Batch #3280 by youko: 0 byte-identical, 8 confirmed by peer review. - fn_14992 EnchantUI::CUISlot::Slot16: logic confirmed by peer review (annotation added to existing code) - fn_14994 CUIEnchantUI::Slot25: logic confirmed by peer review (annotation added to existing code) - fn_14995 EnchantUI::CUIEnchantItem::Slot28: logic confirmed by peer review (annotation added to existing code) - fn_14996 EnchantUI::CUITargetItem::Slot28: logic confirmed by peer review (annotation added to existing code) - fn_14997 EnchantUI::CUIEnchantItem::Slot32: logic confirmed by peer review (annotation added to existing code) - fn_14998 EnchantUI::CUISlot::Slot32: logic confirmed by peer review (annotation added to existing code) - fn_14999 EnchantUI::CUITargetItem::Slot32: logic confirmed by peer review (annotation added to existing code) - fn_15005 EnchantUI::CUITargetItem::SetSelected: logic confirmed by peer review (annotation added to existing code) Peer-reviewed-by: eAthena, meitogi Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
126 lines
4 KiB
C++
126 lines
4 KiB
C++
#include "UI/Enchant/EnchantUI.h"
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#include "Render/Renderer.h"
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#include "UI/Lists/UIVScrollBar.h"
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#include "UI/Text/UITextViewerControl.h"
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::Paint();
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template void CUIListBoxEx<EnchantUI::CUITargetItem, ITEM_INFO>::Paint();
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::Slot35(int);
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template void CUIListBoxEx<EnchantUI::CUITargetItem, ITEM_INFO>::Slot35(int);
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::OnScroll(int);
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template void CUIListBoxEx<EnchantUI::CUITargetItem, ITEM_INFO>::OnScroll(int);
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::ClearItems();
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template void CUIListBoxEx<EnchantUI::CUITargetItem, ITEM_INFO>::ClearItems();
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template int CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::AddData(const EnchantUI::CEnchantItemData&, bool);
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::ClearData();
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template void CUIListBoxEx<EnchantUI::CUIEnchantItem, EnchantUI::CEnchantItemData>::UpdateScrollBar();
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namespace EnchantUI {
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// OFFSET: 0x00A05CE0
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// FUNCTION: fn_14980
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void CUISlot::Paint() {
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this->ClearSurface(0xFFFF00FF);
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}
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}
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// OFFSET: 0x00A05DF0
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// FUNCTION: fn_14983
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void CUIEnchantUI::Slot16() {
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this->Move((g_renderer->viewport.width - this->geometry.width) / 2, (g_renderer->viewport.height - this->geometry.height) / 2);
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}
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namespace EnchantUI {
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// OFFSET: 0x00A06050
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// FUNCTION: fn_14988
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void CUISlot0::Slot16() {
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CUISlot::Slot16();
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this->radioButton->SetId(0);
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}
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// OFFSET: 0x00A06090
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// FUNCTION: fn_14989
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void CUISlot1::Slot16() {
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CUISlot::Slot16();
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this->radioButton->SetId(1);
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}
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// OFFSET: 0x00A060D0
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// FUNCTION: fn_14990
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void CUISlot2::Slot16() {
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CUISlot::Slot16();
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this->radioButton->SetId(2);
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}
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// OFFSET: 0x00A06110
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// FUNCTION: fn_14991
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void CUISlot3::Slot16() {
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CUISlot::Slot16();
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this->radioButton->SetId(3);
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}
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// OFFSET: 0x00A06150
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// FUNCTION: fn_14992
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void CUISlot::Slot16() {
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this->itemIcon->hitEnabled = 0;
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this->description->scrollBar->SetHidden(1);
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}
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}
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// OFFSET: 0x00A06190
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// FUNCTION: fn_14994
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void CUIEnchantUI::Slot25(int x, int y) {
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if (this->titleBar->IsPointInside(x, y)) {
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CUIFrameWnd::Slot25(x, y);
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}
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}
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namespace EnchantUI {
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// OFFSET: 0x00A061C0
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// FUNCTION: fn_14995
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void CUIEnchantItem::Slot28(int x, int y) {
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this->itemIcon->Slot28(x - this->itemIcon->geometry.x, y - this->itemIcon->geometry.y);
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}
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// OFFSET: 0x00A061F0
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// FUNCTION: fn_14996
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void CUITargetItem::Slot28(int x, int y) {
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this->itemIcon->Slot28(x - this->itemIcon->geometry.x, y - this->itemIcon->geometry.y);
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}
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// OFFSET: 0x00A06220
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// FUNCTION: fn_14997
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void CUIEnchantItem::Slot32(int x, int y) {
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this->itemIcon->Slot32(x - this->itemIcon->geometry.x, y - this->itemIcon->geometry.y);
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}
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// OFFSET: 0x00A06250
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// FUNCTION: fn_14998
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void CUISlot::Slot32(int x, int y) {
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if (this->itemIcon->IsPointInside(x, y)) {
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this->itemIcon->Slot32(x - this->itemIcon->geometry.x, y - this->itemIcon->geometry.y);
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}
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}
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// OFFSET: 0x00A06290
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// FUNCTION: fn_14999
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void CUITargetItem::Slot32(int x, int y) {
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this->itemIcon->Slot32(x - this->itemIcon->geometry.x, y - this->itemIcon->geometry.y);
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}
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// OFFSET: 0x00A06A50
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// FUNCTION: fn_15005
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void CUITargetItem::SetSelected(bool selected) {
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if (selected) {
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if (this->selected != 1) {
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this->itemIcon->Move(this->itemIcon->geometry.x + 1, this->itemIcon->geometry.y + 1);
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this->unknown_00EC->Move(this->unknown_00EC->geometry.x + 1, this->unknown_00EC->geometry.y + 1);
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this->unknown_00F0->Move(this->unknown_00F0->geometry.x + 1, this->unknown_00F0->geometry.y + 1);
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}
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} else if (this->selected == 1) {
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this->itemIcon->Move(this->itemIcon->geometry.x - 1, this->itemIcon->geometry.y - 1);
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this->unknown_00EC->Move(this->unknown_00EC->geometry.x - 1, this->unknown_00EC->geometry.y - 1);
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this->unknown_00F0->Move(this->unknown_00F0->geometry.x - 1, this->unknown_00F0->geometry.y - 1);
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}
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CUIListItem::SetSelected(selected);
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}
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}
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