btn_ok" + ".bmp").c_str(), 0, 0);
this->confirmButton->SetBitmap((path + "btn_ok_a" + ".bmp").c_str(), 1, 0);
this->confirmButton->SetBitmap((path + "btn_ok_b" + ".bmp").c_str(), 2, 0);
this->confirmButton->SetSize(this->confirmButton->BitmapWidth(), this->confirmButton->BitmapHeight());
this->confirmButton->Move(this->geometry.width - 46, this->geometry.height - 24);
this->confirmButton->SetId(184);
this->AddChild(this->confirmButton);
}
this->m_message0 = 184;
for (int index = 0; index < g_session.characterCount; ++index) {
this->m_checkBoxes[index] = new UICheckBox();
this->m_checkBoxes[index]->SetSize(10, 10);
static_cast<UICheckBox*>(this->m_checkBoxes[index])->SetImages("유저인터페이스\\checkbox_1.bmp", "유저인터페이스\\checkbox_0.bmp", "");
this->m_checkBoxes[index]->Move(-100, -100);
this->AddChild(this->m_checkBoxes[index]);
}
for (int index = 0; index < g_session.characterCount; ++index) {
CharacterInfo* info = reinterpret_cast<CharacterInfo*>(g_modeMgr.gameMode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0));
if (!info) {
continue;
}
this->m_checkBoxes[index]->Move(index % this->m_columns * 81 + 63, index / this->m_columns * 149 + 77);
const int slotIndex = info->slot;
CharSlotInfo& slot = this->m_slots[slotIndex];
slot.job = info->job;
slot.robe = info->robe;
this->m_slotEnabled[slotIndex] = 0;
slot.x = slotIndex % this->m_columns * 81 + 68;
slot.y = slotIndex / this->m_columns * 149 + 191;
slot.actionBase = 0;
slot.action = 0;
slot.frame = 0;
slot.actionNames[0] = static_cast<const std::string&>(GetBodyActionResourceName(info->job, g_session.SyncUnknown0E98(), info->bodyCostume, 0));
slot.spriteNames[0] = static_cast<const std::string&>(g_session.GetBodySprName(info->job, g_session.SyncUnknown0E98(), info->bodyCostume, 0));
int head = info->head;
slot.actionNames[1] = static_cast<const std::string&>(g_session.GetHeadActName(info->job, g_session.SyncUnknown0E98(), &head));
slot.spriteNames[1] = static_cast<const std::string&>(g_session.GetHeadSprName(info->job, g_session.SyncUnknown0E98(), &head));
slot.actionNames[2] = static_cast<const std::string&>(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory3));
slot.spriteNames[2] = static_cast<const std::string&>(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory3));
info->head = static_cast<std::int16_t>(head);
slot.actionNames[3] = static_cast<const std::string&>(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory2));
slot.spriteNames[3] = static_cast<const std::string&>(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory2));
this->accessory2[slotIndex] = info->accessory2;
slot.actionNames[4] = static_cast<const std::string&>(g_session.GetAccessoryActName(info->job, g_session.SyncUnknown0E98(), head, info->accessory));
slot.spriteNames[4] = static_cast<const std::string&>(g_session.GetAccessorySprName(info->job, g_session.SyncUnknown0E98(), head, info->accessory));
int bodyPalette = info->bodyStyle;
if (info->bodyCostume < 1) {
bodyPalette = g_session.GetBodyStyle(info->job, bodyPalette, info->bodyCostume);
}
slot.bodyPalette = bodyPalette;
if (bodyPalette != 0) {
slot.bodyPaletteName = static_cast<const std::string&>(
g_session.GetBodyPalName(info->job, g_session.SyncUnknown0E98(), bodyPalette, info->bodyCostume, 0, 0));
}
slot.headPalette = info->headPalette;
if (slot.headPalette != 0) {
slot.headPaletteName = static_cast<const std::string&>(g_session.GetHeadPalName(head, info->job, g_session.SyncUnknown0E98(), slot.headPalette));
}
slot.imfName = GetBodyImfName(info->job, g_session.SyncUnknown0E98(), info->head, info->bodyCostume);
}
}
// OFFSET: 0x0093A7F0
// FUNCTION: fn_12758
int UISelCharForUServerWnd::SendMsg(UIWindow* sender, int message, std::intptr_t argument1, std::intptr_t argument2, std::intptr_t argument3, std::intptr_t argument4) {
if (message != UM_COMMAND) {
return UIFrameWnd::SendMsg(sender, message, argument1, argument2, argument3, argument4);
}
switch (argument1) {
case ID_OK: {
if (g_windowMgr.Confirm(LookupMessage(MSI_CONFIRM_SELECT_CHARACTERS), 2, false, false, 0, "Message", 280, 120, 0) != 0xBB) {
return 0;
}
int characterIds[9] = {};
int count = 0;
for (int index = 0; index < g_session.characterCount; ++index) {
if (this->m_checkBoxes[index]->geometry.state != 0) {
CMode* mode = g_modeMgr.gameMode;
const int* character = reinterpret_cast<const int*>(mode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0));
if (character) {
characterIds[count++] = *character;
}
}
}
if (count != 0) {
PACKET_CZ_SELECT_CHARACTERS packet;
packet.id = 0x28C;
packet.accountId = g_session.m_aid;
packet.count = count;
for (int index = 0; index < 9; ++index) {
packet.characterIds[index] = characterIds[index];
}
GetRagConnection().Send(reinterpret_cast<const PacketLengths&>(GetRagConnection()).FixedLength(packet.id), &packet);
g_windowMgr.Schedule(this);
return 0;
}
g_windowMgr.Confirm(LookupMessage(MSI_NO_SELECT_CHARACTERS), 0, true, true, 0, "Message", 280, 120, 0);
break;
}
case ID_CHECK:
this->m_checkedCount += sender->geometry.state != 0 ? 1 : -1;
if (this->m_checkedCount > 9) {
g_windowMgr.Confirm(LookupMessage(MSI_ERROR_SELECT_CHARACTERS), 0, true, true, 0, "Message", 280, 120, 0);
static_cast<UICheckBox*>(sender)->SetChecked(0);
}
break;
}
return 0;
}
// OFFSET: 0x00932B40
// FUNCTION: fn_12714
void UISelCharForUServerWnd::OnMouseMove(int x, int y) {
this->UpdateCharInfoBalloon(x, y, static_cast<std::uint32_t>(-1));
UIFrameWnd::OnMouseMove(x, y);
}
// OFFSET: 0x0093F1F0
// FUNCTION: fn_12777
void UISelCharForUServerWnd::UpdateCharInfoBalloon(int x, int y, std::uint32_t color) {
const unsigned char red = (color >> 16) & 0xFF;
if (!this->characterInfoBalloon) {
this->characterInfoBalloon = new UICharInfoBalloonText();
this->characterInfoBalloon->SetSize(140, 200);
g_windowMgr.AddRendered(this->characterInfoBalloon);
}
this->characterInfoBalloon->Move(-400, -400);
this->characterInfoLines.clear();
if (x > 26 && x < this->geometry.width - 26 && static_cast<unsigned>(y - 95) < 270 && (y > 249 || y < 211)) {
const int index = (y - 95) / 135 * this->m_columns + (x - 27) / 81;
CharacterInfo* info = reinterpret_cast<CharacterInfo*>(g_modeMgr.gameMode->SendMsg(MM_QUERYCHARICTORINFO, index, 0, 0, 0));
if (info) {
char name[25];
std::memcpy(name, info->name, sizeof(info->name));
name[24] = '\0';
int width = this->TextWidth(name, 0, 0, 12, 0, 0) + 60;
char text[100];
this->characterInfoLines.push_back("Name");
this->characterInfoLines.push_back(name);
this->characterInfoLines.push_back("Job");
this->characterInfoLines.push_back(g_session.GetJobName(info->job, -1));
this->characterInfoLines.push_back("Lv. ");
this->characterInfoLines.push_back(_itoa(info->level, text, 10));
this->characterInfoLines.push_back("EXP");
this->characterInfoLines.push_back(_itoa(static_cast<int>(info->exp), text, 10));
this->characterInfoLines.push_back("HP");
this->characterInfoLines.push_back(_i64toa(info->hp, text, 10));
this->characterInfoLines.push_back("SP");
this->characterInfoLines.push_back(_i64toa(info->sp, text, 10));
this->characterInfoLines.push_back("STR");
this->characterInfoLines.push_back(_itoa(info->stats[0], text, 10));
this->characterInfoLines.push_back("AGI");
this->characterInfoLines.push_back(_itoa(info->stats[1], text, 10));
this->characterInfoLines.push_back("VIT");
this->characterInfoLines.push_back(_itoa(info->stats[2], text, 10));
this->characterInfoLines.push_back("INT");
this->characterInfoLines.push_back(_itoa(info->stats[3], text, 10));
this->characterInfoLines.push_back("DEX");
this->characterInfoLines.push_back(_itoa(info->stats[4], text, 10));
this->characterInfoLines.push_back("LUK");
this->characterInfoLines.push_back(_itoa(info->stats[5], text, 10));
if (width < 140) {
width = 140;
}
this->characterInfoBalloon->Resize(width, 200);
this->characterInfoBalloon->m_outlineColor = 0;
this->characterInfoBalloon->m_textColor = ((color & 0xFF) << 16) | (color & 0xFF00) | red;
this->characterInfoBalloon->SetBackground(0x88000000);
this->characterInfoBalloon->m_lines = this->characterInfoLines;
int screenX = x + 20;
int screenY = y;
this->ToScreen(screenX, screenY);
if (screenX < -3) {
screenX = -3;
}
const int maxX = g_renderer->viewport.width - this->characterInfoBalloon->geometry.width + 3;
if (screenX > maxX) {
screenX = maxX;
}
if (screenY < -3) {
screenY = -3;
}
const int maxY = g_renderer->viewport.height - this->characterInfoBalloon->geometry.height + 3;
if (screenY > maxY) {
screenY = maxY;
}
this->characterInfoBalloon->Move(screenX, screenY);
return;
}
}
g_windowMgr.Schedule(this->characterInfoBalloon);
this->characterInfoBalloon = nullptr;
}