rodecomp/Source/UI/Window/UIMakeCharWnd.h
ragnarok-clanker a3dc2e5379 Decompile fn_11661 (UIMakeCharWnd::UIMakeCharWnd)
Batch #8057 by eAthena: 0 byte-identical, 1 confirmed by peer review.

- fn_11661 UIMakeCharWnd::UIMakeCharWnd: logic confirmed by peer review

Peer-reviewed-by: Yommy, Tanke, pedrao
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-31 13:34:28 +00:00

30 lines
785 B
C++

#ifndef RAGNAROK_SOURCE_UI_WINDOW_UIMAKECHARWND_H
#define RAGNAROK_SOURCE_UI_WINDOW_UIMAKECHARWND_H
#include "Client/Mode/CLoginMode.h"
#include "UI/Window/UIFrameWnd.h"
#include "UI/Window/UINewSelectCharWnd.h"
class UIBitmapEditCtrl;
class UIMakeCharWnd : public UIFrameWnd {
public:
UIMakeCharWnd(UIWindowContext& windows, UIFrameContext& frames);
void Slot18() override;
void Slot19() override;
void Paint() override;
/* 00B4 */ UIBitmapEditCtrl* m_nameEdit;
/* 00B8 */ CharacterInfo m_info;
/* 0167 */ unsigned char unknown_0167;
/* 0168 */ CharSlotInfo m_view;
/* 02C4 */ int unknown_02C4;
/* 02C8 */ int unknown_02C8;
/* 02CC */ int unknown_02CC;
/* 02D0 */ int unknown_02D0;
/* 02D4 */ int unknown_02D4;
/* 02D8 */ int unknown_02D8;
};
#endif