rodecomp/Source/UI/Shortcuts/UIQuickSlotWnd.cpp
ragnarok-clanker 8e32e0f24e Decompile fn_12709 (UIQuickSlotWnd::Slot28)
Batch #7228 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_12709 UIQuickSlotWnd::Slot28: logic confirmed by peer review

Peer-reviewed-by: meitogi, alisonrag, Lumen
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 05:22:39 +00:00

173 lines
5.6 KiB
C++

#include "UI/Shortcuts/UIQuickSlotWnd.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeDragState.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Replay.h"
#include "Contents/Items/ItemInfo.h"
#include "Contents/MapSkyMgr.h"
#include "Contents/Skills/ClientSkills.h"
#include "Render/DX7/RenderSystemDX7.h"
#include "Resource/ResourceMgr.h"
#include "UI/Window/WindowManagerWindows.h"
#include "Client/Input/InputCharset.h"
#include "Client/Mode/ModeTooltip.h"
#include "Client/Session.h"
#include "Contents/Configuration/ServiceConfiguration.h"
#include "Contents/Hotkeys/HotkeyInfo.h"
#include "Contents/Items/ItemDescription.h"
#include "Contents/Items/ItemNaming.h"
#include "Contents/MessageTable.h"
#include "Contents/PlayerNameDictionary.h"
#include "UI/UIBasicCtrl.h"
#include "UI/Window/UINewSelectCharWnd.h"
#include "Utility/Text/FormatString.h"
// OFFSET: 0x00930EB0
// FUNCTION: fn_12696
void UIQuickSlotWnd::Slot25(int x, int y) {
if (x > 59 && x < this->geometry.width) {
this->UIFrameWnd::Slot25(x, y);
return;
}
if (g_replayAnimationScaling != 0 || static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
QuickSlotPainting& painting = *this->m_painting;
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
CSkillInfo skill = painting.skills.Lookup(entry.id);
if (skill.available && skill.level) {
if (CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode())) {
mode->drag.BeginSkill(this->m_frameContext->windows, ResourceMgr::Instance(), 16, skill.id, skill.name, entry.count, index);
}
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
mode->drag.BeginItem(this->m_frameContext->windows, painting.descriptions, 16, item, item.quantity, -1);
}
}
}
// OFFSET: 0x00931920
// FUNCTION: fn_12709
void UIQuickSlotWnd::Slot28(int x, int y) {
int index;
if (static_cast<unsigned int>(y) <= 23 && (x <= 58 || x >= this->geometry.width)) {
index = (x - 4) / 29;
if (x > index * 29 + 30) {
index = -1;
}
} else {
index = -1;
}
if (index != this->m_selected) {
this->m_selected = index;
this->Invalidate();
}
if (this->m_selected == -1) {
return;
}
int screenY = -17;
int screenX = (x - 4) / 29 * 29 + 4;
this->ToScreen(screenX, screenY);
std::string text;
QuickSlotPainting& painting = *this->m_painting;
const std::uint32_t id = this->m_entries[this->m_selected].id;
if (id == 0) {
text.clear();
} else if (this->m_entries[this->m_selected].skill) {
LuaScript& script = *g_session.m_hotkeyScript;
CSkillInfo skill = painting.skills.Lookup(id);
const int level = this->m_entries[this->m_selected].count;
const int sp = skill.UseSpAmount(script, level);
const int ap = skill.UseApAmount(script, level);
if (SkillUsesPercentSp(static_cast<int>(skill.id))) {
text = SkillUseTextPercent(skill.DisplayName(script), level, sp, ap);
} else {
text = SkillUseTextFlat(skill.DisplayName(script), level, sp, ap);
}
} else {
ITEM_INFO item = LookupClientItem(painting.inventory, static_cast<int>(id), 1);
bool languagePrefix = false;
WORD language = g_serverLanguage->language;
ItemNaming naming{painting.descriptions, g_itemCardNames, *g_playerNameDictionary, languagePrefix, g_serviceType, language};
text = static_cast<const std::string&>(FormatOwnedString(LookupMessage(183), naming.DisplayName(item, 0).c_str(), item.quantity));
}
if (!text.empty()) {
reinterpret_cast<ModeTooltip*>(g_charViewMode)->Show(text.c_str(), screenX, screenY, -1, 0, 1);
}
}
// OFFSET: 0x00932F80
// FUNCTION: fn_12722
void UIQuickSlotWnd::Slot32(int x, int y) {
if (x > 59 && x < this->geometry.width) {
return;
}
if (static_cast<unsigned int>(y) > 23) {
return;
}
if (x > 58 && x < this->geometry.width) {
return;
}
const int index = (x - 4) / 29;
if (x > index * 29 + 30 || index == -1) {
return;
}
const QuickSlotEntry entry = this->m_entries[index];
if (entry.skill) {
WindowManagerWindows& windows = this->m_frameContext->windows;
UIWindow* detail = windows.EnsureWindow(46);
if (detail) {
if (*reinterpret_cast<std::uint32_t*>(reinterpret_cast<char*>(detail) + 0x104) == entry.id) {
windows.CloseWindow(46);
} else {
detail->SendMsg(nullptr, 61, entry.id, 0, 0, 0);
}
}
int originX = 0;
int originY = 0;
this->ToScreen(originX, originY);
const int targetX = originX + x;
int adjustment = 0;
if (static_cast<unsigned int>(g_configuredScreenWidth - targetX) < static_cast<unsigned int>(detail->geometry.width)) {
adjustment = detail->geometry.width - g_configuredScreenWidth + targetX;
}
const int rowY = 33 * (y / 33);
if (static_cast<float>(originY) > static_cast<float>(static_cast<unsigned int>(g_configuredScreenHeight)) * g_depthAverageHalf) {
detail->Move(originX - adjustment + x, rowY - detail->geometry.height + originY);
} else {
detail->Move(originX - adjustment + x, originY + 33 + rowY);
}
} else if (entry.id != 0) {
ITEM_INFO item = LookupClientItem(this->m_painting->inventory, static_cast<int>(entry.id), 1);
if (item.unknown_0000[1] > 0) {
UIWindow* detail = this->m_frameContext->windows.EnsureWindow(12);
detail->SendMsg(nullptr, 24, reinterpret_cast<std::intptr_t>(&item), 0, 0, 0);
}
}
}