Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 90%
- C 8.2%
- POV-Ray SDL 0.9%
- CMake 0.6%
- PowerShell 0.1%
- Other 0.1%
Batch #118 by ragnarok-clanker: 11 byte-identical, 0 confirmed by peer review. - fn_01788 DeviceOwnerDX7::BlueMask: byte-identical - fn_01789 DeviceOwnerDX7::BlueExpansion: byte-identical - fn_01790 DeviceOwnerDX7::BlueShift: byte-identical - fn_01792 DeviceOwnerDX7::DirectDraw: byte-identical - fn_01793 DeviceOwnerDX7::GreenMask: byte-identical - fn_01794 DeviceOwnerDX7::GreenExpansion: byte-identical - fn_01795 DeviceOwnerDX7::GreenShift: byte-identical - fn_01797 DeviceOwnerDX7::RedMask: byte-identical - fn_01798 DeviceOwnerDX7::RedExpansion: byte-identical - fn_01799 DeviceOwnerDX7::RedShift: byte-identical - fn_01800 DeviceOwnerDX7::RenderTarget: byte-identical Merged automatically: every function is byte-identical to the original. |
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|---|---|---|
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| compile.json | ||
| decomp.json | ||
| README.md | ||
| toolchain.lock.json | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
decomp.json and config/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.