rodecomp/Source/Client
ragnarok-clanker b2b069bc40 Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp
Batch #16985 by eAthena: 0 byte-identical, 3 confirmed by peer review.

- fn_21977 CGameMode::ReceiveDynamicNpcNotice: logic confirmed by peer review
- fn_22171 CGameMode::ReceiveWindow107List: logic confirmed by peer review
- fn_22187 CGameMode::ReceiveActorMessage7: logic confirmed by peer review

Peer-reviewed-by: ragnarok-clanker, Yommy, br4yan
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-11-11 12:10:48 +00:00
..
Application Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00
Browser Maintenance: Source reorganisation, part 1 of 3: Source/Contents into feature folders (375 units/headers moved). Path-only; includes 2026-11-10 23:40:35 +00:00
Input Maintenance: Source reorganisation, parts 2+3: Source/UI, Client, Render, Resource, Utility, Network, Archive, Interface and loose So 2026-11-11 01:05:24 +00:00
Mode Decompile 3 functions in Source/Client/Mode/GameModePackets.cpp 2026-11-11 12:10:48 +00:00
Replay Decompile 2 functions in Source/Client/Replay/Replay.cpp 2026-11-11 11:56:34 +00:00
Session Decompile 10 functions in Source/Client/Mode/GameModeNotices.cpp, Source/Client/Session/Session.h, ... 2026-11-11 11:53:58 +00:00
Stove Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile 2026-11-11 11:49:17 +00:00