rodecomp/Source/Contents/Party/LoadMyPartyAsyncWork.cpp
ragnarok-clanker e168b4e4a6 Restore translation-unit ownership and publish verified source corrections
Owner-authorized source migration: 31 helper-only translation units were merged into their callers or existing inline headers; both build manifests updated. Includes the preserved source payload, Lua configuration matching wowdecomp, and exact malloca expansion without diagnostic pragmas.

449 native units compiled locally and 449 staged units compiled by the pinned server toolchain. No previously byte-matched function regressed. Compiler mapping diagnostics remain recorded as needs_cleanup, not accepted or peer-confirmed. Existing independent review records are preserved. README.md is intentionally unchanged.
2026-10-25 15:42:21 +00:00

81 lines
2.6 KiB
C++

#include "Contents/Party/AdventurerAgencyMgr.h"
#include "Contents/Party/LoadMyPartyAsyncWork.h"
#include "Network/Http/CURLPostHander.h"
#include "Network/TextEncoding.h"
#include <cstdio>
#include <windows.h>
#include <timeapi.h>
namespace {
constexpr char sourceFile[] = "C:\\repositories\\RagnarokClient\\RagnarokClient\\Contents\\AdventurerAgency\\CLoadMyPartyAsyncWork.cpp";
// INLINED
AsyncDiagnostic Diagnostic(bool success, const char* text, std::uint32_t line) {
std::string message = text;
return AsyncDiagnostic(&success, &message, sourceFile, &line);
}
}
// OFFSET: 0x005CF1B0
// FUNCTION: fn_03685
CLoadMyPartyAsyncWork::CLoadMyPartyAsyncWork()
: NAsyncWork("MyParty_Load"), m_accountId(0), m_characterId(0), m_diagnostic(Diagnostic(false, "unknwon", 28)), m_windows(nullptr) {
}
// INLINED
CLoadMyPartyAsyncWork::~CLoadMyPartyAsyncWork() = default;
// OFFSET: 0x005CF8E0
// FUNCTION: fn_03688
void CLoadMyPartyAsyncWork::Reset() {
}
// OFFSET: 0x005CF670
// FUNCTION: fn_03687
void CLoadMyPartyAsyncWork::Bind(
std::uint32_t accountId, std::uint32_t characterId, std::string world, std::string url, std::string token, WindowManagerWindows& windows
) {
this->m_group = timeGetTime();
this->m_accountId = accountId;
this->m_characterId = characterId;
this->m_key = 0;
this->m_world = world;
this->m_url = url;
this->m_token = token;
AsyncDiagnostic diagnostic = Diagnostic(false, "unknwon", 49);
this->m_diagnostic.MoveFrom(diagnostic);
this->m_windows = &windows;
}
// OFFSET: 0x005CF9B0
// FUNCTION: fn_03690
bool CLoadMyPartyAsyncWork::Execute() {
char account[64] = {};
char character[64] = {};
_snprintf_s(account, sizeof(account), _TRUNCATE, "%lu", static_cast<unsigned long>(this->m_accountId));
_snprintf_s(character, sizeof(character), _TRUNCATE, "%lu", static_cast<unsigned long>(this->m_characterId));
const std::string world = ToUtf8(this->m_world);
CCURLPostHander handler(this->m_url);
handler.AddField("AID", account, 4);
handler.AddField("GID", character, 4);
handler.AddField("WorldName", world, 4);
handler.AddField("AuthToken", this->m_token, 4);
if (handler.Perform() != 0) {
AsyncDiagnostic diagnostic = Diagnostic(false, "fail", 92);
this->m_diagnostic.MoveFrom(diagnostic);
} else {
this->m_response = FromUtf8(handler.Response());
AsyncDiagnostic diagnostic = Diagnostic(true, "success", 101);
this->m_diagnostic.MoveFrom(diagnostic);
}
return false;
}
// OFFSET: 0x005CF8F0
// FUNCTION: fn_03689
void CLoadMyPartyAsyncWork::Complete() {
g_adventurerAgencyMgr->CompleteMyParty(this->m_diagnostic, this->m_response, *this->m_windows);
}