Batch #1820 by Yommy: 1 byte-identical, 0 confirmed by peer review. - fn_22646 CGrannyPc::Slot24: byte-identical Merged automatically: every function is byte-identical to the original. Adds to the build: Source/Contents/Actors/Player.cpp
33 lines
468 B
C++
33 lines
468 B
C++
#include "Contents/Actors/Pc.h"
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#include "Client/Session.h"
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#include "Resource/Models/GrannyModelResource.h"
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// OFFSET: 0x00DAFE50
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// OFFSET: 0x00DB01F0
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// OFFSET: 0x00DB0280
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// OFFSET: 0x00DB07E0
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// OFFSET: 0x00DB09D0
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// OFFSET: 0x00DB0B40
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// OFFSET: 0x00DB0CB0
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// OFFSET: 0x00DB1980
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// OFFSET: 0x00DB1AC0
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// OFFSET: 0x00DB2830
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// FUNCTION: fn_22646
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void CGrannyPc::Slot24(int, int) {
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}
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// OFFSET: 0x00DB3720
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// OFFSET: 0x00DB51E0
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// OFFSET: 0x00DB52B0
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