rodecomp/Source/Render/TextureDX9.cpp
2026-10-24 00:35:19 +00:00

484 lines
15 KiB
C++

#include "Render/D3DX9Runtime.h"
#include "Render/RenderPrimitivePool.h"
#include "Render/RenderQueues.h"
#include "Render/SpritePixels.h"
#include "Render/TextureDX9.h"
#include <algorithm>
#include <cstring>
namespace {
std::uint16_t Convert16(std::uint32_t color, D3DFORMAT format) {
switch (format) {
case D3DFMT_R5G6B5:
return ((color & 255) >> 3) | ((color >> 5) & 0x7E0) | ((color >> 8) & 0xF800);
case D3DFMT_A1R5G5B5:
return ((color >> 16) & 0x8000) | ((color & 255) >> 3) | ((color >> 6) & 0x3E0) | ((color >> 9) & 0x7C00);
case D3DFMT_A4R4G4B4:
return ((color & 255) >> 4) | ((color >> 8) & 0xF0) | ((color >> 12) & 0xF00) | ((color >> 16) & 0xF000);
default:
return 0;
}
}
UINT RoundUpPowerOfTwo(UINT value) {
--value;
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
return value + 1 + (value == 0xFFFFFFFFu);
}
}
// OFFSET: 0x00572500
CTextureDX9::CTextureDX9(TextureDX9Context& context)
: m_context(&context), m_renderTargetUsage(false), m_dynamic(false), m_allowDynamic(false), m_renderTarget(false),
m_texture(nullptr), m_surface(nullptr), m_description{} {
this->m_textureWidth = this->m_textureHeight = this->m_width = this->m_height = 1;
this->m_format = 0;
}
// OFFSET: 0x005725C0
// FUNCTION: fn_02475
CTextureDX9::CTextureDX9(TextureDX9Context& context, int width, int height, int format, bool dynamic, bool renderTarget)
: CTextureDX9(context) {
this->m_allowDynamic = dynamic;
this->m_renderTarget = renderTarget;
this->Create(width, height, format);
this->SetImageSize(width, height);
}
// OFFSET: 0x00572650
// FUNCTION: fn_02476
CTextureDX9::CTextureDX9(TextureDX9Context& context, IDirect3DTexture9* texture) : CTextureDX9(context) {
this->m_texture = texture;
if (
SUCCEEDED(texture->GetSurfaceLevel(0, &this->m_surface)) &&
SUCCEEDED(this->m_surface->GetDesc(&this->m_description))
) {
this->m_renderTargetUsage = (this->m_description.Usage & D3DUSAGE_RENDERTARGET) != 0;
this->m_dynamic = (this->m_description.Usage & D3DUSAGE_DYNAMIC) != 0;
this->m_textureWidth = this->m_description.Width;
this->m_textureHeight = this->m_description.Height;
switch (this->m_description.Format) {
case D3DFMT_A8R8G8B8:
this->m_format = 4;
break;
case D3DFMT_R5G6B5:
this->m_format = 2;
break;
case D3DFMT_X1R5G5B5:
this->m_format = 3;
break;
case D3DFMT_A1R5G5B5:
this->m_format = 0;
break;
case D3DFMT_A4R4G4B4:
this->m_format = 1;
break;
default:
this->m_format = -1;
break;
}
// Original sets both logical dimensions to the physical WIDTH.
this->m_width = this->m_height = this->m_description.Width;
}
}
// OFFSET: 0x005728A0
// FUNCTION: fn_02477
CTextureDX9::~CTextureDX9() {
if (this->m_surface) {
this->m_surface->Release();
this->m_surface = nullptr;
}
if (this->m_texture) {
this->m_texture->Release();
this->m_texture = nullptr;
}
}
// OFFSET: 0x00572AC0
// FUNCTION: fn_02480
bool CTextureDX9::Create(int width, int height, int format) {
if (this->m_surface) {
this->m_surface->Release();
this->m_surface = nullptr;
}
if (this->m_texture) {
this->m_texture->Release();
this->m_texture = nullptr;
}
D3DFORMAT nativeFormat = D3DFMT_UNKNOWN;
switch (format) {
case 0:
nativeFormat = D3DFMT_A1R5G5B5;
break;
case 1:
nativeFormat = D3DFMT_A4R4G4B4;
break;
case 2:
nativeFormat = D3DFMT_R5G6B5;
break;
case 3:
nativeFormat = D3DFMT_X1R5G5B5;
break;
case 4:
nativeFormat = D3DFMT_A8R8G8B8;
break;
}
UINT w = std::min<UINT>(RoundUpPowerOfTwo(width), this->m_context->caps.MaxTextureWidth);
UINT h = std::min<UINT>(RoundUpPowerOfTwo(height), this->m_context->caps.MaxTextureHeight);
UINT ratio = this->m_context->caps.MaxTextureAspectRatio;
if (ratio) {
if (w / h > ratio) {
h = w / ratio;
}
if (h / w > ratio) {
w = h / ratio;
}
}
this->m_textureWidth = w;
this->m_textureHeight = h;
this->m_format = format;
DWORD usage = this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP;
D3DPOOL pool = D3DPOOL_MANAGED;
this->m_dynamic = false;
if (this->m_allowDynamic && this->m_context->dynamicTextures) {
this->m_dynamic = this->m_context->direct3D && (this->m_context->caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) &&
this->m_context->direct3D->CheckDeviceFormat(
this->m_context->adapter, D3DDEVTYPE_HAL, this->m_context->displayFormat, D3DUSAGE_DYNAMIC,
D3DRTYPE_TEXTURE, nativeFormat
) == D3D_OK;
pool = D3DPOOL_DEFAULT;
if (this->m_dynamic) {
usage = D3DUSAGE_DYNAMIC | (this->m_renderTarget ? 0 : D3DUSAGE_AUTOGENMIPMAP);
}
}
if (
FAILED(this->m_context->device->CreateTexture(w, h, 1, usage, nativeFormat, pool, &this->m_texture, nullptr)) ||
FAILED(this->m_texture->GetSurfaceLevel(0, &this->m_surface)) ||
FAILED(this->m_surface->GetDesc(&this->m_description))
) {
return false;
}
if (!this->m_renderTarget) {
for (UINT level = 0; level < this->m_texture->GetLevelCount(); ++level) {
IDirect3DSurface9* surface = nullptr;
if (FAILED(this->m_texture->GetSurfaceLevel(level, &surface))) {
break;
}
this->ClearSurface(surface, 0);
surface->Release();
}
}
return true;
}
// OFFSET: 0x00572D30
// FUNCTION: fn_02481
bool CTextureDX9::Resize(int width, int height) {
return this->Create(width, height, this->m_format);
}
// OFFSET: 0x00573050
// FUNCTION: fn_02485
SurfaceLock CTextureDX9::Lock() {
SurfaceLock output{};
D3DLOCKED_RECT locked;
if (this->m_surface && SUCCEEDED(this->m_surface->LockRect(&locked, nullptr, 0))) {
output = {true, locked.pBits, locked.Pitch, this->m_description.Width, this->m_description.Height, 0};
if (this->m_description.Format == D3DFMT_A8R8G8B8 || this->m_description.Format == D3DFMT_X8R8G8B8) {
output.bitsPerPixel = 32;
} else if (this->m_description.Format >= D3DFMT_R5G6B5 && this->m_description.Format <= D3DFMT_A4R4G4B4) {
output.bitsPerPixel = 16;
}
}
return output;
}
// OFFSET: 0x00572D50
// FUNCTION: fn_02482
// OFFSET: 0x005737A0
// FUNCTION: fn_02492
void CTextureDX9::Filter() {
if (!this->m_dynamic && !this->m_renderTarget && this->m_texture && this->m_texture->GetLevelCount() > 1) {
this->m_context->d3dx->filterTexture(this->m_texture, nullptr, UINT(-1), DWORD(-1));
}
}
// OFFSET: 0x005731E0
// FUNCTION: fn_02489
void CTextureDX9::Unlock() {
if (this->m_surface && SUCCEEDED(this->m_surface->UnlockRect())) {
this->Filter();
}
}
// OFFSET: 0x00572D90
// FUNCTION: fn_02483
bool CTextureDX9::GetDC(HDC* output) {
return this->m_surface && SUCCEEDED(this->m_surface->GetDC(output));
}
// OFFSET: 0x00573110
// FUNCTION: fn_02486
void CTextureDX9::ReleaseDC(HDC dc) {
if (this->m_surface) {
this->m_surface->ReleaseDC(dc);
this->Filter();
}
}
// OFFSET: 0x005737A0
// FUNCTION: fn_02492
void CTextureDX9::Update(int) {
this->Filter();
}
// OFFSET: 0x00572940
// FUNCTION: fn_02478
void CTextureDX9::Fill(const RECT* rectangle, std::uint32_t color) {
if (this->m_surface) {
const RECT pixel{0, 0, 1, 1};
if (
SUCCEEDED(this->m_context->d3dx->loadSurfaceFromMemory(
this->m_surface, nullptr, rectangle, &color, D3DFMT_A8R8G8B8, 4, nullptr, &pixel, 2, 0
))
) {
this->Filter();
}
}
}
// OFFSET: 0x00572DC0
// FUNCTION: fn_02484
void CTextureDX9::ClearSurface(IDirect3DSurface9* surface, std::uint32_t color) {
D3DSURFACE_DESC description;
D3DLOCKED_RECT locked;
if (FAILED(surface->GetDesc(&description)) || FAILED(surface->LockRect(&locked, nullptr, 0))) {
return;
}
for (UINT y = 0; y < description.Height; ++y) {
auto* row = static_cast<unsigned char*>(locked.pBits) + y * locked.Pitch;
if (this->m_description.Format == D3DFMT_A8R8G8B8) {
std::fill_n(reinterpret_cast<std::uint32_t*>(row), description.Width, color);
} else if (
this->m_description.Format == D3DFMT_R5G6B5 || this->m_description.Format == D3DFMT_A1R5G5B5 ||
this->m_description.Format == D3DFMT_A4R4G4B4
) {
std::fill_n(
reinterpret_cast<std::uint16_t*>(row), description.Width, Convert16(color, this->m_description.Format)
);
}
}
surface->UnlockRect();
}
// OFFSET: 0x00573240
// FUNCTION: fn_02490
bool CTextureDX9::UploadSurface(
IDirect3DSurface9* surface,
int x,
int y,
int width,
int height,
const std::uint32_t* pixels,
bool blackTransparent,
int sourceWidth
) {
D3DSURFACE_DESC description;
if (FAILED(surface->GetDesc(&description))) {
return false;
}
const int stride = sourceWidth ? sourceWidth : width;
int stepX = 1, stepY = 1;
int extentX = static_cast<std::int32_t>(static_cast<std::uint32_t>(x) + width);
int extentY = static_cast<std::int32_t>(static_cast<std::uint32_t>(y) + height);
if (static_cast<UINT>(extentX) > this->m_width) {
do {
++stepX;
extentX /= stepX;
} while (static_cast<UINT>(extentX) > this->m_width);
}
if (static_cast<UINT>(extentY) > this->m_height) {
do {
++stepY;
extentY /= stepY;
} while (static_cast<UINT>(extentY) > this->m_height);
}
const int w = width / stepX, h = height / stepY;
if (!w || !h) {
return false;
}
const RECT rectangle{x / stepX, y / stepY, x / stepX + w, y / stepY + h};
D3DLOCKED_RECT locked;
if (FAILED(surface->LockRect(&locked, &rectangle, 0))) {
return false;
}
for (int row = 0; row < h; ++row) {
auto* output = static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch;
for (int column = 0; column < w; ++column) {
const std::uint32_t color = pixels[row * stepY * stride + column * stepX];
if (description.Format == D3DFMT_A8R8G8B8) {
reinterpret_cast<std::uint32_t*>(output)[column] = color;
} else if (description.Format == D3DFMT_R5G6B5) {
reinterpret_cast<std::uint16_t*>(output)[column] = Convert16(color, description.Format);
} else if (description.Format == D3DFMT_A1R5G5B5 || description.Format == D3DFMT_A4R4G4B4) {
std::uint16_t converted = Convert16(color, description.Format);
const std::uint16_t rgb = description.Format == D3DFMT_A1R5G5B5 ? converted & 0x7FFF : converted & 0x0FFF;
if (rgb == (description.Format == D3DFMT_A1R5G5B5 ? 0x7C1F : 0xF0F) || (blackTransparent && !rgb)) {
converted = 0;
}
reinterpret_cast<std::uint16_t*>(output)[column] = converted;
}
}
}
return SUCCEEDED(surface->UnlockRect());
}
// OFFSET: 0x00573600
// FUNCTION: fn_02491
void CTextureDX9::Upload(
int x,
int y,
int width,
int height,
const std::uint32_t* pixels,
int option,
int sourceWidth
) {
this->SetImageSize(width, height);
this->unknown_0008 = (this->unknown_0008 & 255) | (static_cast<unsigned char>(option) << 8);
if (!pixels) {
return;
}
IDirect3DTexture9* temporary = nullptr;
IDirect3DSurface9* surface = nullptr;
if (!this->m_renderTarget) {
surface = this->m_surface;
if (surface) {
surface->AddRef();
}
} else if (
SUCCEEDED(this->m_context->device->CreateTexture(
this->m_textureWidth, this->m_textureHeight, !this->m_context->dynamicTextures, 0, this->m_description.Format,
D3DPOOL_SYSTEMMEM, &temporary, nullptr
)) &&
SUCCEEDED(temporary->GetSurfaceLevel(0, &surface))
) {
this->ClearSurface(surface, 0);
}
if (surface) {
this->UploadSurface(surface, x, y, width, height, pixels, option != 0, sourceWidth);
if (this->m_renderTarget && temporary) {
if (temporary->GetLevelCount() > 1) {
this->m_context->d3dx->filterTexture(temporary, nullptr, UINT(-1), DWORD(-1));
}
this->m_context->device->UpdateTexture(temporary, this->m_texture);
} else {
this->Filter();
}
}
if (surface) {
surface->Release();
}
if (temporary) {
temporary->Release();
}
}
// OFFSET: 0x005737E0
// FUNCTION: fn_02493
void CTextureDX9::UploadSprite(int x, int y, int width, int height, const void* rawImage, int palette) {
if (!this->m_surface) {
return;
}
RECT rectangle{x, y, x + width, y + height};
D3DLOCKED_RECT locked;
if (FAILED(this->m_surface->LockRect(&locked, &rectangle, 0))) {
return;
}
if (this->m_description.Format == D3DFMT_A1R5G5B5 || this->m_description.Format == D3DFMT_A8R8G8B8) {
const int bytes = this->m_description.Format == D3DFMT_A1R5G5B5 ? 2 : 4;
for (int row = 0; row < height; ++row) {
std::memset(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch, 0, width * bytes);
}
}
const auto& image = *static_cast<const SpriteRleImage*>(rawImage);
const auto* colors =
reinterpret_cast<const std::uint32_t*>(static_cast<std::uintptr_t>(static_cast<std::uint32_t>(palette)));
const std::uint8_t* input = image.runs;
int remaining = 0;
for (int row = 0; row < image.height; ++row) {
auto* output = reinterpret_cast<std::uint16_t*>(static_cast<unsigned char*>(locked.pBits) + row * locked.Pitch);
for (int column = 0; column < image.width; ++column) {
if (remaining) {
--remaining;
output[column] = 0;
} else {
const unsigned value = *input++;
if (value) {
output[column] = colors[value];
} else {
output[column] = 0;
remaining = *input++ - 1;
}
}
}
}
if (SUCCEEDED(this->m_surface->UnlockRect())) {
this->Filter();
}
}
// OFFSET: 0x005729E0
// FUNCTION: fn_02479
bool CTextureDX9::CopyTexture(
CTexture* source,
int sourceX,
int sourceY,
int sourceWidth,
int sourceHeight,
int x,
int y,
int width,
int height
) {
RECT src{sourceX, sourceY, sourceX + sourceWidth, sourceY + sourceHeight};
RECT dst{x, y, x + width, y + height};
if (
FAILED(this->m_context->d3dx->loadSurfaceFromSurface(
this->m_surface, nullptr, &dst, static_cast<CTextureDX9*>(source)->m_surface, nullptr, &src, 3, 0
))
) {
return false;
}
this->Filter();
return true;
}
// OFFSET: 0x00544410
// FUNCTION: fn_01817
void CTextureDX9::Draw(int x, int y, int width, int height, std::uint32_t color) {
this->DrawTo(
*this->m_context->primitives, *this->m_context->queues, x, y, width, height, color, this->m_context->depthAlpha,
this->m_context->depthStart, this->m_context->depthEnd
);
}
// OFFSET: 0x00544610
// FUNCTION: fn_01818
void CTextureDX9::Stretch(int x, int y, int width, int height) {
this->StretchTo(
*this->m_context->primitives, *this->m_context->queues, x, y, width, height, this->m_context->depthAlpha,
this->m_context->depthStart, this->m_context->depthEnd
);
}