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AttachedEffect.cpp
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Group Utility units into subsystem folders and require OFFSET provenance
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2026-10-26 23:41:07 +01:00 |
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AttachedEffect.h
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Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
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2026-10-27 13:57:41 +00:00 |
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Effect.cpp
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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Effect.h
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Decompile 22 functions in Source/Contents/EffectResourceSwitcher.cpp, Source/Contents/Effects/Effect.h
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2026-10-28 12:58:12 +00:00 |
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EffectActor.cpp
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📚 docs(inlining): marked inlined functions across modules
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2026-10-27 10:21:57 +01:00 |
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EffectActor.h
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Maintenance: Add mandatory field offset markers /* XXXX */ and assertions to Contents headers (part 1: Actors, Effects, Ground, Hotke
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2026-10-27 13:57:41 +00:00 |
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EffectAttachments.cpp
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Group Utility units into subsystem folders and require OFFSET provenance
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2026-10-26 23:41:07 +01:00 |
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EffectAttachments.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectLists.cpp
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🛠️ refactor(effects): replaced magic number 2343 with EF_UNK_2343 enum constant
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2026-10-27 09:26:08 +01:00 |
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EffectLists.h
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Decompile fn_17691 (WorldScene::Clear)
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2026-10-28 18:50:15 +00:00 |
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EffectParticle.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectParticle.h
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Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
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2026-10-28 12:43:08 +00:00 |
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EffectPrimitiveColor.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectPrimitiveMotion.cpp
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🔥 refactor(effects): removed unused header includes
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2026-10-28 17:41:29 +01:00 |
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EffectPrimitiveMotion.h
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Decompile 6 functions in Source/Contents/Effects/EffectPrimitiveState.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
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2026-10-27 21:09:20 +00:00 |
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EffectPrimitiveRecords.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectPrimitiveRendering.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectPrimitiveRendering.h
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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EffectPrimitiveState.cpp
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🔥 refactor(effects): removed unused header includes
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2026-10-28 17:41:29 +01:00 |
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EffectPrimitiveState.h
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Decompile 8 functions in Source/Contents/Effects/EffectPrimitiveMotion.cpp, Source/Contents/Effects/EffectPrimitiveState.h, ...
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2026-10-28 12:43:08 +00:00 |
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EffectTypes.cpp
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🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
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2026-10-27 09:46:33 +01:00 |
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EffectTypes.h
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🛠️ refactor(effects): added EF_UNK enum entries and replaced raw numeric effect IDs
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2026-10-27 09:46:33 +01:00 |
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EffectVisibility.cpp
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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EffectVisibility.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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PartyEffect.cpp
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🔥 refactor(PartyEffect): removed unused <new> include
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2026-10-27 09:30:32 +01:00 |
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PartyEffect.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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PartyMemberEffects.cpp
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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PartyMemberEffects.h
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Reconstruct readable C++ and organize cohesive source subsystems
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2026-10-25 07:42:41 +00:00 |
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RagEffectInitialization.cpp
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Maintenance: Replace numeric case labels in SelectRagEffectResource with RagEffectID EF_* enumerators from EffectTypes.h; each value
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2026-10-28 16:29:31 +00:00 |
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RagEffectInitialization.h
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Restore translation-unit ownership and publish verified source corrections
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2026-10-25 15:42:21 +00:00 |
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RagEffectState.h
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📚 docs(RagEffectState): corrected field offset comments
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2026-10-28 17:59:04 +01:00 |