rodecomp/Source/Contents/Effects/Level99Effect.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

236 lines
7.6 KiB
C++

#include "Contents/Effects/Level99Effect.h"
#include "Contents/Effects/EffectMemoryMgr.h"
#include "Contents/Effects/Particle.h"
#include "Utility/Math/AffineMatrix.h"
#include <cstring>
// OFFSET: 0x00B6A0A0
// FUNCTION: fn_19079
CLevel99Effect::CLevel99Effect() : CEffect(200) {
}
// OFFSET: 0x00B6A250
// FUNCTION: fn_19081
void CLevel99Effect::SetColor(int red, int green, int blue) {
for (std::vector<CParticle*>::iterator it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
for (std::vector<CParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end(); ++it) {
(*it)->SetColor(red, green, blue);
}
}
// OFFSET: 0x00B6A2D0
// FUNCTION: fn_19082
void CLevel99Effect::SetParticleTexture(std::string name) {
for (auto it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
(*it)->SetTexture(name);
}
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
(*it)->SetTexture(name);
}
}
// OFFSET: 0x00B6A520
// FUNCTION: fn_19083
void CLevel99Effect::AddRings() {
int row = 0;
int startAngle = 0;
int tilt = 55;
do {
for (int segment = 0; segment < 22; ++segment) {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (!particle) {
continue;
}
particle->SetTexture("effect\\ring_blue.tga");
particle->effectId = this->id;
particle->columnIndex = segment;
particle->rowIndex = row;
particle->groupIndex = 3;
particle->alpha = 120;
particle->SetColor(100, 100, 255);
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(startAngle);
particle->angleParameter = 315;
particle->speedParameter = 15.0f - static_cast<float>(row) * 2.0f;
particle->scale = static_cast<float>(row) * 0.2f + 3.9f;
particle->phaseParameter = tilt;
particle->animationParameter = 0.0f;
InitParticleQuad(particle->vertices);
this->sprites.push_back(particle);
const int index = particle->columnIndex;
const float radius = g_sinTable[index * 9] * particle->speedParameter;
const float baseAngle = *reinterpret_cast<const float*>(&particle->angleBits);
const int angle = static_cast<int>(static_cast<int>(particle->angleParameter / 20.0f) * index + baseAngle) % 360;
const int ringTilt = particle->phaseParameter;
const float spread = radius * g_cosTable[ringTilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float height = radius * g_sinTable[ringTilt];
vector3d points[2] = {};
points[0].x = particle->scale * cosine;
points[0].y = 0.0f;
points[0].z = particle->scale * sine;
points[1].x = points[0].x + spread * cosine;
points[1].y = 0.0f - height;
points[1].z = points[0].z + spread * sine;
particle->vertices[3].x = points[0].x;
particle->vertices[3].y = points[0].y;
particle->vertices[3].z = points[0].z;
particle->vertices[1].x = points[1].x;
particle->vertices[1].y = points[1].y;
particle->vertices[1].z = points[1].z;
if (index != 0) {
particle->vertices[0].x = this->previousRingPoints[1].x;
particle->vertices[0].y = this->previousRingPoints[1].y;
particle->vertices[0].z = this->previousRingPoints[1].z;
particle->vertices[2].x = this->previousRingPoints[0].x;
particle->vertices[2].y = this->previousRingPoints[0].y;
particle->vertices[2].z = this->previousRingPoints[0].z;
}
this->previousRingPoints[0] = points[0];
this->previousRingPoints[1] = points[1];
}
++row;
tilt -= 5;
startAngle += 90;
} while (tilt > 40);
}
// OFFSET: 0x00B6AA60
// FUNCTION: fn_19084
void CLevel99Effect::Close() {
for (std::vector<CParticle*>::iterator it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
FreeParticle(*it);
}
this->sparkles.clear();
for (std::vector<CParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end(); ++it) {
FreeParticle(*it);
}
this->sprites.clear();
}
// OFFSET: 0x00B6AAD0
// FUNCTION: fn_19085
void CLevel99Effect::Open() {
int index = 0;
int tilt = 0;
int angle = 0;
do {
CParticle* particle = CreateParticle(reinterpret_cast<const vector3d*>(this->position), 13);
if (particle) {
particle->SetTexture("effect\\pikapika2.bmp");
particle->effectId = this->id;
particle->columnIndex = index;
particle->rowIndex = 0;
particle->groupIndex = 1;
particle->alpha = 200;
*reinterpret_cast<float*>(&particle->angleBits) = static_cast<float>(angle);
particle->phaseParameter = tilt;
particle->scale = 9.0f;
InitParticleQuad(particle->vertices);
this->sparkles.push_back(particle);
}
tilt += 180;
angle += 22;
++index;
} while (angle < 44);
this->AddRings();
}
// OFFSET: 0x00B6ABB0
// FUNCTION: fn_19086
bool CLevel99Effect::IsAlive() {
return this->ActorExists();
}
// OFFSET: 0x00B6AC90
// FUNCTION: fn_19087
void CLevel99Effect::OnProcess() {
for (auto it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeZRotation(*reinterpret_cast<const float*>(&particle->angleBits) / 180.0f * 3.141592f);
rotation.AppendXRotation(1.570796f);
int phase = particle->phaseParameter + 3;
if (phase >= 360) {
phase -= 360;
}
particle->phaseParameter = phase;
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
const float size = (g_sinTable[phase] + 1.0f) * (particle->scale * 0.1f) + particle->scale;
scale.SetScale(size, size, 1.0f);
matrix result;
result.Compose(scale, rotation);
particle->transform = result;
}
++(*it)->elapsedFrames;
}
for (auto it = this->sprites.begin(); it != this->sprites.end(); ++it) {
(*it)->position.x = this->position[0];
(*it)->position.y = this->position[1];
(*it)->position.z = this->position[2];
if (CParticle* particle = *it) {
float& baseAngle = *reinterpret_cast<float*>(&particle->angleBits);
const float degrees = static_cast<float>(static_cast<int>(static_cast<float>(particle->rowIndex) + baseAngle + 3.0f));
baseAngle = degrees;
matrix rotation;
std::memcpy(rotation.values, g_identityMatrix, sizeof(rotation.values));
rotation.MakeYRotation(degrees / 180.0f * 3.141592f);
particle->transform = rotation;
}
++(*it)->elapsedFrames;
}
}
// OFFSET: 0x00B6B0E0
// FUNCTION: fn_19088
void CLevel99Effect::Render() {
for (std::vector<CParticle*>::iterator it = this->sparkles.begin(); it != this->sparkles.end(); ++it) {
CParticle* sparkle = *it;
if (sparkle) {
sparkle->Render(false, 0.0f, 1.0f, 0.0f, 1.0f, false, true);
}
}
for (std::vector<CParticle*>::iterator it = this->sprites.begin(); it != this->sprites.end(); ++it) {
CParticle* sprite = *it;
if (sprite && sprite->columnIndex > 0) {
const int frame = sprite->columnIndex;
ParticleQuad quad;
quad.billboard = false;
quad.unused = false;
quad.depth = true;
quad.top = 0.0f;
quad.bottom = 1.0f;
quad.left = static_cast<float>(frame - 1) / 21.0f;
quad.right = static_cast<float>(frame) / 21.0f;
sprite->Render(quad);
}
}
}