43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#ifndef RAGNAROK_SOURCE_CONTENTS_WORLDMODELLOADING_H
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#define RAGNAROK_SOURCE_CONTENTS_WORLDMODELLOADING_H
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#include <vector>
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#include <windows.h>
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class C3dActor;
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class ResourceMgr;
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class BinkMovies;
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struct WorldModelRecord;
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struct ModelLightingContext;
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struct WorldSpatialTree;
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struct TerrainHeight;
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struct DeferredWorldModel {
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float distance;
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const WorldModelRecord* placement;
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};
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// Borrowed CWorld model vector/published/pending fields and the original shared
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// deferred list/thread handle. Import reserves space for all placements before
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// launching; placements, dependencies and vector storage must survive Finish.
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struct WorldModelLoading {
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ResourceMgr& resources;
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BinkMovies& movies;
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ModelLightingContext& lighting;
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std::vector<C3dActor*>& models;
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int& published;
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int& pending;
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std::vector<DeferredWorldModel>& deferred;
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HANDLE& thread;
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void Schedule(const WorldModelRecord& placement, const TerrainHeight& terrain, int column, int row, float* center);
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void Start();
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void Run();
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void Publish(WorldSpatialTree& root);
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void Finish();
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private:
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static DWORD WINAPI ThreadEntry(void* context);
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};
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#endif
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