rodecomp/Source
ragnarok-clanker aec7972e1c Decompile fn_09646 (UICheckAttendanceWnd_Banner::ResetCursor)
Batch #10920 by dori: 1 byte-identical, 0 confirmed by peer review.

- fn_09646 UICheckAttendanceWnd_Banner::ResetCursor: byte-identical

Peer-reviewed-by: Yommy, cremane, StrawberrysherbetIX
Merged automatically: every function is byte-identical to the original.
2026-11-04 22:51:04 +00:00
..
Archive Decompile 16 functions in Source/Archive/GPak.cpp 2026-11-04 21:39:52 +00:00
Client Decompile 12 functions in Source/Client/Mode/GameModeHandlers.cpp 2026-11-04 22:50:08 +00:00
Contents Confirm fn_09145 (sub_7AEAF0) 2026-11-04 22:48:04 +00:00
File Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
Interface Decompile 27 functions in Source/Interface/BoolStubs.cpp 2026-10-30 01:48:15 +00:00
Network Decompile 2 functions in Source/Network/Packets/PacketLengths.cpp 2026-11-04 22:34:40 +00:00
Render Decompile fn_02094 (CRendererDX7::SetFog) 2026-11-04 22:39:08 +00:00
Resource Confirm fn_07950 (C3dModelResV1::Load) 2026-11-04 22:50:24 +00:00
Script Maintenance: Fold two alias globals into their evidenced owner members. 0x14576A4 (gl_24635 g_inputSuggestionsEnabled) and 0x14576A6 2026-11-03 21:15:45 +00:00
Security Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
UI Decompile fn_09646 (UICheckAttendanceWnd_Banner::ResetCursor) 2026-11-04 22:51:04 +00:00
Utility Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ActorPickNode.cpp Maintenance: Annotation cleanup, no code change (resubmission of 10984). Every // FUNCTION: line now has // OFFSET: <its address from 2026-11-04 21:29:46 +00:00
ActorPickNode.h Decompile 2 functions in Source/Contents/Actors/RenderObject.cpp, Source/Contents/Actors/GameActor.h, ... 2026-10-31 14:31:13 +00:00
EntityInit.cpp Decompile fn_21275 (CGameMode::BuildActorEntryPacket) 2026-10-31 12:07:19 +00:00
LexiconTrie.cpp Decompile fn_45446 (LexiconSerializer::Insert) 2026-10-30 05:28:09 +00:00