Batch #1983 by eAthena: 0 byte-identical, 1 confirmed by peer review. - fn_08019 GrannyAnimationLibrary::ReadAnimationFile: logic confirmed by peer review Peer-reviewed-by: ragnarok-clanker Reviewed-by: ragnarok-clanker
879 lines
30 KiB
C++
879 lines
30 KiB
C++
#include "Client/Application/ErrorDialog.h"
|
|
#include "Contents/Jobs/JobNames.h"
|
|
#include "File/File.h"
|
|
#include "File/ResourcePath.h"
|
|
#include "Render/DeviceContext/DCSurface.h"
|
|
#include "Render/Renderer.h"
|
|
#include "Render/Textures/Texture.h"
|
|
#include "Render/Textures/TextureCache.h"
|
|
#include "Resource/Bitmap/BitmapResource.h"
|
|
#include "Resource/Models/AnimatedModelResource.h"
|
|
#include "Resource/Models/GrannyModelResource.h"
|
|
#include "Resource/Models/ModelResource.h"
|
|
#include "Resource/ResourceByteReader.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
|
|
#include <algorithm>
|
|
#include <cmath>
|
|
#include <cstdio>
|
|
#include <cstring>
|
|
#include <list>
|
|
#include <string>
|
|
|
|
// GLOBAL: gl_24708
|
|
char g_modelPath[MAX_PATH];
|
|
// GLOBAL: gl_24734
|
|
char g_animationPath[MAX_PATH];
|
|
// GLOBAL: gl_24707
|
|
unsigned g_animationJobs[10] = {1288, 722, 1324, 1000, 1000, 1000, 1000, 1286, 1285, 1287};
|
|
// GLOBAL: gl_24706
|
|
const char* g_animationNames[5] = {"stand", "move", "attack", "dead", "damage"};
|
|
|
|
struct ShadeVector {
|
|
ShadeVector() : x(0.0f), y(0.0f), z(0.0f) {
|
|
}
|
|
|
|
/* 0000 */ float x;
|
|
/* 0004 */ float y;
|
|
/* 0008 */ float z;
|
|
};
|
|
|
|
static_assert(sizeof(ShadeVector) == 12);
|
|
|
|
// OFFSET: 0x00756D60
|
|
// FUNCTION: fn_07997
|
|
AnimatedModelRecord::~AnimatedModelRecord() {
|
|
delete[] this->unknown_0084;
|
|
}
|
|
|
|
// OFFSET: 0x00755630
|
|
// FUNCTION: fn_07985
|
|
ModelNode::ModelNode() : model(nullptr), parent(nullptr), alpha(255) {
|
|
}
|
|
|
|
// OFFSET: 0x007568E0
|
|
// FUNCTION: fn_07996
|
|
ModelNode::~ModelNode() {
|
|
for (CTexture* texture : this->textures) {
|
|
if (texture) {
|
|
texture->Release();
|
|
this->model->m_context->textures.Remove(texture);
|
|
}
|
|
}
|
|
|
|
this->textures.clear();
|
|
this->mesh.reset();
|
|
this->children.clear();
|
|
}
|
|
|
|
// INLINED
|
|
ModelNodeV1::ModelNodeV1() = default;
|
|
|
|
// INLINED
|
|
ModelNodeV1::~ModelNodeV1() = default;
|
|
|
|
// INLINED
|
|
ModelNodeV2::ModelNodeV2() = default;
|
|
|
|
// INLINED
|
|
ModelNodeV2::~ModelNodeV2() = default;
|
|
|
|
// OFFSET: 0x007553E0
|
|
// FUNCTION: fn_07982
|
|
C3dModelRes::C3dModelRes(ModelResourceContext& context) : major(0), shade(0), alpha(255), m_context(&context) {
|
|
}
|
|
|
|
// OFFSET: 0x007567B0
|
|
// FUNCTION: fn_07995
|
|
C3dModelRes::~C3dModelRes() = default;
|
|
|
|
// OFFSET: 0x00755560
|
|
// FUNCTION: fn_07983
|
|
C3dModelResV1::C3dModelResV1(ModelResourceContext& context) : C3dModelRes(context), animationLength(0) {
|
|
}
|
|
|
|
// INLINED
|
|
C3dModelResV1::~C3dModelResV1() = default;
|
|
|
|
// OFFSET: 0x00750A70
|
|
// FUNCTION: fn_07949
|
|
C3dModelResV1* C3dModelResV1::Create() {
|
|
return new C3dModelResV1(*this->m_context);
|
|
}
|
|
|
|
// OFFSET: 0x007593C0
|
|
// FUNCTION: fn_08012
|
|
ModelNode* C3dModelRes::FindNode(const char* name) const {
|
|
for (ModelNode* node : this->nodes) {
|
|
if (node->name == name) {
|
|
return node;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00750950
|
|
// FUNCTION: fn_07948
|
|
void C3dModelRes::Unload() {
|
|
for (ModelNode* node : this->nodes) {
|
|
delete node;
|
|
}
|
|
|
|
this->nodes.clear();
|
|
this->rootNames.clear();
|
|
this->meshes.clear();
|
|
|
|
for (ModelVolume* volume : this->volumes) {
|
|
delete volume;
|
|
}
|
|
|
|
this->volumes.clear();
|
|
this->movieNames.clear();
|
|
}
|
|
|
|
// INLINED
|
|
inline void C3dModelResV1::ReadNode(ResourceByteReader& input, unsigned minor, const std::vector<std::string>& textureNames) {
|
|
auto node = std::make_unique<ModelNodeV1>();
|
|
node->model = this;
|
|
node->alpha = this->alpha;
|
|
char field[40]{};
|
|
input.Read(field, sizeof(field));
|
|
node->name = field;
|
|
input.Read(field, sizeof(field));
|
|
node->parentName = field;
|
|
int textureCount = 0;
|
|
input.Read(&textureCount, 4);
|
|
|
|
for (int index = 0; index < textureCount; ++index) {
|
|
int textureIndex = 0;
|
|
input.Read(&textureIndex, 4);
|
|
CTexture* texture = this->m_context->textures.Load(textureNames[textureIndex].c_str(), 0, false, true, false);
|
|
node->textures.push_back(texture);
|
|
|
|
if (texture) {
|
|
texture->Retain();
|
|
}
|
|
}
|
|
|
|
float matrix[12];
|
|
input.Read(matrix, sizeof(matrix));
|
|
input.Read(node->position, sizeof(node->position));
|
|
input.Read(&node->angle, 4);
|
|
input.Read(node->axis, sizeof(node->axis));
|
|
input.Read(node->scale, sizeof(node->scale));
|
|
node->mesh = std::make_unique<ModelMesh>();
|
|
ModelMesh& mesh = *node->mesh;
|
|
input.Read(&mesh.vertexCount, 4);
|
|
mesh.vertices = new std::array<float, 3>[mesh.vertexCount]{};
|
|
input.Read(mesh.vertices, static_cast<unsigned>(mesh.vertexCount) * 12u);
|
|
|
|
for (int index = 0; index < mesh.vertexCount; ++index) {
|
|
auto& vertex = mesh.vertices[index];
|
|
const float y = ((vertex[0] * matrix[1] + vertex[1] * matrix[4]) + matrix[7] * vertex[2]) + matrix[10];
|
|
const float z = ((vertex[0] * matrix[2] + vertex[1] * matrix[5]) + matrix[8] * vertex[2]) + matrix[11];
|
|
vertex[0] = ((vertex[0] * matrix[0] + vertex[1] * matrix[3]) + vertex[2] * matrix[6]) + matrix[9];
|
|
vertex[1] = y;
|
|
vertex[2] = z;
|
|
}
|
|
|
|
input.Read(&mesh.textureVertexCount, 4);
|
|
mesh.textureVertices = new ModelTextureVertex[mesh.textureVertexCount];
|
|
|
|
if (minor == 1) {
|
|
float uv[2];
|
|
|
|
for (int index = 0; index < mesh.textureVertexCount; ++index) {
|
|
auto& vertex = mesh.textureVertices[index];
|
|
input.Read(uv, sizeof(uv));
|
|
vertex = {0xFFFFFFFFu, uv[0], uv[1]};
|
|
}
|
|
} else {
|
|
input.Read(mesh.textureVertices, static_cast<unsigned>(mesh.textureVertexCount) * 12u);
|
|
}
|
|
|
|
input.Read(&mesh.faceCount, 4);
|
|
mesh.faces = new ModelFace[mesh.faceCount];
|
|
unsigned char record[24];
|
|
|
|
for (int index = 0; index < mesh.faceCount; ++index) {
|
|
ModelFace& face = mesh.faces[index];
|
|
input.Read(record, minor == 1 ? 20 : 24);
|
|
std::memcpy(face.vertices, record, sizeof(face.vertices));
|
|
std::memcpy(face.textureVertices, record + 6, sizeof(face.textureVertices));
|
|
std::memcpy(&face.texture, record + 12, sizeof(face.texture));
|
|
std::memcpy(&face.twoSided, record + 16, sizeof(face.twoSided));
|
|
std::uint32_t group = 0;
|
|
|
|
if (minor != 1) {
|
|
std::memcpy(&group, record + 20, sizeof(group));
|
|
}
|
|
|
|
face.smoothing.push_back(group);
|
|
}
|
|
|
|
// INLINED
|
|
std::sort(mesh.faces, mesh.faces + mesh.faceCount, [](const ModelFace& a, const ModelFace& b) { return a.texture < b.texture; });
|
|
mesh.CalculateNormals();
|
|
int rotationCount;
|
|
input.Read(&rotationCount, 4);
|
|
|
|
for (int index = 0; index < rotationCount; ++index) {
|
|
ModelRotationKey key;
|
|
input.Read(&key, sizeof(key));
|
|
node->rotationKeys.push_back(key);
|
|
}
|
|
|
|
this->meshes[node->name] = node->mesh.get();
|
|
this->nodes.push_back(node.release());
|
|
}
|
|
|
|
// OFFSET: 0x00750B10
|
|
// FUNCTION: fn_07950
|
|
bool C3dModelResV1::Load(const char* name) {
|
|
auto& file = this->m_context->file;
|
|
|
|
if (!file.Open(name)) {
|
|
file.Close();
|
|
return false;
|
|
}
|
|
|
|
ResourceByteReader input{static_cast<const unsigned char*>(file.Data()), static_cast<unsigned>(file.Size())};
|
|
char magic[5]{};
|
|
input.Read(magic, 4);
|
|
|
|
if (std::strcmp(magic, "GRSM") != 0) {
|
|
constexpr char message[] = "모델파일이 아닙니다. 형식을 다시한번 확인해주세요.";
|
|
ShowErrorDialog(this->m_context->renderSystem, message, 0);
|
|
file.Close();
|
|
|
|
return false;
|
|
}
|
|
|
|
unsigned char major = 0;
|
|
unsigned char minor = 0;
|
|
input.Read(&major, 1);
|
|
this->major = major;
|
|
input.Read(&minor, 1);
|
|
|
|
if (major != 1 || minor > 5) {
|
|
constexpr char message[] = "지원되지 않는 버젼입니다. 내용물이 깨져있을 수 있습니다";
|
|
ShowErrorDialog(this->m_context->renderSystem, message, 0);
|
|
file.Close();
|
|
|
|
return false;
|
|
}
|
|
|
|
input.Read(&this->animationLength, 4);
|
|
input.Read(&this->shade, 4);
|
|
|
|
if (minor < 4) {
|
|
this->alpha = 255;
|
|
} else {
|
|
input.Read(&this->alpha, 1);
|
|
}
|
|
|
|
unsigned char reserved[16]{};
|
|
input.Read(reserved, sizeof(reserved));
|
|
int textureCount = 0;
|
|
input.Read(&textureCount, 4);
|
|
std::vector<std::string> textureNames;
|
|
char textureName[40]{};
|
|
|
|
for (int index = 0; index < textureCount; ++index) {
|
|
input.Read(textureName, sizeof(textureName));
|
|
textureNames.emplace_back(textureName);
|
|
|
|
if (std::strstr(textureName, ".bik")) {
|
|
this->movieNames.emplace_back(textureName);
|
|
}
|
|
}
|
|
|
|
char rootName[40]{};
|
|
input.Read(rootName, sizeof(rootName));
|
|
int nodeCount = 0;
|
|
input.Read(&nodeCount, 4);
|
|
|
|
for (int index = 0; index < nodeCount; ++index) {
|
|
this->ReadNode(input, minor, textureNames);
|
|
}
|
|
|
|
for (ModelNode* node : this->nodes) {
|
|
if (!node->parentName.empty()) {
|
|
node->parent = this->FindNode(node->parentName.c_str());
|
|
node->parent->children.push_back(node);
|
|
}
|
|
}
|
|
|
|
this->rootNames.emplace_back(rootName);
|
|
int volumeCount = 0;
|
|
input.Read(&volumeCount, 4);
|
|
|
|
if (minor >= 2) {
|
|
for (int index = 0; index < volumeCount; ++index) {
|
|
auto* volume = new ModelVolume;
|
|
std::memset(volume, 0, 132);
|
|
volume->flag = 0;
|
|
unsigned char record[40]{};
|
|
input.Read(record, minor == 2 ? 36 : 40);
|
|
std::memcpy(volume, record, 36);
|
|
|
|
if (minor > 2) {
|
|
std::memcpy(&volume->flag, record + 36, 4);
|
|
}
|
|
|
|
if (minor > 2 && volume->flag == 0) {
|
|
volume->size[0] = volume->size[0] + 3.0f;
|
|
volume->size[2] = volume->size[2] + 3.0f;
|
|
}
|
|
|
|
this->volumes.push_back(volume);
|
|
}
|
|
}
|
|
|
|
this->sourceName = name;
|
|
file.Close();
|
|
file.Close();
|
|
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x007577E0
|
|
// FUNCTION: fn_08006
|
|
void C3dGrannyModelRes::RebindMeshes(const C3dGrannyModelRes& target) {
|
|
for (int index = 0; index < this->instance->meshCount; ++index) {
|
|
GrannyMeshEntry& entry = this->instance->meshes[index];
|
|
GrannyFreeMeshBinding(entry.binding);
|
|
entry.binding = GrannyNewMeshBinding(entry.mesh, this->skeleton, target.skeleton);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00758E40
|
|
// FUNCTION: fn_08009
|
|
void C3dGrannyModelRes::InstantiateModel(GrannyModelInstance* target, const granny_model* model) {
|
|
const int boneCount = model->skeleton->boneCount;
|
|
if (this->maxBoneCount < boneCount) {
|
|
this->maxBoneCount = boneCount;
|
|
}
|
|
|
|
target->instance = GrannyInstantiateModel(model);
|
|
target->worldPose = GrannyNewWorldPose(boneCount);
|
|
target->meshCount = model->meshBindingCount;
|
|
target->meshes = new GrannyMeshEntry[target->meshCount];
|
|
|
|
for (int index = 0; index < target->meshCount; ++index) {
|
|
GrannyMeshEntry& entry = target->meshes[index];
|
|
granny_mesh* mesh = model->meshBindings[index].mesh;
|
|
entry.mesh = mesh;
|
|
granny_skeleton* skeleton = GrannyGetSourceSkeleton(target->instance);
|
|
entry.binding = GrannyNewMeshBinding(mesh, skeleton, skeleton);
|
|
|
|
const unsigned int indexCount = GrannyGetMeshIndexCount(mesh);
|
|
entry.indices = new std::uint16_t[indexCount];
|
|
if (indexCount != 0) {
|
|
GrannyCopyMeshIndices(mesh, 2, entry.indices);
|
|
}
|
|
|
|
const int vertexBytes = GrannyGetMeshVertexCount(mesh) * 32;
|
|
entry.vertices = nullptr;
|
|
if (!GrannyMeshIsRigid(mesh)) {
|
|
if (this->deformBufferSize < vertexBytes) {
|
|
this->deformBufferSize = vertexBytes;
|
|
}
|
|
|
|
entry.deformer = GrannyNewMeshDeformer(GrannyGetMeshVertexType(mesh), GrannyPNT332VertexType, 2);
|
|
if (!entry.deformer) {
|
|
ShowErrorDialog(this->m_context->renderSystem, "Granny didn't find a matching deformer for the vertex format used by mesh", 0);
|
|
}
|
|
} else {
|
|
entry.vertices = new unsigned char[vertexBytes];
|
|
GrannyCopyMeshVertices(mesh, GrannyPNT332VertexType, entry.vertices);
|
|
entry.deformer = nullptr;
|
|
}
|
|
|
|
entry.materialCount = mesh->materialBindingCount;
|
|
entry.textures = new GrannyTextureEntry*[entry.materialCount];
|
|
|
|
for (int material = 0; material < entry.materialCount; ++material) {
|
|
GrannyTextureEntry* found = nullptr;
|
|
const granny_texture* texture = GrannyGetMaterialTextureByType(mesh->materialBindings[material].material, 2);
|
|
if (texture) {
|
|
for (int textureIndex = 0; textureIndex < this->textureCount; ++textureIndex) {
|
|
if (std::strcmp(this->textures[textureIndex].name, texture->fromFileName) == 0) {
|
|
found = &this->textures[textureIndex];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
entry.textures[material] = found;
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00759090
|
|
// FUNCTION: fn_08010
|
|
CTexture* C3dGrannyModelRes::CreateTexture(const granny_texture* texture, int) {
|
|
const bool hasAlpha = GrannyTextureHasAlpha(texture);
|
|
const int width = texture->width;
|
|
const int height = texture->height;
|
|
unsigned char* source = new unsigned char[height * width * 4];
|
|
unsigned char* pixels = new unsigned char[height * width * 4];
|
|
GrannyCopyTextureImage(texture, 0, 0, &GrannyRGBA8888PixelFormat, width, height, width * 4, source);
|
|
|
|
int format;
|
|
if (!hasAlpha) {
|
|
for (int y = 0; y < height; ++y) {
|
|
for (int x = 0; x < width; ++x) {
|
|
const int offset = (y * width + x) * 4;
|
|
pixels[offset + 0] = source[offset + 2];
|
|
pixels[offset + 1] = source[offset + 1];
|
|
pixels[offset + 2] = source[offset + 0];
|
|
pixels[offset + 3] = 0xFF;
|
|
}
|
|
}
|
|
|
|
format = 0;
|
|
} else {
|
|
for (int y = 0; y < height; ++y) {
|
|
for (int x = 0; x < width; ++x) {
|
|
const int offset = (y * width + x) * 4;
|
|
pixels[offset + 0] = source[offset + 2];
|
|
pixels[offset + 1] = source[offset + 1];
|
|
pixels[offset + 2] = source[offset + 0];
|
|
pixels[offset + 3] = source[offset + 3];
|
|
}
|
|
}
|
|
|
|
format = 1;
|
|
}
|
|
|
|
CTexture* result = this->m_context->textures.Upload(width, height, reinterpret_cast<const std::uint32_t*>(pixels), format, 0, false, false, false);
|
|
delete[] pixels;
|
|
delete[] source;
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00759330
|
|
// FUNCTION: fn_08011
|
|
void C3dGrannyModelRes::FreeControl(granny_control* control) {
|
|
if (control) {
|
|
GrannySetControlActive(control, false);
|
|
GrannyFreeControl(control);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x007598B0
|
|
// FUNCTION: fn_08019
|
|
granny_file* GrannyAnimationLibrary::ReadAnimationFile(const char* name, const char* suffix) {
|
|
CFile file;
|
|
std::sprintf(g_animationPath, "%s%s.gr2", name, suffix);
|
|
|
|
if (!file.Open(g_animationPath, 0, true, false)) {
|
|
const std::string path(g_animationPath);
|
|
const std::string prefix("Cannot find File : ");
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, (prefix + path).c_str(), 0);
|
|
return nullptr;
|
|
}
|
|
|
|
granny_file* result = GrannyReadEntireFileFromMemory(file.GetSize(), file.GetData());
|
|
file.Close();
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x007594B0
|
|
// FUNCTION: fn_08013
|
|
void GrannyAnimationLibrary::FreeInstance() {
|
|
if (GrannyModelInstance* instance = this->instance) {
|
|
for (int index = 0; index < instance->meshCount; ++index) {
|
|
GrannyMeshEntry& entry = instance->meshes[index];
|
|
GrannyFreeMeshBinding(entry.binding);
|
|
GrannyFreeMeshDeformer(entry.deformer);
|
|
delete entry.indices;
|
|
}
|
|
|
|
GrannyFreeModelInstance(instance->instance);
|
|
GrannyFreeWorldPose(instance->worldPose);
|
|
delete[] instance->meshes;
|
|
}
|
|
|
|
delete this->instance;
|
|
this->instance = nullptr;
|
|
}
|
|
|
|
// OFFSET: 0x00759550
|
|
// FUNCTION: fn_08014
|
|
void C3dModelRes::ForEachRootName(std::function<void(const std::string&)> callback) const {
|
|
std::for_each(this->rootNames.begin(), this->rootNames.end(), callback);
|
|
}
|
|
|
|
// OFFSET: 0x007597A0
|
|
// FUNCTION: fn_08015
|
|
int C3dGrannyModelRes::GetTriangleCount(int mesh) const {
|
|
return GrannyGetMeshIndexCount(this->instance->meshes[mesh].mesh) / 3;
|
|
}
|
|
|
|
// OFFSET: 0x007597E0
|
|
// FUNCTION: fn_08016
|
|
unsigned char* C3dGrannyModelRes::GetRigidVertices(int mesh) const {
|
|
const GrannyMeshEntry& entry = this->instance->meshes[mesh];
|
|
|
|
if (!GrannyMeshIsRigid(entry.mesh)) {
|
|
return nullptr;
|
|
}
|
|
|
|
return entry.vertices;
|
|
}
|
|
|
|
// OFFSET: 0x00759820
|
|
// FUNCTION: fn_08017
|
|
void GrannyAnimationLibrary::Initialize() {
|
|
}
|
|
|
|
// OFFSET: 0x00759830
|
|
// FUNCTION: fn_08018
|
|
bool C3dModelRes::Load(const char*) {
|
|
return false;
|
|
}
|
|
|
|
// OFFSET: 0x00757390
|
|
// FUNCTION: fn_08005
|
|
bool GrannyAnimationLibrary::Load(const char* name, int job, int action) {
|
|
bool result = false;
|
|
|
|
if (!GrannyVersionsMatch_(2, 1, 0, 5)) {
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, "doesn't match the .h file used during compilation", 0);
|
|
return false;
|
|
}
|
|
|
|
this->modelCount = 0;
|
|
this->maxBoneCount = 0;
|
|
this->textureCount = 0;
|
|
this->unknown_0170 = 0;
|
|
CFile file;
|
|
|
|
if (!file.Open(name, 0, true, false)) {
|
|
return false;
|
|
}
|
|
|
|
this->file = GrannyReadEntireFileFromMemory(file.GetSize(), file.GetData());
|
|
file.Close();
|
|
|
|
if (!this->file) {
|
|
return false;
|
|
}
|
|
|
|
granny_file_info* info = GrannyGetFileInfo(this->file);
|
|
std::strcpy(this->fileName, name);
|
|
|
|
if (!info) {
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, "Unable to access file data .gr2", 0);
|
|
} else {
|
|
this->textureCount = info->textureCount;
|
|
this->modelCount = info->modelCount;
|
|
|
|
if (this->instance) {
|
|
this->FreeInstance();
|
|
}
|
|
|
|
GrannyModelInstance* instance = new GrannyModelInstance;
|
|
this->instance = instance;
|
|
granny_model* model = info->models[0];
|
|
const int boneCount = model->skeleton->boneCount;
|
|
|
|
if (this->maxBoneCount < boneCount) {
|
|
this->maxBoneCount = boneCount;
|
|
}
|
|
|
|
instance->instance = GrannyInstantiateModel(model);
|
|
instance->worldPose = GrannyNewWorldPose(boneCount);
|
|
instance->meshCount = model->meshBindingCount;
|
|
instance->meshes = new GrannyMeshEntry[instance->meshCount];
|
|
|
|
for (int index = 0; index < instance->meshCount; ++index) {
|
|
GrannyMeshEntry& entry = instance->meshes[index];
|
|
granny_mesh* mesh = model->meshBindings[index].mesh;
|
|
entry.mesh = mesh;
|
|
granny_skeleton* skeleton = GrannyGetSourceSkeleton(instance->instance);
|
|
entry.binding = GrannyNewMeshBinding(mesh, skeleton, skeleton);
|
|
|
|
const unsigned int indexCount = GrannyGetMeshIndexCount(mesh);
|
|
entry.indices = new std::uint16_t[indexCount];
|
|
if (indexCount != 0) {
|
|
GrannyCopyMeshIndices(mesh, 2, entry.indices);
|
|
}
|
|
|
|
const int vertexBytes = GrannyGetMeshVertexCount(mesh) * 32;
|
|
if (GrannyMeshIsRigid(mesh)) {
|
|
entry.deformer = nullptr;
|
|
} else {
|
|
if (this->deformBufferSize < vertexBytes) {
|
|
this->deformBufferSize = vertexBytes;
|
|
}
|
|
|
|
entry.deformer = GrannyNewMeshDeformer(GrannyGetMeshVertexType(mesh), GrannyPNT332VertexType, 2);
|
|
if (!entry.deformer) {
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, "Granny didn't find a matching deformer for the vertex format used by mesh", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (info->animationCount != 0) {
|
|
granny_animation* animation = nullptr;
|
|
|
|
if (char* extension = std::strchr(this->fileName, '.')) {
|
|
*extension = '\0';
|
|
}
|
|
|
|
if (granny_file* animationFile = this->ReadAnimationFile(this->fileName, "")) {
|
|
if (granny_file_info* animationInfo = GrannyGetFileInfo(animationFile)) {
|
|
if (!instance->instance || animationInfo->animationCount != 1) {
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, "This sample only supports single-animation files", 0);
|
|
this->animations[job][action] = nullptr;
|
|
return false;
|
|
}
|
|
|
|
animation = animationInfo->animations[0];
|
|
}
|
|
}
|
|
|
|
this->animations[job][action] = animation;
|
|
|
|
if (!animation) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
this->localPose = GrannyNewLocalPose(this->maxBoneCount);
|
|
|
|
if (this->deformBufferSize != 0) {
|
|
this->unknown_0170 = 4;
|
|
}
|
|
|
|
result = true;
|
|
}
|
|
|
|
GrannyFreeFileSection(this->file, 1);
|
|
GrannyFreeFileSection(this->file, 2);
|
|
GrannyFreeFileSection(this->file, 4);
|
|
GrannyFreeFileSection(this->file, 5);
|
|
this->unknown_0000 = 1920.0f;
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00757270
|
|
// FUNCTION: fn_08004
|
|
granny_control* C3dGrannyModelRes::PlayAnimation(unsigned action, granny_model_instance* instance, granny_control* control, int loopCount) {
|
|
if (control) {
|
|
GrannySetControlActive(control, true);
|
|
return control;
|
|
}
|
|
|
|
const unsigned job = this->job;
|
|
GrannyAnimationLibrary* library = this->animations;
|
|
granny_animation* const& animation = library->animations[job][action];
|
|
|
|
if (!animation) {
|
|
g_modelPath[0] = '\0';
|
|
|
|
if (job > 9 || action > 4) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (action == 0) {
|
|
std::sprintf(g_modelPath, "model\\3dmob\\%s", this->m_context->jobNames.Lookup(g_animationJobs[job], -1));
|
|
} else {
|
|
std::sprintf(g_modelPath, "model\\3dmob_bone\\%d_%s.gr2", job, g_animationNames[action]);
|
|
}
|
|
|
|
if (!g_modelPath[0] || !ResourceExists(g_modelPath, 0)) {
|
|
return nullptr;
|
|
}
|
|
|
|
if (job != 1) {
|
|
library->Load(g_modelPath, job, action);
|
|
}
|
|
|
|
if (!animation) {
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
granny_control* result = GrannyPlayControlledAnimation(0.0f, animation, instance);
|
|
if (!result) {
|
|
return nullptr;
|
|
}
|
|
|
|
GrannySetControlLoopCount(result, loopCount);
|
|
return result;
|
|
}
|
|
|
|
// OFFSET: 0x00758710
|
|
// FUNCTION: fn_08008
|
|
bool C3dGrannyModelRes::ProjectBounds(float* rect, const AffineMatrix& view, const AffineMatrix& world, const float* eye) const {
|
|
AffineMatrix matrix;
|
|
matrix.SetZRotation(3.141592f);
|
|
const float* m = matrix.values;
|
|
const float x = this->position[1] * m[3] + this->position[0] * m[0] + this->position[2] * m[6] + m[9];
|
|
const float y = this->position[0] * m[1] + this->position[1] * m[4] + this->position[2] * m[7] + m[10];
|
|
const float z = this->position[0] * m[2] + this->position[1] * m[5] + this->position[2] * m[8] + m[11];
|
|
matrix.Compose(world, view);
|
|
|
|
const float screenX = y * m[3] + x * m[0] + z * m[6] + m[9];
|
|
const float screenY = x * m[1] + y * m[4] + z * m[7] + m[10];
|
|
const float depth = y * m[5] + x * m[2] + z * m[8] + m[11];
|
|
const float deltaY = eye[1] - y;
|
|
const float deltaX = eye[0] - x;
|
|
const float deltaZ = eye[2] - z;
|
|
const float distance = SquareRoot(deltaY * deltaY + deltaX * deltaX + deltaZ * deltaZ);
|
|
const float slope = std::min(std::fabs(1.0f / distance * deltaY), 1.0f);
|
|
const float height = this->unknown_03A4 - (this->unknown_03A4 - this->unknown_03A0) * slope;
|
|
const float halfWidth = SquareRoot(this->unknown_03A0 * this->unknown_03A0 * 0.5f);
|
|
const float halfHeight = SquareRoot(height * height * 0.5f);
|
|
const float inverseDepth = 1.0f / depth;
|
|
|
|
rect[4] = inverseDepth;
|
|
rect[0] = (screenX - halfWidth) * g_renderer->viewport.scaleX * inverseDepth + static_cast<float>(g_renderer->viewport.clipCenterX);
|
|
rect[1] = (screenY - halfHeight) * g_renderer->viewport.scaleY * inverseDepth + static_cast<float>(g_renderer->viewport.clipCenterY);
|
|
rect[2] = (halfWidth + screenX) * g_renderer->viewport.scaleX * inverseDepth + static_cast<float>(g_renderer->viewport.clipCenterX);
|
|
rect[3] = (halfHeight + screenY) * g_renderer->viewport.scaleY * inverseDepth + static_cast<float>(g_renderer->viewport.clipCenterY);
|
|
|
|
const unsigned width = g_renderer->viewport.width;
|
|
const unsigned screenHeight = g_renderer->viewport.height;
|
|
return !(static_cast<unsigned>(rect[0]) > width && static_cast<unsigned>(rect[2]) > width && static_cast<unsigned>(rect[1]) > screenHeight &&
|
|
static_cast<unsigned>(rect[3]) > screenHeight);
|
|
}
|
|
|
|
// OFFSET: 0x00757850
|
|
// FUNCTION: fn_08007
|
|
void AnimatedModelNode::Shade(const float* matrix, int frame, const float* light, const float* diffuse, const float* ambient, int shadeType, int alpha) {
|
|
// GLOBAL: gl_24735
|
|
static ShadeVector faceNormals[30000];
|
|
// GLOBAL: gl_24736
|
|
static ShadeVector vertexNormals[30000];
|
|
std::list<int> groups[32];
|
|
auto* colors = reinterpret_cast<std::array<std::uint32_t, 3>*>(this->faceNormals);
|
|
|
|
if (shadeType == 0) {
|
|
for (int index = 0; index < this->faceCount; ++index) {
|
|
const std::uint32_t color = (alpha << 24) + 0xFFFFFF;
|
|
colors[index][0] = color;
|
|
colors[index][1] = color;
|
|
colors[index][2] = color;
|
|
}
|
|
} else if (shadeType == 1) {
|
|
for (int index = 0; index < this->faceCount; ++index) {
|
|
const AnimatedModelFace& face = this->faces[index];
|
|
const std::array<float, 3>* vertices = this->frames[frame].vertices;
|
|
const std::array<float, 3>& v0 = vertices[face.vertices[0]];
|
|
const std::array<float, 3>& v1 = vertices[face.vertices[1]];
|
|
const std::array<float, 3>& v2 = vertices[face.vertices[2]];
|
|
const float x2 = v2[0] * matrix[0] + v2[1] * matrix[3] + v2[2] * matrix[6] + matrix[9];
|
|
const float y2 = v2[0] * matrix[1] + v2[1] * matrix[4] + v2[2] * matrix[7] + matrix[10];
|
|
const float z2 = v2[0] * matrix[2] + v2[1] * matrix[5] + v2[2] * matrix[8] + matrix[11];
|
|
const float ax = x2 - (matrix[0] * v0[0] + v0[1] * matrix[3] + v0[2] * matrix[6] + matrix[9]);
|
|
const float ay = y2 - (matrix[1] * v0[0] + matrix[4] * v0[1] + matrix[7] * v0[2] + matrix[10]);
|
|
const float az = z2 - (matrix[2] * v0[0] + matrix[5] * v0[1] + matrix[8] * v0[2] + matrix[11]);
|
|
const float bx = x2 - (v1[0] * matrix[0] + v1[1] * matrix[3] + v1[2] * matrix[6] + matrix[9]);
|
|
const float by = y2 - (v1[0] * matrix[1] + v1[1] * matrix[4] + v1[2] * matrix[7] + matrix[10]);
|
|
const float bz = z2 - (v1[0] * matrix[2] + v1[1] * matrix[5] + v1[2] * matrix[8] + matrix[11]);
|
|
const float nx = by * az - bz * ay;
|
|
const float ny = bz * ax - bx * az;
|
|
const float nz = bx * ay - by * ax;
|
|
const float inverse = 1.0f / SquareRoot(ny * ny + nx * nx + nz * nz);
|
|
const float intensity = std::max(0.0f, nx * inverse * light[0] + ny * inverse * light[1] + nz * inverse * light[2]);
|
|
const float red = std::min(intensity * diffuse[0] + ambient[0], 1.0f);
|
|
const float green = std::min(intensity * diffuse[1] + ambient[1], 1.0f);
|
|
const float blue = std::min(intensity * diffuse[2] + ambient[2], 1.0f);
|
|
|
|
for (int corner = 0; corner < 3; ++corner) {
|
|
const int source = this->sharedTextureVertices ? 0 : frame;
|
|
const float scale = this->frames[source].textureVertices[face.textureVertices[corner]].shaded ? 128.0f : 255.0f;
|
|
colors[index][corner] = ((((alpha << 8) | static_cast<int>(scale * red)) << 8 | static_cast<int>(scale * green)) << 8) | static_cast<int>(scale * blue);
|
|
}
|
|
}
|
|
} else if (shadeType == 2) {
|
|
for (int index = 0; index < this->faceCount; ++index) {
|
|
const AnimatedModelFace& face = this->faces[index];
|
|
const std::array<float, 3>* vertices = this->frames[frame].vertices;
|
|
const std::array<float, 3>& v0 = vertices[face.vertices[0]];
|
|
const std::array<float, 3>& v1 = vertices[face.vertices[1]];
|
|
const std::array<float, 3>& v2 = vertices[face.vertices[2]];
|
|
const float x2 = v2[0] * matrix[0] + v2[1] * matrix[3] + v2[2] * matrix[6] + matrix[9];
|
|
const float y2 = v2[0] * matrix[1] + v2[1] * matrix[4] + v2[2] * matrix[7] + matrix[10];
|
|
const float z2 = v2[0] * matrix[2] + v2[1] * matrix[5] + v2[2] * matrix[8] + matrix[11];
|
|
const float ax = x2 - (v0[0] * matrix[0] + v0[1] * matrix[3] + v0[2] * matrix[6] + matrix[9]);
|
|
const float ay = y2 - (matrix[1] * v0[0] + matrix[4] * v0[1] + matrix[7] * v0[2] + matrix[10]);
|
|
const float az = z2 - (matrix[2] * v0[0] + matrix[5] * v0[1] + matrix[8] * v0[2] + matrix[11]);
|
|
const float bx = x2 - (v1[0] * matrix[0] + v1[1] * matrix[3] + v1[2] * matrix[6] + matrix[9]);
|
|
const float by = y2 - (v1[0] * matrix[1] + v1[1] * matrix[4] + v1[2] * matrix[7] + matrix[10]);
|
|
const float bz = z2 - (v1[0] * matrix[2] + v1[1] * matrix[5] + v1[2] * matrix[8] + matrix[11]);
|
|
ShadeVector& normal = faceNormals[index];
|
|
normal.x = by * az - bz * ay;
|
|
normal.y = ax * bz - bx * az;
|
|
normal.z = bx * ay - ax * by;
|
|
const float inverse = 1.0f / SquareRoot(normal.y * normal.y + normal.x * normal.x + normal.z * normal.z);
|
|
normal.x = inverse * normal.x;
|
|
normal.y = inverse * normal.y;
|
|
normal.z = inverse * normal.z;
|
|
groups[face.smoothGroup].push_back(index);
|
|
}
|
|
|
|
for (int group = 0; group < 32; ++group) {
|
|
if (groups[group].empty()) {
|
|
continue;
|
|
}
|
|
|
|
for (int vertex = 0; vertex < this->vertexCount; ++vertex) {
|
|
ShadeVector& normal = vertexNormals[vertex];
|
|
normal.x = 0.0f;
|
|
normal.y = 0.0f;
|
|
normal.z = 0.0f;
|
|
|
|
for (int index = 0; index < this->faceCount; ++index) {
|
|
const AnimatedModelFace& face = this->faces[index];
|
|
if (face.smoothGroup == group && (face.vertices[0] == vertex || face.vertices[1] == vertex || face.vertices[2] == vertex)) {
|
|
normal.x = faceNormals[index].x + normal.x;
|
|
normal.y = faceNormals[index].y + normal.y;
|
|
normal.z = normal.z + faceNormals[index].z;
|
|
}
|
|
}
|
|
|
|
if (SquareRoot(normal.x * normal.x + normal.y * normal.y + normal.z * normal.z) != 0.0f) {
|
|
const float inverse = 1.0f / SquareRoot(normal.x * normal.x + normal.y * normal.y + normal.z * normal.z);
|
|
normal.x = inverse * normal.x;
|
|
normal.y = inverse * normal.y;
|
|
normal.z = inverse * normal.z;
|
|
}
|
|
}
|
|
|
|
for (int index : groups[group]) {
|
|
const AnimatedModelFace& face = this->faces[index];
|
|
|
|
for (int corner = 0; corner < 3; ++corner) {
|
|
const ShadeVector& normal = vertexNormals[face.vertices[corner]];
|
|
const int source = this->sharedTextureVertices ? 0 : frame;
|
|
const float intensity = std::max(0.0f, normal.y * light[1] + light[0] * normal.x + normal.z * light[2]);
|
|
const float red = std::min(intensity * diffuse[0] + ambient[0], 1.0f);
|
|
const float green = std::min(intensity * diffuse[1] + ambient[1], 1.0f);
|
|
const float blue = std::min(intensity * diffuse[2] + ambient[2], 1.0f);
|
|
const float scale = this->frames[source].textureVertices[face.textureVertices[corner]].shaded ? 128.0f : 255.0f;
|
|
colors[index][corner] = ((((alpha << 8) | static_cast<int>(scale * red)) << 8 | static_cast<int>(green * scale)) << 8) | static_cast<int>(blue * scale);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
for (int index = 0; index < this->faceCount; ++index) {
|
|
const std::uint32_t color = (alpha << 24) + 0xFFFFFF;
|
|
colors[index][0] = color;
|
|
colors[index][1] = color;
|
|
colors[index][2] = color;
|
|
}
|
|
|
|
ShowErrorDialog(GetRenderSystemHolder()->system, "Invalid Shade Type", 0);
|
|
}
|
|
|
|
for (AnimatedModelNode* child : this->children) {
|
|
child->Shade(matrix, frame, light, diffuse, ambient, shadeType, alpha);
|
|
}
|
|
}
|