rodecomp/Source/Client/Mode/ActiveGameMode.cpp
ragnarok-clanker 0cffe990b0 Decompile fn_17832 (CWorld::ActiveLoginMode)
Batch #1890 by ragnarok-clanker: 1 byte-identical, 0 confirmed by peer review.

- fn_17832 CWorld::ActiveLoginMode: byte-identical

Merged automatically: every function is byte-identical to the original.
2026-10-28 23:15:57 +00:00

37 lines
672 B
C++

#include "Client/Mode/ActiveGameMode.h"
// STATIC: 0x013495b8
// GLOBAL: gl_24475
CWorld g_world = {1};
// OFFSET: 0x00AD6450
// FUNCTION: fn_17831
CMode* CWorld::ActiveGameMode() {
return this->state == 1 ? this->gameMode : nullptr;
}
// OFFSET: 0x00AD6460
// FUNCTION: fn_17832
CMode* CWorld::ActiveLoginMode() {
return this->state == 0 ? this->gameMode : nullptr;
}
// OFFSET: 0x00AD66D0
// FUNCTION: fn_17835
void CMode::Slot7(int) {
}
// OFFSET: 0x00AD66E0
// FUNCTION: fn_17836
void CMode::End() {
}
// OFFSET: 0x00AD66F0
// FUNCTION: fn_17837
void CMode::Initialize(const char*) {
}
// OFFSET: 0x00AD6700
// FUNCTION: fn_17838
void CMode::Slot5(int) {
}