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FrameFocus.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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FrameSkin.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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FrameSkin.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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FrameTextCache.cpp
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Decompile fn_11892 (FrameTextHash::operator())
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2026-11-04 20:03:25 +00:00 |
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FrameTextCache.h
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InputFocus.cpp
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Decompile fn_17261 (UIWindowMgr::SetPressedWindowRoot)
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2026-11-10 12:19:07 +00:00 |
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InputFocus.h
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Maintenance: [forced, user-approved] Remove fabricated UIEditContext scalar fields and InputFocus wrapper (family C1-C4). focus -> UI
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2026-11-02 20:47:58 +00:00 |
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UIBasicCtrl.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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UIBasicCtrl.h
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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UIBitmapTab.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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UIBitmapTab.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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UIControl.cpp
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Decompile 8 functions in Source/Client/Mode/GameModePackets.cpp, Source/Client/Mode/GameMode.cpp, ...
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2026-11-12 01:02:04 +00:00 |
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UIControl.h
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Decompile 18 functions in Source/UI/Window/UIControl.h, Source/UI/Window/UIControl.cpp, ...
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2026-11-11 13:29:14 +00:00 |
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UIEnums.h
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Maintenance: Name window messaging constants: literal window ids (LookupWindow/EnsureWindow/CloseWindow/... -> WindowId), UIWindowMgr
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2026-11-08 13:56:42 +00:00 |
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UIFrameWnd.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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UIFrameWnd.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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UIPadding.h
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Maintenance: [forced, user-approved] Family F2a (first half of UIWindowContext removal; coordinator-approved bridge split because F2
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2026-11-03 00:23:34 +00:00 |
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UIRegisterMgr.cpp
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Maintenance: Rename placeholder sub_XXXXXX functions to evidence-based names (Lua registration strings, log/error strings, packet ids
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2026-11-06 16:30:12 +00:00 |
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UIRegisterMgr.h
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Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
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2026-11-08 16:44:36 +00:00 |
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UIResizer.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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UIResizer.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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UITab.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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UITab.h
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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UIWindow.cpp
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Decompile 6 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindow.cpp, ...
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2026-11-11 22:07:32 +00:00 |
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UIWindow.h
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Decompile 6 functions in Source/UI/Window/UIWindowMgr.cpp, Source/UI/Window/UIWindow.cpp, ...
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2026-11-11 22:07:32 +00:00 |
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UIWindowFactory.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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UIWindowFactory.h
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UIWindowMgr.cpp
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Decompile fn_17244 (UIWindowMgr::SaveReplayWindows)
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2026-11-11 23:15:42 +00:00 |
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UIWindowMgr.h
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Decompile fn_17211 (UIWindowMgr::AddMessageBox)
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2026-11-10 22:16:00 +00:00 |
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UIWindowMgr.inl
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowAncestry.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowBackground.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowBorder.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowBorder.h
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WindowDialogs.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowFrameUpdate.cpp
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Maintenance: Name the SlotNN virtuals (all 6 families: skill actions, effects, actors, UI extension classes, UIWindow). 191 slots nam
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2026-11-07 21:38:02 +00:00 |
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WindowId.h
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Maintenance: Resubmission of 16340 over main 047268c0 (conflict in UICashEmotionPack::GetPriceText resolved keeping main's new body).
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2026-11-10 17:38:25 +00:00 |
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WindowLowerBorder.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowManagerWindows.h
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Maintenance: [forced, admin decision] Collapse the WindowManagerWindows adapter into UIWindowMgr, stage 1 of 2 (project decision: por
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2026-11-02 14:09:20 +00:00 |
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WindowMgrState.cpp
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Maintenance: Linkage preludes, part 2 (resubmit of 17276): the 17 units whose explicit-template declarations name game types. Their e
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2026-11-11 20:19:09 +00:00 |
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WindowMouseHit.cpp
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Decompile fn_04314 (UIReputeWnd::Paint)
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2026-11-11 13:04:28 +00:00 |
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WindowNotifications.h
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WindowOrdering.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowOverlay.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowPolicy.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowPolicy.h
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WindowRegistration.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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WindowRetirement.cpp
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Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
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2026-11-11 16:21:46 +00:00 |
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WindowSprite.cpp
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Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So
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2026-11-11 01:05:24 +00:00 |
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WindowTitlebar.cpp
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Decompile 10 functions in Source/UI/GameSettings/UIHotKeyWnd.cpp, Source/UI/Items/UIMerchantItemLogWnd.cpp, ...
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2026-11-11 12:05:23 +00:00 |