Batch #7275 by aDw: 0 byte-identical, 1 confirmed by peer review. - fn_12882 UISecondCostumeWnd::sub_948D20: logic confirmed by peer review Peer-reviewed-by: eAthena, alisonrag Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
285 lines
8.9 KiB
C++
285 lines
8.9 KiB
C++
#include "UI/Window/UISecondCostumeWnd.h"
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#include "Client/Mode/CGameMode.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/World/World.h"
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#include "UI/Window/FuncDrawWNDChar.h"
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#include "Contents/MessageTable.h"
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#include "UI/Buttons/UIBitmapButton.h"
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#include "UI/Lists/UIComboBoxDefWnd.h"
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#include "UI/Lists/UIListBoxNavi.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/TextureNames.h"
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#include "UI/Lists/UIListBox.h"
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#include "UI/Window/WindowManagerWindows.h"
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#include "Client/Session.h"
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#include "Script/LuaScript.h"
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// OFFSET: 0x00948D20
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// FUNCTION: fn_12882
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void UISecondCostumeWnd::sub_948D20(int x, int y) {
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CGameMode* mode = static_cast<CGameMode*>(g_modeMgr.GetGameMode());
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const unsigned char flags = mode->scene->player->unknown_02CC;
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const std::uint32_t time = this->unknown_0100;
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const int action = this->m_page;
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int headPalette = 0;
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if (!this->m_entries[0].empty() && static_cast<unsigned>(this->m_selected[0]) < this->m_entries[0].size()) {
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headPalette = this->m_entries[0][this->m_selected[0]].unknown_0018;
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}
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int bodyStyle = 0;
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if (!this->m_entries[2].empty() && static_cast<unsigned>(this->m_selected[2]) < this->m_entries[2].size()) {
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bodyStyle = this->m_entries[2][this->m_selected[2]].unknown_0018;
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}
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const int robe = g_session.m_robe;
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const short midAccessory = *reinterpret_cast<const short*>(&g_session.unknown_0EF4[8]);
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const short topAccessory = *reinterpret_cast<const short*>(&g_session.unknown_0EF4[4]);
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const short bottomAccessory = *reinterpret_cast<const short*>(&g_session.unknown_0EF4[0]);
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int head = 0;
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if (!this->m_entries[1].empty() && static_cast<unsigned>(this->m_selected[1]) < this->m_entries[1].size()) {
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head = this->m_entries[1][this->m_selected[1]].unknown_0018;
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}
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int body = 0;
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if (!this->m_entries[3].empty() && static_cast<unsigned>(this->m_selected[3]) < this->m_entries[3].size()) {
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body = this->m_entries[3][this->m_selected[3]].unknown_0018;
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}
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FuncDrawWNDChar drawer(
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this, x, y, static_cast<unsigned char>(g_session.SyncUnknown0E98()), static_cast<short>(g_session.GetDisplayJob()), g_session.GetDisplayJob(),
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static_cast<short>(body), static_cast<short>(head), bottomAccessory, topAccessory, midAccessory, robe, flags, 0, bodyStyle, headPalette, action, 0,
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static_cast<int>(time)
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);
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drawer.Draw(0);
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}
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// OFFSET: 0x00949BA0
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// FUNCTION: fn_12885
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void UISecondCostumeWnd::LoadLists() {
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const int job = g_session.GetDisplayJob();
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const int sex = g_session.SyncUnknown0E98();
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_luaScript->Call("_get_DressHeadPaletteList", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.unknown_0018 = value;
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this->m_entries[0].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_luaScript->Call("_get_Headstylelist", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.unknown_0018 = value;
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this->m_entries[1].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_luaScript->Call("_get_DressBodyPaletteList", "dd>sd", sex, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.unknown_0018 = value;
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this->m_entries[2].push_back(entry);
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}
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for (int index = 1;; ++index) {
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const char* name = nullptr;
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int value = 0;
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g_luaScript->Call("_get_dresslist", "ddd>sd", sex, job, index, &name, &value);
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if (name == nullptr) {
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break;
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}
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SecondCostumeEntry entry;
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entry.name = name;
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entry.unknown_0018 = value;
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this->m_entries[3].push_back(entry);
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}
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this->SelectSavedEntries();
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}
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// OFFSET: 0x0094A2D0
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// FUNCTION: fn_12886
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void UISecondCostumeWnd::SelectSavedEntries() {
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unsigned int index;
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for (index = 0; index < this->m_entries[0].size(); ++index) {
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if (this->m_entries[0][index].unknown_0018 == g_session.m_headPalette) {
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break;
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}
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}
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this->m_selected[0] = index < this->m_entries[0].size() ? index : 0;
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for (index = 0; index < this->m_entries[1].size(); ++index) {
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if (this->m_entries[1][index].unknown_0018 == g_session.m_head) {
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break;
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}
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}
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this->m_selected[1] = index < this->m_entries[1].size() ? index : 0;
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for (index = 0; index < this->m_entries[2].size(); ++index) {
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if (this->m_entries[2][index].unknown_0018 == g_session.m_bodyStyle) {
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break;
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}
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}
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this->m_selected[2] = index < this->m_entries[2].size() ? index : 0;
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for (index = 0; index < this->m_entries[3].size(); ++index) {
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if (this->m_entries[3][index].unknown_0018 == g_session.m_bodyCostume) {
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break;
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}
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}
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this->m_selected[3] = index < this->m_entries[3].size() ? index : 0;
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}
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// OFFSET: 0x0094C5B0
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// FUNCTION: fn_12898
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void UISecondCostumeWnd::Slot15(int width, int height) {
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this->LoadLists();
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this->AddCloseButton(*this->m_controls, "Close", 0);
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this->m_list = new UIListBoxNavi(*this->m_context, *this->m_listContext);
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this->m_list->SetSize(width - 212, 160);
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this->m_list->backgroundRed = 210;
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this->m_list->backgroundGreen = 210;
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this->m_list->backgroundBlue = 210;
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this->m_list->SetId(336);
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this->m_list->Move(4, 40);
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this->AddChild(this->m_list);
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this->RefreshList(this->m_tab);
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this->m_typeCombo = new UIComboBoxDefWnd(*this->m_context, *this->m_comboContext);
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this->m_typeCombo->dropdownHeight = 67;
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this->m_typeCombo->SetSize(width - 212, 18);
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this->m_typeCombo->Move(4, 20);
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this->m_typeCombo->borderRed = 100;
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this->m_typeCombo->borderGreen = 100;
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this->m_typeCombo->borderBlue = 100;
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this->m_typeCombo->red = 232;
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this->m_typeCombo->green = 232;
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this->m_typeCombo->blue = 232;
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this->AddChild(this->m_typeCombo);
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this->m_typeCombo->AddOption(LookupMessage(2763), 0);
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this->m_typeCombo->AddOption(LookupMessage(2764), 0);
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this->m_typeCombo->AddOption(LookupMessage(2765), 0);
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this->m_typeCombo->AddOption(LookupMessage(2766), 0);
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this->m_typeCombo->Select(this->m_tab);
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auto* previous = new UIBitmapButton(*this->m_context, *this->m_controls);
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 0, 0);
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 1, 0);
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previous->SetBitmap("유저인터페이스\\scroll1left.bmp", 2, 0);
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previous->SetSize(previous->BitmapWidth(), previous->BitmapHeight());
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previous->Move(width - 202, 110);
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previous->SetId(227);
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this->AddChild(previous);
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auto* next = new UIBitmapButton(*this->m_context, *this->m_controls);
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 0, 0);
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 1, 0);
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next->SetBitmap("유저인터페이스\\scroll1right.bmp", 2, 0);
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next->SetSize(next->BitmapWidth(), next->BitmapHeight());
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next->Move(width - 19, 110);
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next->SetId(226);
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this->AddChild(next);
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}
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// OFFSET: 0x0094EC60
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// FUNCTION: fn_12913
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void UISecondCostumeWnd::Paint() {
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int titleHeight = this->sub_8D2CE0(true, "Dress Room", 0);
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this->DrawPanelBackground(17, 0, "");
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int x = this->geometry.width - 204;
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const BitmapImage* bitmap = reinterpret_cast<const BitmapImage*>(ResourceMgr::Instance().Load(Resolve("유저인터페이스\\basic_interface\\dressroomback.bmp")));
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if (bitmap != nullptr) {
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this->DrawBitmap(x, titleHeight + 3, bitmap, false);
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}
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this->sub_948D20(x + 100, this->geometry.height - 35);
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}
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// OFFSET: 0x00951060
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// FUNCTION: fn_12948
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int UISecondCostumeWnd::SendMsg(UIWindow* sender, int message, std::intptr_t a, std::intptr_t b, std::intptr_t c, std::intptr_t d) {
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switch (message) {
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case 6:
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switch (a) {
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case 201:
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this->m_frameContext->windows.CloseWindow(259);
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break;
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case 226:
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if (this->m_page < 1) {
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this->m_page = 7;
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} else {
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--this->m_page;
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}
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this->Invalidate();
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return 0;
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case 227:
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this->m_page = this->m_page < 7 ? this->m_page + 1 : 0;
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this->Invalidate();
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return 0;
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case 336:
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if (this->m_list->selected != -1) {
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this->m_selected[this->m_tab] = this->m_list->selected;
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this->Invalidate();
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return 0;
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}
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break;
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}
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return 0;
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case 39:
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this->m_tab = static_cast<int>(a);
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this->RefreshList(static_cast<int>(a));
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return 0;
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default:
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return this->UIWindow::SendMsg(sender, message, a, b, c, d);
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}
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}
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// OFFSET: 0x009514F0
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// FUNCTION: fn_12952
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void UISecondCostumeWnd::RefreshList(int tab) {
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this->m_list->Clear();
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for (unsigned i = 0; i < this->m_entries[tab].size(); ++i) {
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this->m_list->AddLine(this->m_entries[tab][i].name.c_str());
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}
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this->m_list->selected = this->m_selected[tab];
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this->m_list->Invalidate();
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this->Invalidate();
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}
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// OFFSET: 0x0094A410
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// FUNCTION: fn_12888
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bool UISecondCostumeWnd::Slot03() {
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return true;
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}
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