Batch #8482 by youko: 0 byte-identical, 1 confirmed by peer review. - fn_17682 CWorld::LoadMapEffects: logic confirmed by peer review Peer-reviewed-by: KWDev, Romain, SapitoSucio Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). Adds to the build: Source/Contents/World/WorldEffects.cpp
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
#include "Contents/World/World.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/Effects/EffectLists.h"
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#include "Contents/Effects/EffectMaker.h"
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#include "Contents/Sound/SoundConfiguration.h"
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#include "Contents/Sound/SoundMaker.h"
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#include "Resource/ResourceMgr.h"
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#include "Resource/World/WorldResource.h"
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#include <string>
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// GLOBAL: gl_25108
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SoundConfiguration g_soundConfiguration;
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// OFFSET: 0x00AC9040
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// FUNCTION: fn_17682
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void CWorld::LoadMapEffects() {
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std::string name = reinterpret_cast<const char*>(this->gameMode->SendMsg(9, 0, 0, 0, 0));
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C3dWorldRes* resource = static_cast<C3dWorldRes*>(ResourceMgr::Instance().Load(name.c_str()));
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for (auto it = resource->effects.begin(); it != resource->effects.end(); ++it) {
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WorldEffectRecord* record = *it;
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if (g_effectMgr->HasAllocator(record->id)) {
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g_effectMgr->Spawn(0, record->id, record->position[0], record->position[1], record->position[2], 0, -1, 0, 0);
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} else {
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CEffectMaker* effect = new CEffectMaker;
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const int address = reinterpret_cast<int>(record);
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effect->SendMsg(nullptr, 14, 0, address, address >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->objects.push_back(effect);
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}
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}
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g_effectMgr->LoadMapEffectScript(true);
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if (g_soundConfiguration.mode != 0) {
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for (auto it = resource->sounds.begin(); it != resource->sounds.end(); ++it) {
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WorldSoundRecord* record = *it;
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CSoundMaker* sound = new CSoundMaker;
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const int address = reinterpret_cast<int>(record);
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sound->SendMsg(nullptr, 14, 0, address, address >> 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
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this->objects.push_back(sound);
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}
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}
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}
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