rodecomp/Source/UI/Window/UIWordDisplayWnd.cpp
ragnarok-clanker 60f125b5fc Decompile 21 functions in Source/UI/Buttons/UIBmpTextButton2.h, Source/UI/Buttons/UITextureButton.h, ...
Batch #3711 by youko: 0 byte-identical, 21 confirmed by peer review.

- fn_10797 UIBitmapTab::Paint: logic confirmed by peer review
- fn_10798 UIBmpTextButton2::Paint: logic confirmed by peer review
- fn_10802 UIChatRoomTitle::Paint: logic confirmed by peer review
- fn_10804 UIColorButton::Paint: logic confirmed by peer review
- fn_10805 UIColorTransBalloonText::Paint: logic confirmed by peer review
- fn_10806 UIEditCtrl3::Paint: logic confirmed by peer review
- fn_10808 UIEditCtrl_OldList::Paint: logic confirmed by peer review
- fn_10809 UIEmblemWnd::Paint: logic confirmed by peer review
- fn_10815 UIResizer::Paint: logic confirmed by peer review
- fn_10819 UIStaticText3::Paint: logic confirmed by peer review
- fn_10821 UITab::Paint: logic confirmed by peer review
- fn_10825 UIWordDisplayWnd::Paint: logic confirmed by peer review
- fn_10832 UIMerchantShopTitle::Slot26: logic confirmed by peer review
- fn_10838 UIBitmapTab::Slot25: logic confirmed by peer review
- fn_10840 UIChatEditCtrl::Slot25: logic confirmed by peer review
- fn_10843 UIMerchantShopTitle::Slot25: logic confirmed by peer review
- fn_10851 UITab::Slot25: logic confirmed by peer review
- fn_10856 UITextureButton::Slot31: logic confirmed by peer review
- fn_10883 UIEmblemWnd::Slot19: logic confirmed by peer review
- fn_10884 UINameBalloonText::Slot19: logic confirmed by peer review
- fn_10885 UIWordDisplayWnd::Slot19: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, eAthena, Yommy
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 00:21:21 +00:00

43 lines
1.4 KiB
C++

#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Session.h"
#include "Contents/Actors/Pc.h"
#include "Contents/World/World.h"
#include "Render/Renderer.h"
#include "Resource/Bitmap/BitmapResource.h"
#include "Resource/ResourceMgr.h"
#include "Resource/TextureNames.h"
#include "UI/Window/UIWordDisplayWnd.h"
// OFFSET: 0x0085E370
// FUNCTION: fn_10825
void UIWordDisplayWnd::Paint() {
CBitmapRes* bitmap = static_cast<CBitmapRes*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\전장적표시.bmp")));
this->DrawBitmap(0, 0, bitmap ? &bitmap->image : nullptr, true);
}
// OFFSET: 0x0085FD30
// FUNCTION: fn_10885
void UIWordDisplayWnd::Slot19() {
CRenderObject* actor = g_session.FindGameActor(this->aid);
if (this->aid == g_session.m_aid) {
actor = static_cast<CGameMode*>(g_modeMgr.GetGameMode())->scene->player;
}
if (!actor) {
return;
}
const int screenX = actor->render.screenX;
const int screenY = actor->render.screenY;
if (this->screenX == screenX && this->screenX == screenY) {
return;
}
this->screenY = screenY;
this->screenX = screenX;
const float scale = actor->render.unknown_005C;
const int y = static_cast<int>(screenY - static_cast<float>(g_renderer->viewport.height * 100 / 480) * scale);
const int x = static_cast<int>(screenX - static_cast<float>(g_renderer->viewport.width * 5 / 640) * scale);
this->Move(x, y);
}