rodecomp/Source/UI/Quest/UIOngoingQuestInfo.cpp
ragnarok-clanker 9d63d6c09c Decompile 2 functions in Source/UI/Quest/UIOngoingQuestInfo.cpp, Source/UI/Quest/UIOngoingQuestInfo.h
Batch #7264 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_16230 OngoingQuestInfo::CUIScrollWindow::Slot15: logic confirmed by peer review
- fn_16228 OngoingQuestInfo::CUIRewardItem::Slot15: logic confirmed by peer review (already on main)

Peer-reviewed-by: alisonrag, superintelligence, Landruca
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 05:41:56 +00:00

551 lines
18 KiB
C++

#include "UI/Quest/UIOngoingQuestInfo.h"
#include "Client/Input/InputCharset.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "Contents/RenewQuestMgr.h"
#include "Render/Renderer.h"
#include "UI/Items/UIGameItem.h"
#include "UI/Lists/UIVScrollBar.h"
#include "UI/Quest/UIRenewQuestWnd.h"
#include "UI/Text/UIStaticTextControl.h"
#include "UI/Text/UITextViewerControl.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Window/WindowDialogs.h"
#include "Utility/Text/FormatString.h"
#include <algorithm>
#include <cstring>
#include <format>
#include <string>
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::OnScroll(int position);
// OFFSET: 0x00A4F630
// FUNCTION: fn_16217
template <>
CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::CUIListBoxEx(UIWindowContext& context)
: CUIControl(context), scrollBar(nullptr), itemWidth(0), rowHeight(0), itemX(0), itemY(0), unknown_00C4(0), selected(static_cast<unsigned int>(-1)),
unknown_00E0(1), rebind(0) {
}
// OFFSET: 0x00A4FDE0
// FUNCTION: fn_16223
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::ClearItems() {
for (OngoingQuestInfo::CUIRewardItem* item : this->items) {
this->RemoveChild(item, 1);
}
this->items.clear();
this->selected = static_cast<unsigned int>(-1);
}
// OFFSET: 0x00A4FE70
// FUNCTION: fn_16224
void CUIOngoingQuestInfo::Slot53() {
this->unknown_00B4 = 0;
this->m_resolveSkin = true;
this->Resize(342, 412);
this->Move(0, 0);
this->Slot15(this->geometry.width, this->geometry.height);
this->Slot16();
}
// OFFSET: 0x00A4FF10
// FUNCTION: fn_16225
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::Slot15(int width, int height) {
this->scrollBar = new CUIVScrollBar(*this->m_context);
this->scrollBar->Show(0);
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
this->AddChild(this->scrollBar);
}
// OFFSET: 0x00A539F0
// FUNCTION: fn_16231
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A53A00
// FUNCTION: fn_16232
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::Slot35(int value) {
if (!this->scrollBar->dragging && this->scrollBar->total > this->scrollBar->visible) {
this->scrollBar->Slot35(value);
} else if (this->parent) {
this->parent->Slot35(value);
}
}
// OFFSET: 0x00A53F80
// FUNCTION: fn_16236
template <>
void CUIListBoxEx<OngoingQuestInfo::CUIRewardItem, OngoingQuestInfo::CRewardItemData>::OnScroll(int position) {
auto it = this->items.begin();
if (it == this->items.end()) {
return;
}
if (this->data.size() == 0) {
for (; it != this->items.end(); ++it) {
(*it)->index = -1;
(*it)->Show(0);
}
return;
}
const int first = (*it)->index;
unsigned int row = position / this->rowHeight;
if (first != -1) {
if (first < static_cast<int>(row)) {
if (row - first < static_cast<unsigned int>(this->items.size())) {
std::rotate(this->items.begin(), this->items.begin() + (row - first), this->items.end());
}
} else if (first > static_cast<int>(row)) {
if (first - row < static_cast<unsigned int>(this->items.size())) {
std::rotate(this->items.begin(), this->items.end() - (first - row), this->items.end());
}
}
}
it = this->items.begin();
for (int y = this->itemY - position % this->rowHeight; y < this->geometry.height; y += this->rowHeight, ++it, ++row) {
if (it == this->items.end() || row >= this->data.size()) {
break;
}
OngoingQuestInfo::CUIRewardItem* item = *it;
if (item) {
if (this->rebind || row != static_cast<unsigned int>(item->index)) {
item->index = row;
if (this->binder) {
auto node = this->data.begin();
std::advance(node, static_cast<int>(row));
this->binder(item, *node);
}
}
item->SetSelected(row == this->selected);
item->Move(this->itemX, y);
item->Show(1);
}
}
for (; it != this->items.end(); ++it) {
(*it)->index = -1;
(*it)->Show(0);
}
}
// OFFSET: 0x00A55650
// FUNCTION: fn_16300
void CUIOngoingQuestInfo::OnFirstAction() {
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A55710
// FUNCTION: fn_16301
void CUIRewards::OnPrepareItem(CUIRewardItem*, const CRewardItemData&) {
}
// OFFSET: 0x00A55860
// FUNCTION: fn_16303
void CUIContents::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A55870
// FUNCTION: fn_16304
void CUIRewardItem::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A55880
// FUNCTION: fn_16305
void CUIRewards::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A55890
// FUNCTION: fn_16306
void CUIScrollWindow::Paint() {
this->ClearSurface(0xFFFF00FF);
}
// OFFSET: 0x00A558A0
// FUNCTION: fn_16307
void CUIContents::Slot16() {
}
// OFFSET: 0x00A55940
// FUNCTION: fn_16309
void CUIRewardItem::Slot16() {
}
// OFFSET: 0x00A55B50
// FUNCTION: fn_16312
void CUIScrollWindow::Slot35(int value) {
this->scrollBar->Slot35(value);
}
// OFFSET: 0x00A55E10
// FUNCTION: fn_16314
void CUIContents::UpdateHeight() {
this->textViewer->Show(!this->textViewer->lines.empty());
if (!this->textViewer->lines.empty()) {
CUITextViewer* viewer = this->textViewer;
viewer->Resize(viewer->geometry.width, viewer->contentHeight + viewer->paddingBottom + viewer->paddingTop);
}
int bottom = 0;
for (UIWindow* child : this->m_children) {
if (child->geometry.visible) {
bottom = (std::max)(bottom, child->geometry.y + child->geometry.height);
}
}
UIWindow::Resize(this->geometry.width, bottom + 9);
}
// OFFSET: 0x00A55EA0
// FUNCTION: fn_16315
void CUIRewards::UpdateHeight() {
this->rewardList->Show(this->rewardList->data.size() != 0);
if (this->rewardList->data.size() != 0) {
this->rewardList->Resize(this->rewardList->geometry.width, this->rewardList->rowHeight * this->rewardList->data.size() + this->rewardList->itemY);
}
int bottom = 0;
for (UIWindow* child : this->m_children) {
if (child->geometry.visible) {
bottom = (std::max)(bottom, child->geometry.y + child->geometry.height);
}
}
UIWindow::Resize(this->geometry.width, bottom + 9);
}
// OFFSET: 0x00A55F20
// FUNCTION: fn_16316
void CUIScrollWindow::OnScroll(int position) {
int y = -position;
for (UIWindow* child : this->m_children) {
if (child != this->scrollBar) {
child->Move(child->geometry.x, y);
y = child->geometry.y + child->geometry.height;
}
}
}
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A55720
// FUNCTION: fn_16302
void CUIRewards::OnBindItem(CUIRewardItem* item, const CRewardItemData& data) {
ITEM_INFO info;
info.SetItemId(data.itemId);
info.identified = 1;
item->gameItem->SetItem(info);
ItemDescriptions descriptions{g_itemDescriptions};
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
std::string name = naming.DisplayName(info, 0);
item->nameText->SetText(name.c_str(), name.size());
std::string count = FormatOwnedString(LookupMessage(0xB6), data.count);
item->countText->SetText(count.c_str(), count.size());
}
}
// OFFSET: 0x00A558B0
// FUNCTION: fn_16308
void CUIOngoingQuestInfo::Slot16() {
const char* title = LookupMessage(0xD48);
this->titleBar->SetTitle(title, std::strlen(title));
UIWindow* window = g_windowMgr.LookupWindow(0x2718);
if (window) {
this->Move(window->geometry.x + window->geometry.width, window->geometry.y);
} else {
this->Move((g_renderer->viewport.width - this->geometry.width) / 2, (g_renderer->viewport.height - this->geometry.height) / 2);
}
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A55A90
// FUNCTION: fn_16311
void CUIScrollWindow::Slot16() {
this->firstContents->EnableClip();
this->secondContents->EnableClip();
this->rewards->EnableClip();
const char* first = LookupMessage(0xD49);
this->firstContents->title->SetText(first, std::strlen(first));
const char* second = LookupMessage(0xD4A);
this->secondContents->title->SetText(second, std::strlen(second));
const char* reward = LookupMessage(0xD4B);
this->rewards->title->SetText(reward, std::strlen(reward));
}
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A55950
// FUNCTION: fn_16310
void CUIRewards::Slot16() {
const char* first = LookupMessage(0xD4C);
this->firstLabel->SetText(first, std::strlen(first));
const char* second = LookupMessage(0xD4D);
this->secondLabel->SetText(second, std::strlen(second));
const char* third = LookupMessage(0xD4E);
this->thirdLabel->SetText(third, std::strlen(third));
this->rewardList->unknown_00C4 = 1;
this->rewardList->Invalidate();
this->npcSprite = new UINpcSprWnd(*this->m_context);
this->npcSprite->SetSize(75, 145);
this->npcSprite->Show(0);
this->AddChild(this->npcSprite);
}
}
// OFFSET: 0x00A55B70
// FUNCTION: fn_16313
void CUIOngoingQuestInfo::sub_A55B70() {
OngoingQuestInfo::CUIScrollWindow* window = this->scrollWindow;
const unsigned int questId = this->questId;
window->secondContents->textViewer->Clear();
const auto found = g_renewQuestMgr->m_ongoingQuests.find(questId);
if (found != g_renewQuestMgr->m_ongoingQuests.end()) {
for (int index = 0; index < found->second.m_huntCount; ++index) {
window->secondContents->textViewer->AddLine(found->second.GetHuntText(index));
}
}
window->firstContents->UpdateHeight();
window->secondContents->UpdateHeight();
window->rewards->UpdateHeight();
const int total = window->ContentHeight();
window->scrollBar->SetTotal((std::max)(window->geometry.height, total));
window->scrollBar->SetPosition(0);
}
// OFFSET: 0x00A56050
// FUNCTION: fn_16317
void CUIOngoingQuestInfo::SetQuest(unsigned int id) {
const auto found = g_renewQuestMgr->m_ongoingQuests.find(id);
if (found != g_renewQuestMgr->m_ongoingQuests.end()) {
const RenewQuestOngoingInfo& quest = found->second;
this->titleText->SetText(quest.m_title.c_str(), quest.m_title.size());
CUIStaticText* date = this->dateText;
const std::string text = quest.GetDateString();
date->SetText(text.c_str(), text.size());
this->scrollWindow->SetQuest(id);
this->questId = id;
}
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A56150
// FUNCTION: fn_16318
void CUIScrollWindow::SetQuest(unsigned int id) {
this->firstContents->textViewer->Clear();
this->secondContents->textViewer->Clear();
this->rewards->rewardList->ClearData();
const auto found = g_renewQuestMgr->m_ongoingQuests.find(id);
if (found != g_renewQuestMgr->m_ongoingQuests.end()) {
const RenewQuestOngoingInfo& quest = found->second;
for (const std::string& description : quest.m_descriptions) {
this->firstContents->textViewer->AddLine(description);
}
for (int index = 0; index < quest.m_huntCount; ++index) {
this->secondContents->textViewer->AddLine(quest.GetHuntText(index));
}
this->rewards->firstText->SetText(quest.unknown_01B8.c_str(), quest.unknown_01B8.size());
this->rewards->secondText->SetText(quest.unknown_01D0.c_str(), quest.unknown_01D0.size());
for (const auto& reward : quest.m_rewards) {
this->rewards->rewardList->AddData(CRewardItemData{static_cast<int>(reward.first), static_cast<int>(reward.second)}, false);
}
this->rewards->rewardList->UpdateScrollBar();
CUIRewards* rewards = this->rewards;
if (quest.unknown_007C.empty()) {
rewards->npcSprite->Show(0);
} else {
rewards->npcSprite->SetSprite(75, 145, quest.unknown_007C);
if (!quest.unknown_0094.empty()) {
rewards->npcSprite->SetDestination(quest.unknown_0094, quest.unknown_00AC, quest.unknown_00B0);
}
rewards->npcSprite->Move(rewards->geometry.width - rewards->npcSprite->geometry.width - 23, 9);
rewards->npcSprite->Show(1);
}
} else {
reinterpret_cast<WindowDialogs*>(&g_windowMgr)->Confirm(std::format("Not found Quest Info = %lu", id).c_str(), 0, true, false, 0, "Message", 280, 120, 0);
}
this->firstContents->UpdateHeight();
this->secondContents->UpdateHeight();
this->rewards->UpdateHeight();
const int total = this->ContentHeight();
this->scrollBar->SetTotal((std::max)(this->geometry.height, total));
this->scrollBar->SetPosition(0);
}
}
namespace OngoingQuestInfo {
// OFFSET: 0x00A4FFE0
// FUNCTION: fn_16226
void CUIContents::Slot15(int width, int height) {
this->icon = new CUIStaticImage(*this->m_context);
this->icon->SetSize(10, 9);
this->icon->Move(9, 9);
this->icon->SetImage("유저인터페이스\\Renew_QuestUI\\img_poring.bmp");
this->AddChild(this->icon);
this->title = new CUIStaticText(*this->m_context);
this->title->SetSize(50, 12);
this->title->Move(25, 9);
this->title->SetText("", 0);
this->title->SetFitText(0);
this->title->SetAlign(0, 0);
this->title->SetFont("Gulim");
this->title->SetFontHeight(12);
this->title->SetBold(0);
this->title->SetColor(0);
this->title->SetShadow(0, 0xFFFFFF);
this->title->SetOutline(0, 0xFFFFFF);
this->AddChild(this->title);
this->textViewer = new CUITextViewer(*this->m_context);
this->textViewer->SetSize(290, 20);
this->textViewer->Move(32, 30);
this->textViewer->SetTextOffset(0, 0);
this->textViewer->SetFont("Gulim");
this->textViewer->SetFontHeight(12);
this->textViewer->SetBold(0);
this->textViewer->SetTextColor(0x38302E);
this->textViewer->SetOutline(0, 0xFFFFFF);
this->textViewer->SetLineSpacing(6);
this->textViewer->SetBackgroundColor(0xFFFF00FF);
this->textViewer->SetPadding(4, 4, 4, 4);
this->textViewer->SetScrollBarSize(7, 20);
this->textViewer->SetScrollStep(18);
this->textViewer->SetScrollBarButtonImages(
"유저인터페이스\\Renew_QuestUI\\bt_scrollbar_arrow_upper.bmp", "유저인터페이스\\Renew_QuestUI\\bt_scrollbar_arrow_down.bmp"
);
this->textViewer->SetScrollBarBackground("");
this->textViewer->SetScrollBarThumbImages(
"유저인터페이스\\Renew_QuestUI\\bt_scrollBar_up.bmp", "유저인터페이스\\Renew_QuestUI\\bt_scrollBar_mid.bmp",
"유저인터페이스\\Renew_QuestUI\\bt_scrollBar_down.bmp"
);
this->AddChild(this->textViewer);
}
// OFFSET: 0x00A51900
// FUNCTION: fn_16228
void CUIRewardItem::Slot15(int width, int height) {
this->background = new CUIStaticImage(*this->m_context);
this->background->SetSize(38, 38);
this->background->Move(0, 0);
this->background->SetImage("유저인터페이스\\Renew_QuestUI\\img_questIocn.bmp");
this->AddChild(this->background);
this->gameItem = new CUIGameItem(*this->m_context);
this->gameItem->SetMode(0);
this->gameItem->Move(7, 7);
this->gameItem->unknown_0084 = 1;
this->gameItem->unknown_0085 = 1;
this->AddChild(this->gameItem);
this->nameText = new CUIStaticText(*this->m_context);
this->nameText->SetSize(170, 12);
this->nameText->Move(46, 5);
this->nameText->SetText("", 0);
this->nameText->SetFitText(0);
this->nameText->SetAlign(0, 0);
this->nameText->SetFont("Gulim");
this->nameText->SetFontHeight(12);
this->nameText->SetBold(0);
this->nameText->SetColor(0);
this->nameText->SetShadow(0, 0xFFFFFF);
this->nameText->SetOutline(0, 0xFFFFFF);
this->AddChild(this->nameText);
this->countText = new CUIStaticText(*this->m_context);
this->countText->SetSize(170, 12);
this->countText->Move(46, 20);
this->countText->SetText("", 0);
this->countText->SetFitText(0);
this->countText->SetAlign(0, 0);
this->countText->SetFont("Gulim");
this->countText->SetFontHeight(12);
this->countText->SetBold(0);
this->countText->SetColor(0xA0551D);
this->countText->SetShadow(0, 0xFFFFFF);
this->countText->SetOutline(0, 0xFFFFFF);
this->AddChild(this->countText);
}
// OFFSET: 0x00A53170
// FUNCTION: fn_16230
void CUIScrollWindow::Slot15(int width, int height) {
this->firstContents = new CUIContents(*this->m_context);
this->firstContents->SetSize(335, 59);
this->firstContents->Move(0, 0);
this->AddChild(this->firstContents);
this->firstLine = new CUIStaticImage(*this->m_context);
this->firstLine->SetSize(334, 1);
this->firstLine->Move(1, 59);
this->firstLine->SetImage("유저인터페이스\\Renew_QuestUI\\img_line.bmp");
this->AddChild(this->firstLine);
this->secondContents = new CUIContents(*this->m_context);
this->secondContents->SetSize(335, 59);
this->secondContents->Move(0, 60);
this->AddChild(this->secondContents);
this->secondLine = new CUIStaticImage(*this->m_context);
this->secondLine->SetSize(334, 1);
this->secondLine->Move(1, 119);
this->secondLine->SetImage("유저인터페이스\\Renew_QuestUI\\img_line.bmp");
this->AddChild(this->secondLine);
this->rewards = new CUIRewards(*this->m_context);
this->rewards->SetSize(335, 122);
this->rewards->Move(0, 120);
this->AddChild(this->rewards);
this->scrollBar = new CUIVScrollBar(*this->m_context);
this->scrollBar->SetSize(7, 322);
this->scrollBar->Move(335, 0);
this->scrollBar->SetOnChange([this](int position) { this->OnScroll(position); });
this->scrollBar->SetTotal(322);
this->scrollBar->SetVisible(322);
this->scrollBar->step = 15;
this->scrollBar->SetButtonImages(
"유저인터페이스\\Renew_QuestUI\\bt_scrollbar_arrow_upper.bmp", "유저인터페이스\\Renew_QuestUI\\bt_scrollbar_arrow_down.bmp"
);
this->scrollBar->SetBackground(std::string());
this->scrollBar->SetThumbImages(
"유저인터페이스\\Renew_QuestUI\\bt_scrollBar_up.bmp", "유저인터페이스\\Renew_QuestUI\\bt_scrollBar_mid.bmp",
"유저인터페이스\\Renew_QuestUI\\bt_scrollBar_down.bmp"
);
this->AddChild(this->scrollBar);
}
}