rodecomp/Source/UI/Layout/SnapObject.cpp
ragnarok-clanker 989e5ce221 Decompile 2 functions in Source/UI/Layout/SnapObject.cpp
Batch #12164 by cremane: 0 byte-identical, 2 confirmed by peer review.

- fn_09703 SnapObject::AdjacentSide: logic confirmed by peer review
- fn_09708 SnapObject::AccumulateHeight: logic confirmed by peer review

Peer-reviewed-by: Yommy, Tanke
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-05 14:23:54 +00:00

133 lines
2.9 KiB
C++

#include "UI/Layout/SnapObject.h"
#include "UI/Window/UIWindow.h"
namespace {
// INLINED
bool Overlaps(int a, int b, int c, int d) {
return (b >= c && b <= d) || (d >= a && d <= b) || (a >= c && a <= d) || (c >= a && c <= b);
}
}
// OFFSET: 0x007E2240
// FUNCTION: fn_09695
SnapObject::SnapObject() : window(nullptr), visited(0) {
}
SnapObject::~SnapObject() = default;
// OFFSET: 0x007E2770
// FUNCTION: fn_09703
int SnapObject::AdjacentSide(const SnapObject& other) const {
const WindowGeometry& a = this->window->geometry;
const WindowGeometry& b = other.window->geometry;
const int right = (a.x + a.width);
const int bottom = (a.y + a.height);
const int otherRight = (b.x + b.width);
const int otherBottom = (b.y + b.height);
if (a.x == otherRight && Overlaps(a.y, bottom, b.y, otherBottom)) {
return 0;
}
if (b.x == right && Overlaps(b.y, otherBottom, a.y, bottom)) {
return 2;
}
if (a.y == otherBottom && Overlaps(a.x, right, b.x, otherRight)) {
return 1;
}
if (b.y == bottom && Overlaps(b.x, otherRight, a.x, right)) {
return 3;
}
return -1;
}
// OFFSET: 0x007E2960
// FUNCTION: fn_09704
void SnapObject::Remove(SnapObject* object) {
if (!object) {
return;
}
for (int side = 0; side < 4; ++side) {
for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
if (*node == object) {
this->edges[side].erase(node);
break;
}
}
}
}
// OFFSET: 0x007E2C20
// FUNCTION: fn_09710
bool SnapObject::Contains(SnapObject* target) {
if (this->visited == 1) {
return false;
}
if (target == this) {
return true;
}
this->visited = 1;
for (int side = 0; side < 4; ++side) {
for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
if ((*node)->Contains(target)) {
return true;
}
}
}
return false;
}
// OFFSET: 0x007E2C90
// FUNCTION: fn_09711
bool SnapObject::Connected(SnapObject* target) {
if (this->visited == 1 || target == this) {
return false;
}
this->visited = 1;
for (int side = 0; side < 4; ++side) {
if (!this->edges[side].empty()) {
for (auto node = this->edges[side].begin(); node != this->edges[side].end(); ++node) {
if ((*node)->Contains(target)) {
return true;
}
}
}
}
return false;
}
// OFFSET: 0x007E2B00
// FUNCTION: fn_09707
int SnapObject::GetHeight() const {
return this->window->geometry.height;
}
// OFFSET: 0x007E2B10
// FUNCTION: fn_09708
void SnapObject::AccumulateHeight(int& height, int side) const {
const SnapObject* current = this;
do {
height = (height + current->window->geometry.height);
const SnapObject* next = nullptr;
for (SnapObject* candidate : current->edges[side]) {
if (candidate->window->geometry.height > 0) {
next = candidate;
}
}
current = next;
} while (current);
}