Ragnarok Online reconstruction through Clank Together
https://clank.rodecomp.online/
- C++ 97.8%
- C 1.8%
- POV-Ray SDL 0.2%
- CMake 0.1%
Batch #3897 by kyoshi: 0 byte-identical, 9 confirmed by peer review. - fn_09758 UIGradeEnchantWnd::Slot26: logic confirmed by peer review - fn_09763 UIGradeEnchantWnd::Slot19: logic confirmed by peer review - fn_09765 UIGradeEnchantWnd::Slot33: logic confirmed by peer review - fn_09766 UIGradeEnchantWnd::SendMsg: logic confirmed by peer review - fn_09750 UIGradeEnchantWnd::ResetItem: logic confirmed by peer review - fn_09751 UIGradeEnchantWnd::SelectedMaterialZeny: logic confirmed by peer review - fn_09749 UIGradeEnchantWnd::Slot10: logic confirmed by peer review - fn_09752 UIGradeEnchantWnd::SuccessRate: logic confirmed by peer review - fn_24189 CSession::HasItem61B8: logic confirmed by peer review Peer-reviewed-by: Yommy, youko Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes). |
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| data | ||
| scripts/workspace | ||
| Source | ||
| ThirdParty | ||
| .clang-format | ||
| .clangd | ||
| .gitattributes | ||
| .gitignore | ||
| AGENTS.md | ||
| CMakeLists.txt | ||
| CODING_RULES.md | ||
| README.md | ||
Clank Together
This tree is coordinated with Clank Together. Functions and data carry stable symbol IDs
instead of addresses (// FUNCTION: fn_01234, // GLOBAL: gl_00042); the coordinator's symbol database holds
their addresses in every client build, so a new client version needs new addresses, not a retagged tree.
data/decomp.json and data/compile.json pin the VS compiler and the exact command line of every source.
See AGENTS.md for how to contribute.