rodecomp/Source/Contents/UserData/CharacterConfigLoad.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

70 lines
2.2 KiB
C++

#include "Client/ClientOptions.h"
#include "Contents/Async/AsyncWorkMgr.h"
#include "Contents/UserData/CharacterConfigLoad.h"
#include "Contents/UserData/CharacterLinkedUserDataMgr.h"
#include "Contents/Configuration/ServiceOptions.h"
#include "Contents/Skills/SkillLevelConfig.h"
#include "Contents/Skills/SkillLevelRegistry.h"
#include "UI/Shortcuts/NormalItemSlotLoad.h"
#include "Utility/Async/AsyncDiagnostic.h"
#include <json/reader.h>
#include <json/value.h>
// OFFSET: 0x005E6090
// FUNCTION: fn_03927
void CCharacterLinkedUserDataMgr::CompleteLoad(
AsyncDiagnostic diagnostic, std::uint32_t accountId, std::uint32_t characterId, std::string accountName, std::string response, CharacterConfigLoad& context
) {
if (!diagnostic.success) {
return;
}
Json::Value root;
Json::Reader reader;
const std::string document(response.c_str());
if (!reader.parse(document, root, true)) {
return;
}
const int type = root["Type"].asInt();
if (type == 4) {
context.registry.Load();
context.options.Set(7, 1, 0);
context.options.Set(8, 1, 0);
this->m_loaded = true;
} else if (type == 1) {
Json::Value& data = root["data"];
LoadUseSkillLevels(data, context.useLevels);
LoadHomunculusSkillLevels(data, context.homunculusLevels);
const Json::Value comparison = data["ItemComparison"];
context.serviceOptions.Set(264, comparison.isNull() ? true : comparison.asBool());
const Json::Value sorting = data["SortPrivateTab"];
context.sortPrivate = sorting.isNull() ? false : sorting.asBool();
LoadNormalItemSlots(data, context.items, context.saved, context.itemSlotActive, context.windows, context.visibility);
this->m_loaded = true;
}
this->m_accountId = accountId;
this->m_characterId = characterId;
this->m_accountName = accountName;
}
// OFFSET: 0x005E6E20
// FUNCTION: fn_03932
void CCharacterLinkedUserDataMgr::Load(
std::uint32_t accountId, std::uint32_t characterId, std::string accountName, const char* token16, CAsyncWorkMgr& workManager, CharacterConfigLoad& context
) {
if (accountId == 0 || characterId == 0) {
return;
}
const std::string token(token16, 16);
const std::string url = this->LoadUrl();
workManager.LoadCharacter(accountId, characterId, accountName, url, token, context);
}