484 lines
15 KiB
C++
484 lines
15 KiB
C++
#include "Render/D3DX9Runtime.h"
|
|
#include "Render/RenderPrimitivePool.h"
|
|
#include "Render/RenderQueues.h"
|
|
#include "Render/SpritePixels.h"
|
|
#include "Render/TextureDX9.h"
|
|
|
|
#include <algorithm>
|
|
#include <cstring>
|
|
|
|
namespace {
|
|
std::uint16_t Convert16(std::uint32_t color, D3DFORMAT format) {
|
|
switch (format) {
|
|
case D3DFMT_R5G6B5:
|
|
return ((color & 255) >> 3) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800);
|
|
case D3DFMT_A1R5G5B5:
|
|
return ((color >> 16) & 0x8000) | ((color & 255) >> 3) | ((color >> 6) & 0x3E0) | ((color >> 9) & 0x7C00);
|
|
case D3DFMT_A4R4G4B4:
|
|
return ((color & 255) >> 4) | ((color >> 8) & 0xF0) | ((color >> 12) & 0xF00) | ((color >> 16) & 0xF000);
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
UINT RoundUpPowerOfTwo(UINT value) {
|
|
--value;
|
|
value |= value >> 1;
|
|
value |= value >> 2;
|
|
value |= value >> 4;
|
|
value |= value >> 8;
|
|
value |= value >> 16;
|
|
return value + 1 + (value == 0xFFFFFFFFu);
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572500
|
|
CTextureDX9::CTextureDX9(TextureDX9Context& context)
|
|
: m_context(&context), m_renderTargetUsage(false), m_dynamic(false), m_allowDynamic(false), m_renderTarget(false),
|
|
m_texture(nullptr), m_surface(nullptr), m_description{} {
|
|
this->m_textureWidth = this->m_textureHeight = this->m_width = this->m_height = 1;
|
|
this->m_format = 0;
|
|
}
|
|
|
|
// OFFSET: 0x005725C0
|
|
// FUNCTION: fn_02475
|
|
CTextureDX9::CTextureDX9(TextureDX9Context& context, int width, int height, int format, bool dynamic, bool renderTarget)
|
|
: CTextureDX9(context) {
|
|
this->m_allowDynamic = dynamic;
|
|
this->m_renderTarget = renderTarget;
|
|
this->Create(width, height, format);
|
|
this->SetImageSize(width, height);
|
|
}
|
|
|
|
// OFFSET: 0x00572650
|
|
// FUNCTION: fn_02476
|
|
CTextureDX9::CTextureDX9(TextureDX9Context& context, IDirect3DTexture9* texture) : CTextureDX9(context) {
|
|
this->m_texture = texture;
|
|
if (
|
|
SUCCEEDED(texture->GetSurfaceLevel(0, &this->m_surface)) &&
|
|
SUCCEEDED(this->m_surface->GetDesc(&this->m_description))
|
|
) {
|
|
this->m_renderTargetUsage = (this->m_description.Usage & D3DUSAGE_RENDERTARGET) != 0;
|
|
this->m_dynamic = (this->m_description.Usage & D3DUSAGE_DYNAMIC) != 0;
|
|
this->m_textureWidth = this->m_description.Width;
|
|
this->m_textureHeight = this->m_description.Height;
|
|
switch (this->m_description.Format) {
|
|
case D3DFMT_A8R8G8B8:
|
|
this->m_format = 4;
|
|
break;
|
|
case D3DFMT_R5G6B5:
|
|
this->m_format = 2;
|
|
break;
|
|
case D3DFMT_X1R5G5B5:
|
|
this->m_format = 3;
|
|
break;
|
|
case D3DFMT_A1R5G5B5:
|
|
this->m_format = 0;
|
|
break;
|
|
case D3DFMT_A4R4G4B4:
|
|
this->m_format = 1;
|
|
break;
|
|
default:
|
|
this->m_format = -1;
|
|
break;
|
|
}
|
|
// Original sets both logical dimensions to the physical WIDTH.
|
|
this->m_width = this->m_height = this->m_description.Width;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005728A0
|
|
// FUNCTION: fn_02477
|
|
CTextureDX9::~CTextureDX9() {
|
|
if (this->m_surface) {
|
|
this->m_surface->Release();
|
|
this->m_surface = nullptr;
|
|
}
|
|
if (this->m_texture) {
|
|
this->m_texture->Release();
|
|
this->m_texture = nullptr;
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572AC0
|
|
// FUNCTION: fn_02480
|
|
bool CTextureDX9::Create(int width, int height, int format) {
|
|
|
|
if (this->m_surface) {
|
|
this->m_surface->Release();
|
|
this->m_surface = nullptr;
|
|
}
|
|
|
|
if (this->m_texture) {
|
|
this->m_texture->Release();
|
|
this->m_texture = nullptr;
|
|
}
|
|
|
|
D3DFORMAT nativeFormat = D3DFMT_UNKNOWN;
|
|
switch (format) {
|
|
case 0:
|
|
nativeFormat = D3DFMT_A1R5G5B5;
|
|
break;
|
|
case 1:
|
|
nativeFormat = D3DFMT_A4R4G4B4;
|
|
break;
|
|
case 2:
|
|
nativeFormat = D3DFMT_R5G6B5;
|
|
break;
|
|
case 3:
|
|
nativeFormat = D3DFMT_X1R5G5B5;
|
|
break;
|
|
case 4:
|
|
nativeFormat = D3DFMT_A8R8G8B8;
|
|
break;
|
|
}
|
|
|
|
UINT w = std::min<UINT>(RoundUpPowerOfTwo(width), this->m_context->caps.MaxTextureWidth);
|
|
UINT h = std::min<UINT>(RoundUpPowerOfTwo(height), this->m_context->caps.MaxTextureHeight);
|
|
UINT ratio = this->m_context->caps.MaxTextureAspectRatio;
|
|
if (ratio) {
|
|
if (w / h > ratio) {
|
|
h = w / ratio;
|
|
}
|
|
if (h / w > ratio) {
|
|
w = h / ratio;
|
|
}
|
|
}
|
|
|
|
this->m_textureWidth = w;
|
|
this->m_textureHeight = h;
|
|
this->m_format = format;
|
|
DWORD usage = this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP;
|
|
D3DPOOL pool = D3DPOOL_MANAGED;
|
|
this->m_dynamic = false;
|
|
if (this->m_allowDynamic && this->m_context->dynamicTextures) {
|
|
this->m_dynamic = this->m_context->direct3D && (this->m_context->caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) &&
|
|
this->m_context->direct3D->CheckDeviceFormat(
|
|
this->m_context->adapter, D3DDEVTYPE_HAL, this->m_context->displayFormat, D3DUSAGE_DYNAMIC,
|
|
D3DRTYPE_TEXTURE, nativeFormat
|
|
) == D3D_OK;
|
|
pool = D3DPOOL_DEFAULT;
|
|
if (this->m_dynamic) {
|
|
usage = D3DUSAGE_DYNAMIC | (this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP);
|
|
}
|
|
}
|
|
if (
|
|
FAILED(this->m_context->device->CreateTexture(w, h, 1, usage, nativeFormat, pool, &this->m_texture, nullptr)) ||
|
|
FAILED(this->m_texture->GetSurfaceLevel(0, &this->m_surface)) ||
|
|
FAILED(this->m_surface->GetDesc(&this->m_description))
|
|
) {
|
|
return false;
|
|
}
|
|
if (!this->m_renderTarget) {
|
|
for (UINT level = 0; level < this->m_texture->GetLevelCount(); ++level) {
|
|
IDirect3DSurface9* surface = nullptr;
|
|
if (FAILED(this->m_texture->GetSurfaceLevel(level, &surface))) {
|
|
break;
|
|
}
|
|
this->ClearSurface(surface, 0);
|
|
surface->Release();
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00572D30
|
|
// FUNCTION: fn_02481
|
|
bool CTextureDX9::Resize(int width, int height) {
|
|
return this->Create(width, height, this->m_format);
|
|
}
|
|
|
|
// OFFSET: 0x00573050
|
|
// FUNCTION: fn_02485
|
|
SurfaceLock CTextureDX9::Lock() {
|
|
SurfaceLock output{};
|
|
D3DLOCKED_RECT locked;
|
|
if (this->m_surface && SUCCEEDED(this->m_surface->LockRect(&locked, nullptr, 0))) {
|
|
output = {true, locked.pBits, locked.Pitch, this->m_description.Width, this->m_description.Height, 0};
|
|
if (this->m_description.Format == D3DFMT_A8R8G8B8 || this->m_description.Format == D3DFMT_X8R8G8B8) {
|
|
output.bitsPerPixel = 32;
|
|
} else if (this->m_description.Format >= D3DFMT_R5G6B5 && this->m_description.Format <= D3DFMT_A4R4G4B4) {
|
|
output.bitsPerPixel = 16;
|
|
}
|
|
}
|
|
return output;
|
|
}
|
|
|
|
// OFFSET: 0x00572D50
|
|
// FUNCTION: fn_02482
|
|
// OFFSET: 0x005737A0
|
|
// FUNCTION: fn_02492
|
|
void CTextureDX9::Filter() {
|
|
if (!this->m_dynamic && !this->m_renderTarget && this->m_texture && this->m_texture->GetLevelCount() > 1) {
|
|
this->m_context->d3dx->filterTexture(this->m_texture, nullptr, UINT(-1), DWORD(-1));
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005731E0
|
|
// FUNCTION: fn_02489
|
|
void CTextureDX9::Unlock() {
|
|
if (this->m_surface && SUCCEEDED(this->m_surface->UnlockRect())) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572D90
|
|
// FUNCTION: fn_02483
|
|
bool CTextureDX9::GetDC(HDC* output) {
|
|
return this->m_surface && SUCCEEDED(this->m_surface->GetDC(output));
|
|
}
|
|
|
|
// OFFSET: 0x00573110
|
|
// FUNCTION: fn_02486
|
|
void CTextureDX9::ReleaseDC(HDC dc) {
|
|
if (this->m_surface) {
|
|
this->m_surface->ReleaseDC(dc);
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005737A0
|
|
// FUNCTION: fn_02492
|
|
void CTextureDX9::Update(int) {
|
|
this->Filter();
|
|
}
|
|
|
|
// OFFSET: 0x00572940
|
|
// FUNCTION: fn_02478
|
|
void CTextureDX9::Fill(const RECT* rectangle, std::uint32_t color) {
|
|
if (this->m_surface) {
|
|
const RECT pixel{0, 0, 1, 1};
|
|
if (
|
|
SUCCEEDED(this->m_context->d3dx->loadSurfaceFromMemory(
|
|
this->m_surface, nullptr, rectangle, &color, D3DFMT_A8R8G8B8, 4, nullptr, &pixel, 2, 0
|
|
))
|
|
) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x00572DC0
|
|
// FUNCTION: fn_02484
|
|
void CTextureDX9::ClearSurface(IDirect3DSurface9* surface, std::uint32_t color) {
|
|
D3DSURFACE_DESC description;
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(surface->GetDesc(&description)) || FAILED(surface->LockRect(&locked, nullptr, 0))) {
|
|
return;
|
|
}
|
|
for (UINT y = 0; y < description.Height; ++y) {
|
|
auto* row = static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch;
|
|
if (this->m_description.Format == D3DFMT_A8R8G8B8) {
|
|
std::fill_n(reinterpret_cast<std::uint32_t*>(row), description.Width, color);
|
|
} else if (
|
|
this->m_description.Format == D3DFMT_R5G6B5 || this->m_description.Format == D3DFMT_A1R5G5B5 ||
|
|
this->m_description.Format == D3DFMT_A4R4G4B4
|
|
) {
|
|
std::fill_n(
|
|
reinterpret_cast<std::uint16_t*>(row), description.Width, Convert16(color, this->m_description.Format)
|
|
);
|
|
}
|
|
}
|
|
surface->UnlockRect();
|
|
}
|
|
|
|
// OFFSET: 0x00573240
|
|
// FUNCTION: fn_02490
|
|
bool CTextureDX9::UploadSurface(
|
|
IDirect3DSurface9* surface,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
const std::uint32_t* pixels,
|
|
bool blackTransparent,
|
|
int sourceWidth
|
|
) {
|
|
D3DSURFACE_DESC description;
|
|
if (FAILED(surface->GetDesc(&description))) {
|
|
return false;
|
|
}
|
|
const int stride = sourceWidth ? sourceWidth : width;
|
|
int stepX = 1, stepY = 1;
|
|
int extentX = static_cast<std::int32_t>(static_cast<std::uint32_t>(x) + width);
|
|
int extentY = static_cast<std::int32_t>(static_cast<std::uint32_t>(y) + height);
|
|
if (static_cast<UINT>(extentX) > this->m_width) {
|
|
do {
|
|
++stepX;
|
|
extentX /= stepX;
|
|
} while (static_cast<UINT>(extentX) > this->m_width);
|
|
}
|
|
if (static_cast<UINT>(extentY) > this->m_height) {
|
|
do {
|
|
++stepY;
|
|
extentY /= stepY;
|
|
} while (static_cast<UINT>(extentY) > this->m_height);
|
|
}
|
|
const int w = width / stepX, h = height / stepY;
|
|
if (!w || !h) {
|
|
return false;
|
|
}
|
|
const RECT rectangle{x / stepX, y / stepY, x / stepX + w, y / stepY + h};
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(surface->LockRect(&locked, &rectangle, 0))) {
|
|
return false;
|
|
}
|
|
for (int row = 0; row < h; ++row) {
|
|
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
|
|
for (int column = 0; column < w; ++column) {
|
|
const std::uint32_t color = pixels[row * stepY * stride + column * stepX];
|
|
if (description.Format == D3DFMT_A8R8G8B8) {
|
|
reinterpret_cast<std::uint32_t*>(output)[column] = color;
|
|
} else if (description.Format == D3DFMT_R5G6B5) {
|
|
reinterpret_cast<std::uint16_t*>(output)[column] = Convert16(color, description.Format);
|
|
} else if (description.Format == D3DFMT_A1R5G5B5 || description.Format == D3DFMT_A4R4G4B4) {
|
|
std::uint16_t converted = Convert16(color, description.Format);
|
|
const std::uint16_t rgb = description.Format == D3DFMT_A1R5G5B5 ? converted & 0x7FFF : converted & 0x0FFF;
|
|
if (rgb == (description.Format == D3DFMT_A1R5G5B5 ? 0x7C1F : 0xF0F) || (blackTransparent && !rgb)) {
|
|
converted = 0;
|
|
}
|
|
reinterpret_cast<std::uint16_t*>(output)[column] = converted;
|
|
}
|
|
}
|
|
}
|
|
return SUCCEEDED(surface->UnlockRect());
|
|
}
|
|
|
|
// OFFSET: 0x00573600
|
|
// FUNCTION: fn_02491
|
|
void CTextureDX9::Upload(
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height,
|
|
const std::uint32_t* pixels,
|
|
int option,
|
|
int sourceWidth
|
|
) {
|
|
this->SetImageSize(width, height);
|
|
this->unknown_0008 = (this->unknown_0008 & 255) | (static_cast<unsigned char>(option) << 8);
|
|
if (!pixels) {
|
|
return;
|
|
}
|
|
IDirect3DTexture9* temporary = nullptr;
|
|
IDirect3DSurface9* surface = nullptr;
|
|
if (!this->m_renderTarget) {
|
|
surface = this->m_surface;
|
|
if (surface) {
|
|
surface->AddRef();
|
|
}
|
|
} else if (
|
|
SUCCEEDED(this->m_context->device->CreateTexture(
|
|
this->m_textureWidth, this->m_textureHeight, !this->m_context->dynamicTextures, 0, this->m_description.Format,
|
|
D3DPOOL_SYSTEMMEM, &temporary, nullptr
|
|
)) &&
|
|
SUCCEEDED(temporary->GetSurfaceLevel(0, &surface))
|
|
) {
|
|
this->ClearSurface(surface, 0);
|
|
}
|
|
if (surface) {
|
|
this->UploadSurface(surface, x, y, width, height, pixels, option != 0, sourceWidth);
|
|
if (this->m_renderTarget && temporary) {
|
|
if (temporary->GetLevelCount() > 1) {
|
|
this->m_context->d3dx->filterTexture(temporary, nullptr, UINT(-1), DWORD(-1));
|
|
}
|
|
this->m_context->device->UpdateTexture(temporary, this->m_texture);
|
|
} else {
|
|
this->Filter();
|
|
}
|
|
}
|
|
if (surface) {
|
|
surface->Release();
|
|
}
|
|
if (temporary) {
|
|
temporary->Release();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005737E0
|
|
// FUNCTION: fn_02493
|
|
void CTextureDX9::UploadSprite(int x, int y, int width, int height, const void* rawImage, int palette) {
|
|
if (!this->m_surface) {
|
|
return;
|
|
}
|
|
RECT rectangle{x, y, x + width, y + height};
|
|
D3DLOCKED_RECT locked;
|
|
if (FAILED(this->m_surface->LockRect(&locked, &rectangle, 0))) {
|
|
return;
|
|
}
|
|
if (this->m_description.Format == D3DFMT_A1R5G5B5 || this->m_description.Format == D3DFMT_A8R8G8B8) {
|
|
const int bytes = this->m_description.Format == D3DFMT_A1R5G5B5 ? 2 : 4;
|
|
for (int row = 0; row < height; ++row) {
|
|
std::memset(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch, 0, width * bytes);
|
|
}
|
|
}
|
|
const auto& image = *static_cast<const SpriteRleImage*>(rawImage);
|
|
const auto* colors =
|
|
reinterpret_cast<const std::uint32_t*>(static_cast<std::uintptr_t>(static_cast<std::uint32_t>(palette)));
|
|
const std::uint8_t* input = image.runs;
|
|
int remaining = 0;
|
|
for (int row = 0; row < image.height; ++row) {
|
|
auto* output = reinterpret_cast<std::uint16_t*>(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch);
|
|
for (int column = 0; column < image.width; ++column) {
|
|
if (remaining) {
|
|
--remaining;
|
|
output[column] = 0;
|
|
} else {
|
|
const unsigned value = *input++;
|
|
if (value) {
|
|
output[column] = colors[value];
|
|
} else {
|
|
output[column] = 0;
|
|
remaining = *input++ - 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (SUCCEEDED(this->m_surface->UnlockRect())) {
|
|
this->Filter();
|
|
}
|
|
}
|
|
|
|
// OFFSET: 0x005729E0
|
|
// FUNCTION: fn_02479
|
|
bool CTextureDX9::CopyTexture(
|
|
CTexture* source,
|
|
int sourceX,
|
|
int sourceY,
|
|
int sourceWidth,
|
|
int sourceHeight,
|
|
int x,
|
|
int y,
|
|
int width,
|
|
int height
|
|
) {
|
|
RECT src{sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight};
|
|
RECT dst{x, y, x + width, y + height};
|
|
if (
|
|
FAILED(this->m_context->d3dx->loadSurfaceFromSurface(
|
|
this->m_surface, nullptr, &dst, static_cast<CTextureDX9*>(source)->m_surface, nullptr, &src, 3, 0
|
|
))
|
|
) {
|
|
return false;
|
|
}
|
|
this->Filter();
|
|
return true;
|
|
}
|
|
|
|
// OFFSET: 0x00544410
|
|
// FUNCTION: fn_01817
|
|
void CTextureDX9::Draw(int x, int y, int width, int height, std::uint32_t color) {
|
|
this->DrawTo(
|
|
*this->m_context->primitives, *this->m_context->queues, x, y, width, height, color, this->m_context->depthAlpha,
|
|
this->m_context->depthStart, this->m_context->depthEnd
|
|
);
|
|
}
|
|
|
|
// OFFSET: 0x00544610
|
|
// FUNCTION: fn_01818
|
|
void CTextureDX9::Stretch(int x, int y, int width, int height) {
|
|
this->StretchTo(
|
|
*this->m_context->primitives, *this->m_context->queues, x, y, width, height, this->m_context->depthAlpha,
|
|
this->m_context->depthStart, this->m_context->depthEnd
|
|
);
|
|
}
|