Batch #12805 by cremane: 1 byte-identical, 0 confirmed by peer review. - fn_17487 C3dActor::MarkOccluded: byte-identical (already on main) Merged automatically: every function is byte-identical to the original. |
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| .. | ||
| ModelActor.cpp | ||
| ModelActor.h | ||
| ModelActorBounds.cpp | ||
| ModelAnimation.cpp | ||
| ModelAnimation.h | ||
| ModelLighting.cpp | ||
| ModelMovies.cpp | ||
| ModelNode.cpp | ||
| ModelNode.h | ||
| ModelNodeBounds.cpp | ||
| ModelOcclusion.cpp | ||
| ModelPlayback.cpp | ||
| ModelQuaternion.cpp | ||
| ModelRendering.cpp | ||
| ModelRendering.h | ||
| ModelSpatial.cpp | ||
| ModelSpatial.h | ||
| ModelTextureAnimation.cpp | ||