rodecomp/Source/Contents/UserData
ragnarok-clanker 2dcdf393ec Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ...
Batch #7443 by eAthena: 0 byte-identical, 3 confirmed by peer review.

- fn_21289 CGameMode::RefreshActorJobEffects: logic confirmed by peer review
- fn_13737 UIWindowMgr::ResetUIRectInfo: logic confirmed by peer review
- fn_11325 UIItemStoreComboBoxWnd::Slot15: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, alisonrag, superintelligence, kyoshi, Snow
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
Adds to the build: Source/Client/Mode/GameModeActorEffects.cpp, Source/UI/Lists/UIItemStoreComboBox.cpp
2026-10-31 07:25:15 +00:00
..
AccountConfigLoad.h
AccountLinkedUserDataLoadAsyncWork.cpp
AccountLinkedUserDataLoadAsyncWork.h
AccountLinkedUserDataMgr.cpp
AccountLinkedUserDataMgr.h
AccountLinkedUserDataSaveAsyncWork.cpp
AccountLinkedUserDataSaveAsyncWork.h
AccountService.cpp
AccountService.h
AccountUserData.cpp
AccountUserData.h
CharacterConfigLoad.cpp
CharacterConfigLoad.h
CharacterConfigSave.cpp Decompile fn_03940 (CCharacterLinkedUserDataMgr::Save'::8'::SaveUseSkillLevel::operator()) 2026-10-31 01:27:57 +00:00
CharacterConfigSave.h
CharacterLinkedUserDataLoadAsyncWork.cpp
CharacterLinkedUserDataLoadAsyncWork.h
CharacterLinkedUserDataMgr.cpp
CharacterLinkedUserDataMgr.h
CharacterLinkedUserDataSaveAsyncWork.cpp
CharacterLinkedUserDataSaveAsyncWork.h
NormalItemSlots.cpp Decompile 3 functions in Source/Client/Mode/GameModeActorEffects.cpp, Source/Client/Mode/CGameMode.h, ... 2026-10-31 07:25:15 +00:00
NormalItemSlots.h