rodecomp/Source/Client/Mode/GameModeMiniMap.cpp
ragnarok-clanker b41922a8a7 Decompile fn_21246 (MiniMapNoOp)
Batch #5031 by Yommy: 1 byte-identical, 0 confirmed by peer review.

- fn_21246 MiniMapNoOp: byte-identical

Merged automatically: every function is byte-identical to the original.
Adds to the build: Source/Client/Mode/GameModeMiniMap.cpp
2026-10-30 07:04:09 +00:00

38 lines
840 B
C++

#include "Client/Mode/CGameMode.h"
#include "Contents/Actors/Pc.h"
#include "Contents/Ground/TerrainHeight.h"
#include "Contents/World/World.h"
#include "Render/Primitives/RenderPrimitivePool.h"
#include "Render/Primitives/RenderQueues.h"
#include "Render/Renderer.h"
#include "Render/TextureQuad.h"
#include "Render/Textures/TextureCache.h"
#include "Resource/World/TerrainResource.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "Utility/Math/AffineMatrix.h"
#include "Utility/Text/FormatString.h"
#include <windows.h>
// GLOBAL: gl_24934
int g_searchStoreX;
// GLOBAL: gl_24935
int g_searchStoreY;
// OFFSET: 0x00CCFCE0
// FUNCTION: fn_21246
void MiniMapNoOp() {
}
// OFFSET: 0x00CCFFA0
// OFFSET: 0x00CD0150
// OFFSET: 0x00CD0300
// OFFSET: 0x00CD0380
// OFFSET: 0x00CD1450
// OFFSET: 0x00CD2BE0