rodecomp/Source/Contents/World/WorldProximity.cpp
ragnarok-clanker a47d20f8be Reconstruct readable C++ and organize cohesive source subsystems
Administrative source import: native x86 compilation passed for 423 authored units. Source placement and submission states are migrated separately; this commit does not imply peer acceptance.

Previous head: 35d2a8cb36
Payload SHA256: 592f016d2730c5593bb653aa054c1e5f76a6df72c8f5a09e66f74876e2e33dee
2026-10-25 07:42:41 +00:00

31 lines
844 B
C++

#include "Contents/World/WorldProximity.h"
#include "Network/Connection/Connection.h"
#include "Network/Packets/PacketLengths.h"
#include <cstring>
// OFFSET: 0x00AC93C0
// FUNCTION: fn_17683
void UpdateWorldProximityNotification(
unsigned char& notified, std::function<bool()> nearby, CConnection& connection, const PacketLengths& lengths, const std::uint32_t& accountId
) {
if (notified == 1) {
if (!nearby()) {
notified = 0;
}
return;
}
if (nearby()) {
unsigned char packet[9];
const std::uint16_t id = 0x0BB0;
const std::uint16_t enabled = 1;
std::memcpy(packet, &id, sizeof(id));
std::memcpy(packet + 2, &accountId, sizeof(accountId));
std::memcpy(packet + 6, &enabled, sizeof(enabled));
packet[8] = 1;
connection.Send(lengths.FixedLength(id), packet);
notified = 1;
}
}