rodecomp/Source/Contents/Effects/Competentia.cpp
ragnarok-clanker 33a629233e Decompile fn_07080 (CCompetentia::Open)
Batch #15846 by Yommy: 0 byte-identical, 1 confirmed by peer review.

- fn_07080 CCompetentia::Open: logic confirmed by peer review

Peer-reviewed-by: eAthena, alisonrag
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-10 12:59:00 +00:00

116 lines
3.3 KiB
C++

#include "Contents/Effects/Competentia.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/NyanggrassEffect.h"
#include "Contents/Effects/Particle.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Resource/World/TerrainResource.h"
namespace {
// INLINED
__forceinline bool IsParticleActive(const CParticle* particle) {
if (0.0f == particle->life) {
return true;
}
return particle->life * 60.0f > static_cast<float>(particle->elapsedFrames);
}
}
// OFFSET: 0x007088B0
// FUNCTION: fn_07076
void CNyanggrassEffect::Render() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle != nullptr) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
static_cast<CEZ2STRParticle*>(particle)->DrawScreen(mode->camera->frame.view);
}
}
}
// OFFSET: 0x00708930
// FUNCTION: fn_07077
CCompetentia::CCompetentia() : CEffect(1851) {
}
// OFFSET: 0x00708A90
// FUNCTION: fn_07079
void CCompetentia::Close() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
FreeParticle(*it);
}
this->particles.clear();
}
// OFFSET: 0x00708AD0
// FUNCTION: fn_07080
void CCompetentia::Open() {
for (__int64 i = 0; i < 10; ++i) {
vector3d pos = *reinterpret_cast<const vector3d*>(this->position);
const vector2d point = RandomDiscPoint(pos.x, pos.z, 50);
pos.x = point.x;
pos.z = point.y;
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
pos.y = mode->scene->terrain->Height(pos.x, pos.z);
CParticle* particle = CreateEZ2STRParticle(&pos, 5);
if (particle != nullptr) {
static_cast<CEZ2STRParticle*>(particle)->Open("competentia\\competentia_cast_particle\\competentia_cast_particle.str");
static_cast<CEZ2STRParticle*>(particle)->m_loop = true;
this->particles.push_back(particle);
}
}
this->AddEvent(0, "effect\\EF_BeginSpell.wav", 0, 0);
}
// OFFSET: 0x00708CB0
// FUNCTION: fn_07081
bool CCompetentia::IsAlive() {
return !this->particles.empty();
}
// OFFSET: 0x00708CC0
// FUNCTION: fn_07082
void CCompetentia::OnProcess() {
for (auto current = this->particles.begin(); current != this->particles.end();) {
if (IsParticleActive(*current)) {
CParticle* particle = *current;
if (particle) {
static_cast<CEZ2STRParticle*>(particle)->Process(0.0f, -80.0f, 0.0f);
}
++current;
} else {
FreeParticle(*current);
current = this->particles.erase(current);
}
}
}
// OFFSET: 0x00708DB0
// FUNCTION: fn_07083
void CCompetentia::Render() {
for (auto current = this->particles.begin(); current != this->particles.end(); ++current) {
CParticle* particle = *current;
if (particle) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
static_cast<CEZ2STRParticle*>(particle)->DrawScreen(mode->camera->frame.view);
}
}
}
// OFFSET: 0x00708E30
// FUNCTION: fn_07084
void CCompetentia::SetLifeTime(int argument) {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (particle) {
static_cast<CEZ2STRParticle*>(particle)->m_lifeTime = argument;
}
}
}