rodecomp/Source/UI/Window/WindowMouseHit.cpp
ragnarok-clanker dc3d5ce1a5 Maintenance: Resubmission of 14942 (gate: three existing in-class helpers whose lines changed lacked an annotation; marked // INLINED
Batch #14943 by ragnarok-clanker: no function's compiled code changes; checked with 741 compiled unit(s), including every includer of Source/ActorPickNode.h, Source/Client/Browser/BrowserClientSite.h, Source/Client/Browser/BrowserPopupDispatch.h, Source/Client/Mode/CGameMode.h, Source/Client/Mode/CLoginMode.h, Source/Client/Mode/CMode.h, Source/Client/Mode/ModeDragState.h, Source/Client/Replay.h, Source/Client/Session.h, Source/Client/Stove/StoveMgr.h, Source/Contents/AchievementMgr.h, Source/Contents/ActorNameCard.h, Source/Contents/Actors/CharacterRender.h, Source/Contents/Actors/EffectActors.h, Source/Contents/Actors/GameActor.h, Source/Contents/Actors/GrannyGameActor.h, Source/Contents/Actors/GroundScope.h, Source/Contents/Actors/Item.h, Source/Contents/Actors/Npc.h, Source/Contents/Actors/Pc.h, Source/Contents/Actors/RenderObjectState.h, Source/Contents/Actors/Skill.h, Source/Contents/AdventureGuideMgr.h, Source/Contents/Camera/Camera.h, Source/Contents/Camera/CameraState.h, Source/Contents/CashEmotionMgr.h, Source/Contents/Configuration/GameSettingsMgr.h, Source/Contents/EffectResourceSwitcher.h, Source/Contents/Effects/AMachineEffect.h, Source/Contents/Effects/AcidifiedThrow.h, Source/Contents/Effects/AxeBoomerang.h, Source/Contents/Effects/BlastForge.h, Source/Contents/Effects/CaneOfEvilEyeEffect.h, Source/Contents/Effects/CharacterParticleBundle.h, Source/Contents/Effects/CloudKillEffect.h, Source/Contents/Effects/Effect.h, Source/Contents/Effects/EffectActor.h, Source/Contents/Effects/EffectEmitter.h, Source/Contents/Effects/EffectMaker.h, Source/Contents/Effects/EffectPrimitiveState.h, Source/Contents/Effects/FuumaShouakuEffect.h, Source/Contents/Effects/GravityControlEffect.h, Source/Contents/Effects/HealSpEffect.h, Source/Contents/Effects/Level99Effect.h, Source/Contents/Effects/MapChainEffect.h, Source/Contents/Effects/MonsterSkillEffects.h, Source/Contents/Effects/MsgEffect.h, Source/Contents/Effects/NyanggrassEffect.h, Source/Contents/Effects/Particle.h, Source/Contents/Effects/PowderingEffect.h, Source/Contents/Effects/RagEffectState.h, Source/Contents/Effects/RectUpEffect.h, Source/Contents/Effects/ShadowExceedEffect.h, Source/Contents/Effects/SkillEffects.h, Source/Contents/Effects/SpriteParticle.h, Source/Contents/Effects/StormCannonEffect.h, Source/Contents/Effects/ThrowEffects.h, Source/Contents/EntryQueueMgr.h, Source/Contents/EquipmentResourceMgr.h, Source/Contents/FlyingShipRouteInfo.h, Source/Contents/Ground/GroundGeometry.h, Source/Contents/GuildInfo.h, Source/Contents/Items/ItemDescription.h, Source/Contents/Items/ItemInfo.h, Source/Contents/MapSkyMgr.h, Source/Contents/Messenger/MessengerWindows.h, Source/Contents/Models/ModelNode.h, Source/Contents/NavigationManager.h, Source/Contents/Party/AdventurerAgencyMgr.h, Source/Contents/RDamageVar.h, Source/Contents/RenewQuestMgr.h, Source/Contents/ReputeMgr.h, Source/Contents/RodexMailStore.h, Source/Contents/RouletteMgr.h, Source/Contents/Schedule/Schedule.h, Source/Contents/SignBoard/SignBoard.h, Source/Contents/Skills/ClientSkills.h, Source/Contents/Skills/PlayerSkillBundle.h, Source/Contents/Skills/SkillInfo.h, Source/Contents/SpriteLayerDrawing.h, Source/Contents/TipBoxTitles.h, Source/Contents/UserData/AccountLinkedUserDataMgr.h, Source/Contents/UserData/NormalItemSlots.h, Source/Contents/World/World.h, Source/Contents/WorldView/WorldViewData.h, Source/Render/Primitives/LightmappedPrimitive.h, Source/Render/Primitives/RenderPrimitive.h, Source/Render/Renderer.h, Source/Render/Textures/SpritePixels.h, Source/Render/Textures/Texture.h, Source/Resource/EZeffectResource.h, Source/Resource/Models/AnimatedModelResource.h, Source/Resource/Models/GrannyModelResource.h, Source/Resource/Sprites/ActionResource.h, Source/Resource/World/GroundResource.h, Source/Resource/World/WorldResource.h, Source/Resource/XmlNode.h, Source/UI/AdventureGuide/UIAdventureGuide.h, Source/UI/Buttons/UIBmpRadioBtn.h, Source/UI/Buttons/UIDescriptRace.h, Source/UI/Buttons/UIItemTagButton.h, Source/UI/Buttons/UISlotBmpButton.h, Source/UI/Buttons/UISpriteButton.h, Source/UI/Buttons/UITVTextButton.h, Source/UI/Buttons/UITextureButton.h, Source/UI/CashEmotion/UICashEmotionListWnd.h, Source/UI/CashEmotion/UICashEmotionPack.h, Source/UI/CashShop/UICashShopWnd.h, Source/UI/Chat/UIChatRoomMakeWnd.h, Source/UI/Chat/UIChatRoomTitle.h, Source/UI/Chat/UINewChatWnd.h, Source/UI/Chat/UISubChatHisWnd.h, Source/UI/Chat/UISubChatMiniWnd.h, Source/UI/Chat/UIWhisperWnd.h, Source/UI/Clan/UIClanWnd.h, Source/UI/Dialogs/UIBookWnd.h, Source/UI/Dialogs/UIChooseWarpWnd.h, Source/UI/Dialogs/UIMenuWnd.h, Source/UI/Dialogs/UIMiniMapWnd.h, Source/UI/Dialogs/UIMinimapZoomWnd.h, Source/UI/Dialogs/UINpcEditDialogWnd.h, Source/UI/Dialogs/UIPasswordWnd.h, Source/UI/Dialogs/UISayDialogWnd.h, Source/UI/Dialogs/UISelectCartWnd.h, Source/UI/Dialogs/UITipboxWnd.h, Source/UI/Edit/UIEditBoxEx.h, Source/UI/Edit/UIEditCtrl.h, Source/UI/Edit/UIEditCtrl_Currency.h, Source/UI/Edit/UIItemTagCtrl.h, Source/UI/Enchant/EnchantUI.h, Source/UI/Exchange/UIExchangeUI.h, Source/UI/FrameSkin.h, Source/UI/GameSettings/GameSettingsUI.h, Source/UI/Gauges/UIPcGage.h, Source/UI/Guild/UIGuildHelperWnd.h, Source/UI/Guild/UIGuildWnd.h, Source/UI/Guild/UIGuild_Storage_Log.h, Source/UI/Item/UIEquipmentPropertiesWnd.h, Source/UI/Item/UIItemBaseWnd.h, Source/UI/Item/UIItemPurchaseWnd.h, Source/UI/Item/UIItemSellWnd2.h, Source/UI/Item/UIItemShopWnd.h, Source/UI/Item/UIItemShopWnd2.h, Source/UI/Item/UIItemStoreFindWnd.h, Source/UI/Item/UIItemStoreSubWnd.h, Source/UI/Item/UIItemStoreWnd.h, Source/UI/Item/UIItemWnd.h, Source/UI/Item/UIMerchantItemLogWnd.h, Source/UI/Item/UIParaItemShopWnd.h, Source/UI/Items/UICardItemIllustWnd.h, Source/UI/Items/UIEquipWnd.h, Source/UI/Items/UIExchangeWnd.h, Source/UI/Items/UIGameItem.h, Source/UI/Items/UIItemCollectionWnd.h, Source/UI/Items/UIItemIdentifyWnd.h, Source/UI/Items/UIItemParamChangeDisplayWnd.h, Source/UI/Items/UISwapEquipmentWnd.h, Source/UI/Layout/WindowGeometry.h, Source/UI/Lists/UIChatHisBox.h, Source/UI/Lists/UIComboBoxV2Wnd.h, Source/UI/Lists/UIImgMenu.h, Source/UI/Lists/UIListBoxID.h, Source/UI/Lists/UIListBoxTemplate.h, Source/UI/Lists/UIMemberListBox.h, Source/UI/Lists/UITabControl.h, Source/UI/Lists/UITagListBox.h, Source/UI/Lists/UITreeView.h, Source/UI/Menu/UIMenuIconWnd.h, Source/UI/Navigation/UINavigationV4Wnd.h, Source/UI/ProbabilityTable/UIProbabilityTable.h, Source/UI/Quest/UIQuestDisplay.h, Source/UI/Quest/UIRenewQuestUI.h, Source/UI/Quest/UIRenewQuestWnd.h, Source/UI/Rodex/UIRodexComposeWnd.h, Source/UI/Rodex/UIRodexInboxWnd.h, Source/UI/RuneSystem/UIRuneSystemWindows.h, Source/UI/RuneSystem/UIRuneSystemWnd.h, Source/UI/Shop/UIMerchantItemMyShopWnd.h, Source/UI/Shop/UIMerchantItemPurchaseMSGWnd.h, Source/UI/Shop/UIMerchantItemPurchaseWnd.h, Source/UI/Shop/UIMerchantItemShopWnd.h, Source/UI/Shop/UIMerchantMirrorItemWnd.h, Source/UI/Shop/UIMerchantShopMakeWnd.h, Source/UI/Shop/UIMerchantShopTitle.h, Source/UI/Skill/UISkillDescribeWnd.h, Source/UI/Skill/UISkillListWnd.h, Source/UI/SkillDelayInfo/SkillDelayInfo.h, Source/UI/StylingShop/UIStylingShopWnd.h, Source/UI/Text/CreateLineInfo.h, Source/UI/Text/UIAchWnd.h, Source/UI/Text/UIBalloonText.h, Source/UI/Text/UINameBalloonText.h, Source/UI/Text/UIStaticTextControl.h, Source/UI/Text/UIString.h, Source/UI/Text/UITextViewerControl.h, Source/UI/UIBarGraph.h, Source/UI/UIBartermarketWnd.h, Source/UI/UIChangeMaterialWnd.h, Source/UI/UIGradeEnchantWnd.h, Source/UI/UILapineScrollBar.h, Source/UI/UIMacroBlackListCheckWnd.h, Source/UI/UIMacroDetectorWnd.h, Source/UI/UIMacroReport.h, Source/UI/UIMacroUserInfoWnd.h, Source/UI/UIPreviewEquipWnd.h, Source/UI/UIRefiningWnd.h, Source/UI/UIScrollWnd.h, Source/UI/UISlotBitmap.h, Source/UI/Window/FuncDrawWNDChar.h, Source/UI/Window/UIBattleMsgOptionWnd.h, Source/UI/Window/UIChatRoomWnd.h, Source/UI/Window/UICollectionSystemWnd.h, Source/UI/Window/UIControl.h, Source/UI/Window/UIHomunInfoWnd.h, Source/UI/Window/UIHotKeyWnd.h, Source/UI/Window/UIJobListWnd.h, Source/UI/Window/UILoginOTPWnd.h, Source/UI/Window/UILoginWnd.h, Source/UI/Window/UIMakeCharWnd.h, Source/UI/Window/UIMonsterDisplayWnd.h, Source/UI/Window/UIMonsterInfoWnd.h, Source/UI/Window/UINavigationHelpWnd.h, Source/UI/Window/UINavigationWnd.h, Source/UI/Window/UINewMakeCharWnd.h, Source/UI/Window/UINewSelectCharWnd.h, Source/UI/Window/UINoticeWnd.h, Source/UI/Window/UIPetInfoWnd.h, Source/UI/Window/UIRegisterMgr.h, Source/UI/Window/UIRoMapWnd.h, Source/UI/Window/UIRodexContentsWnd.h, Source/UI/Window/UISecondCostumeWnd.h, Source/UI/Window/UISeekPartyMBWnd.h, Source/UI/Window/UISeekPartyWnd.h, Source/UI/Window/UISelCharForUServerWnd.h, Source/UI/Window/UISerachStoreInfoWnd.h, Source/UI/Window/UITransMenuWnd.h, Source/UI/Window/UIWindow.h, Source/UI/Window/UIWindowMgr.h, Source/UI/Window/UIWindowMgr.inl, Source/Utility/Lexicon/LexiconSerializer.h.
2026-11-08 16:44:36 +00:00

407 lines
12 KiB
C++

#include "UI/Window/WindowId.h"
#include "Client/Session.h"
#include "Client/Mode/ModeMgr.h"
#include "Client/Browser/WebBrowser.h"
#include "Client/Input/Mouse.h"
#include "Client/Replay.h"
#include "Contents/Messenger/MessengerMember.h"
#include "UI/Chat/UINewChatWnd.h"
#include "UI/Edit/UIEditCtrl.h"
#include "UI/Window/InputFocus.h"
#include "UI/Lists/UIDropDownBox.h"
#include "UI/Party/UIMiniPartyWnd.h"
#include "UI/Window/UIWindow.h"
#include "UI/Window/UIWindowMgr.h"
#include "UI/Layout/WindowCoordinates.h"
#include "UI/Window/WindowManagerWindows.h"
#include <algorithm>
// INLINED
static MessengerMember PartyMember(UIMiniPartyWnd* window) {
return window->m_member;
}
// INLINED
static __forceinline void PromoteWindow(UIWindowMgr* manager, UIWindow* window) {
if (!window || (manager->modal != nullptr && manager->window_4F174 != window)) {
return;
}
if (manager->LookupWindow(WID_NEWMAKECHARWND) || manager->LookupWindow(WID_MAKECHARWND) || manager->LookupWindow(WID_SECONDPASSWORDINPUTWND) || manager->LookupWindow(WID_SECONDPASSWORDEDITWND)) {
return;
}
int companion = -1;
if (window->geometry.id == 12) {
companion = 234;
} else if (window->geometry.id == 82) {
companion = 250;
}
if (companion != -1) {
const auto entry = std::find_if(manager->rendered.begin(), manager->rendered.end(), [companion](const UIWindow* value) {
return value->geometry.id == companion;
});
if (entry != manager->rendered.end()) {
UIWindow* value = *entry;
manager->rendered.erase(entry);
manager->rendered.push_back(value);
}
}
const auto entry = std::find(manager->rendered.begin(), manager->rendered.end(), window);
if (entry != manager->rendered.end()) {
manager->rendered.erase(entry);
manager->rendered.push_back(window);
}
}
// OFFSET: 0x00A91B30
// FUNCTION: fn_17168
__declspec(noinline) UIWindow* UIWindowMgr::FindRenderedUid(std::uint32_t uid) {
for (UIWindow* window : this->rendered) {
if (UIWindow* found = window->FindUid(uid)) {
return found;
}
}
return nullptr;
}
// OFFSET: 0x00A91B70
// FUNCTION: fn_45428
void __stdcall WindowScreenPosition(const UIWindow* window, int& x, int& y) {
int horizontal = 0;
int vertical = 0;
for (const UIWindow* node = window; node; node = node->parent) {
horizontal = (horizontal + node->geometry.x);
vertical = (vertical + node->geometry.y);
}
x = horizontal;
y = vertical;
}
// OFFSET: 0x00A91BA0
// FUNCTION: fn_45429
void __stdcall WindowScreenBounds(const UIWindow* window, int& left, int& top, int& right, int& bottom) {
bottom = 0;
right = 0;
top = 0;
left = 0;
int horizontal = 0;
int vertical = 0;
for (const UIWindow* node = window; node; node = node->parent) {
horizontal = (horizontal + node->geometry.x);
vertical = (vertical + node->geometry.y);
}
left = horizontal;
top = vertical;
if (window) {
right = (window->geometry.width + left);
bottom = (window->geometry.height + top);
}
}
// OFFSET: 0x00A91C70
// FUNCTION: fn_17171
__declspec(noinline) UIWindow* UIWindowMgr::HitTestWindows(int x, int y) {
for (auto entry = this->rendered.rbegin(); entry != this->rendered.rend(); ++entry) {
UIWindow* hit = (*entry)->HitTest(x, y);
if (hit && hit->geometry.visible != 0) {
this->previousHitUid = this->currentHitUid;
this->currentHitUid = hit->Uid();
if (this->previousHitUid != this->currentHitUid) {
hit->OnMouseEnter();
if (UIWindow* old = this->FindRenderedUid(this->previousHitUid)) {
old->OnMouseLeave();
}
}
return hit;
}
}
for (auto entry = this->overlays.rbegin(); entry != this->overlays.rend(); ++entry) {
UIWindow* hit = entry->second->HitTest(x, y);
if (hit && hit->geometry.visible != 0) {
return hit;
}
}
this->previousHitUid = this->currentHitUid;
this->currentHitUid = 0;
if (this->previousHitUid != 0) {
if (UIWindow* old = this->FindRenderedUid(this->previousHitUid)) {
old->OnMouseLeave();
}
}
return nullptr;
}
// OFFSET: 0x00AA4730
// FUNCTION: fn_17222
int UIWindowMgr::ProcessMouse() {
int handled = 0;
const int x = g_mouse.x;
const int y = g_mouse.y;
if (this->modalWindows.empty() || !this->modalWindows.back()) {
for (auto entry = this->retired.begin(); entry != this->retired.end(); ++entry) {
UIWindow* window = *entry;
if (this->window_4F16C == window) {
this->window_4F16C = nullptr;
}
if (this->inputWindow && (this->inputWindow == window || this->inputWindow->IsDescendantOf(window))) {
this->inputWindow = nullptr;
}
if (this->hoverWindow && (this->hoverWindow == window || this->hoverWindow->IsDescendantOf(window))) {
this->hoverWindow = nullptr;
}
if (this->window_01B8 && (this->window_01B8 == window || this->window_01B8->IsDescendantOf(window))) {
this->window_01B8 = nullptr;
}
this->Destroy(window);
}
this->retired.erase(this->retired.begin(), this->retired.end());
}
for (UIWindow* window : this->deferredDeletion) {
if (window) {
delete window;
}
}
this->deferredDeletion.clear();
for (auto account = this->closedMiniPartyIds.begin(); account != this->closedMiniPartyIds.end(); ++account) {
const int accountId = *account;
for (auto entry = this->snapExcluded.begin(); entry != this->snapExcluded.end();) {
UIWindow* window = *entry;
if (static_cast<int>(PartyMember(static_cast<UIMiniPartyWnd*>(window)).accountId) == accountId) {
this->Destroy(window);
entry = this->snapExcluded.erase(entry);
} else {
++entry;
}
}
}
this->closedMiniPartyIds.clear();
if (g_mouse.buttons[0] == 1 && this->window_01C8) {
UINewChatWnd* suggestions = static_cast<UINewChatWnd*>(this->window_01C8);
if (suggestions->SuggestionsVisible() == 1) {
int left;
int top;
int right;
int bottom;
WindowScreenBounds(suggestions->m_suggestions, left, top, right, bottom);
const bool outside = left > x || right < x || top > y || bottom < y;
WindowScreenBounds(this->cashEmotionListWnd, left, top, right, bottom);
const bool outsideCompanion = left > x || right < x || top > y || bottom < y;
if (outside && outsideCompanion) {
suggestions->ShowSuggestions(0);
if (suggestions->m_chatEdit) {
static_cast<UIEditCtrl*>(suggestions->m_chatEdit)->SetText("");
}
suggestions->ToggleInput();
}
}
}
if (this->inputWindow) {
handled = 1;
int left;
int top;
WindowScreenPosition(this->inputWindow, left, top);
const int localX = x - left;
const int localY = y - top;
if (g_mouse.buttons[0] == 1) {
UIWindow* root = this->inputWindow->Root();
if (root && root->IsFrameWnd()) {
PromoteWindow(this, root);
}
this->inputWindow->OnLBtnDown(localX, localY);
}
if (g_mouse.buttons[0] == 4 && (g_replayAnimationScaling == 0 || g_modeMgr.state == 0)) {
this->inputWindow->OnLBtnDown(localX, localY);
this->inputWindow->OnLBtnDblClk(localX, localY);
}
this->inputWindow->ResetCursor(localX, localY);
if (this->previousMouseX == x && this->previousMouseY == y) {
this->inputWindow->OnMouseHover(localX, localY);
} else {
this->inputWindow->OnMouseMove(localX, localY);
}
if (g_mouse.wheel != 0) {
this->inputWindow->OnWheel(g_mouse.wheel);
}
if (g_mouse.buttons[0] == 3) {
this->inputWindow->OnLBtnUp(localX, localY);
}
} else {
UIWindow* window = this->HitTestWindows(x, y);
if (!this->modalWindows.empty() && this->modalWindows.back() && window) {
UIWindow* modalWindow = this->modalWindows.back();
if (modalWindow != window && !window->IsDescendantOf(modalWindow)) {
window = nullptr;
}
}
if (g_mouse.buttons[0] == 1) {
::SetPressedWindowRoot(this->window_4F1D4, window);
}
if (window) {
handled = window->IsTransmitMouseInput() ? 2 : 1;
int left;
int top;
WindowScreenPosition(window, left, top);
const int localX = x - left;
const int localY = y - top;
if (g_mouse.buttons[0] == 4 && (g_replayAnimationScaling == 0 || g_modeMgr.state == 0)) {
window->OnLBtnDblClk(localX, localY);
}
if (g_mouse.buttons[1] == 4) {
window->OnRBtnDblClk(localX, localY);
}
if (g_mouse.buttons[0] == 1) {
UIWindow* root = window->Root();
if (root && root->IsFrameWnd()) {
PromoteWindow(this, root);
}
CUIDropDownBox* popup = static_cast<CUIDropDownBox*>(this->window_0A30);
if (popup && window != popup && root != popup && !popup->HasOwnerChild(window)) {
this->CloseDropDown();
}
window->OnLBtnDown(localX, localY);
}
if (g_mouse.buttons[1] == 1) {
UIWindow* root = window->Root();
if (root && root->IsFrameWnd()) {
PromoteWindow(this, root);
}
window->OnRBtnDown(localX, localY);
}
window->ResetCursor(localX, localY);
if (this->previousMouseX == x && this->previousMouseY == y) {
window->OnMouseHover(localX, localY);
} else {
window->OnMouseMove(localX, localY);
}
if (g_mouse.wheel != 0) {
window->OnWheel(g_mouse.wheel);
}
if (g_mouse.buttons[1] == 3) {
window->OnRBtnUp(localX, localY);
}
if (g_mouse.buttons[0] == 3) {
window->OnLBtnUp(localX, localY);
}
}
if (g_mouse.buttons[0] == 1) {
if (this->comboBoxWnd && (!window || (window != this->comboBoxWnd && !window->IsDescendantOf(this->comboBoxWnd)))) {
this->CloseWindow(WID_COMBOBOXWND);
}
if (this->comboBoxIDWnd) {
if (!window) {
this->CloseWindow(WID_COMBOBOXIDWND);
this->CloseDropDown();
} else if (window != this->comboBoxIDWnd && !window->IsDescendantOf(this->comboBoxIDWnd)) {
this->CloseWindow(WID_COMBOBOXIDWND);
}
} else if (!window) {
this->CloseDropDown();
}
}
if (this->window_03D4) {
this->window_03D4->Invalidate();
}
if (this->equipWnd) {
this->equipWnd->Invalidate();
}
if (this->nCashWnd) {
this->nCashWnd->Invalidate();
}
if (this->otherEquipWnd) {
this->otherEquipWnd->Invalidate();
}
if (this->window_03D8) {
this->window_03D8->Invalidate();
}
if (this->window_02C4 && g_session.m_simplifiedSkillList == 0) {
this->window_02C4->Invalidate();
}
if (this->window_4F170) {
this->window_4F170->Invalidate();
}
if (window) {
if (this->window_01B8 && window != this->window_01B8) {
int left = 0;
int top = 0;
this->window_01B8->ToScreen(left, top);
this->window_01B8->OnMouseMove(x - left, y - top);
this->window_01B8->ResetCursor(x - left, y - top);
}
this->window_01B8 = window;
}
}
if (this->hoverWindow) {
this->hoverWindow->Invalidate();
UIWindow* root = this->hoverWindow->Root();
if (root && root != this->guildPositionManageWnd) {
root->Invalidate();
}
}
this->previousMouseX = x;
this->previousMouseY = y;
if (!this->modalWindows.empty() && this->modalWindows.back()) {
handled = 1;
}
for (auto entry = this->browsers.begin(); entry != this->browsers.end(); ++entry) {
if (entry->second && entry->second->cursorState != 0) {
handled = 1;
break;
}
}
for (auto entry = this->rendered.rbegin(); entry != this->rendered.rend(); ++entry) {
(*entry)->OnMouseCheck(x, y);
}
return handled;
}