39 lines
852 B
C++
39 lines
852 B
C++
#include "Render/DeviceOwnerDX9.h"
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#include "Render/RendererBackBuffer.h"
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// OFFSET: 0x00567E80
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// FUNCTION: fn_02232
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bool RendererBackBuffer::Lock(const DeviceOwnerDX9& owner) {
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D3DLOCKED_RECT locked;
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if (FAILED(owner.backBuffer->LockRect(&locked, nullptr, 0))) {
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return false;
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}
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this->pixels = locked.pBits;
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this->pitch = locked.Pitch;
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switch (owner.backBufferDescription.Format) {
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case D3DFMT_A8R8G8B8:
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case D3DFMT_X8R8G8B8:
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this->bitsPerPixel = 32;
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break;
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case D3DFMT_R5G6B5:
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case D3DFMT_X1R5G5B5:
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case D3DFMT_A1R5G5B5:
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case D3DFMT_A4R4G4B4:
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this->bitsPerPixel = 16;
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break;
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default:
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this->bitsPerPixel = 0;
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break;
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}
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return true;
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}
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// OFFSET: 0x00568ED0
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// FUNCTION: fn_02243
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HRESULT RendererBackBuffer::Unlock(const DeviceOwnerDX9& owner) {
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return owner.backBuffer->UnlockRect();
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}
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