rodecomp/Source/Contents/Effects/ThrowEffects.cpp
ragnarok-clanker b90106ccd2 Decompile 2 functions in Source/Contents/Effects/ThrowEffects.cpp, Source/Contents/Effects/ThrowEffects.h
Batch #4242 by eAthena: 0 byte-identical, 2 confirmed by peer review.

- fn_19244 CVolcanoEffect::Slot03: logic confirmed by peer review
- fn_19245 CVolcanoEffect::Slot04: logic confirmed by peer review

Peer-reviewed-by: Yommy, bigodeira, youko
Accepted without human review: peers confirmed the logic ("same" ahead by at least 3, with 70% of the votes).
2026-10-30 02:29:34 +00:00

248 lines
7.7 KiB
C++

#include "Contents/Effects/ThrowEffects.h"
#include "Client/Mode/CGameMode.h"
#include "Client/Mode/ModeMgr.h"
#include "Contents/Camera/Camera.h"
#include "Contents/Effects/Particle.h"
#include "Contents/World/World.h"
#include "Utility/Math/AffineMatrix.h"
#include <algorithm>
#include <cstring>
// OFFSET: 0x00B7D8B0
// FUNCTION: fn_19234
void CThrowItemEffect::Slot12() {
switch (this->id) {
case 613:
case 614:
case 615:
case 616:
this->AddEvent(0, "effect\\닌자_던지기.wav", 0, 0);
break;
case 298:
this->AddEvent(0, "_heal_effect.wav", 0, 0);
break;
case 914:
this->AddEvent(0, "effect\\G스포어익스플로젼.wav", 0, 0);
break;
}
}
// OFFSET: 0x00B7DE70
// FUNCTION: fn_19236
void CThrowItemEffect::Slot03() {
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
CParticle* target = *particle;
target->position.x = this->position[0];
target->position.y = this->position[1];
target->position.z = this->position[2];
if (target != nullptr && this->unknown_00D0 <= this->frame) {
float& angle = target->unknown_00C0;
float& rotation = *reinterpret_cast<float*>(&target->unknown_00C4);
float& offsetX = *reinterpret_cast<float*>(&target->unknown_00D0);
float& offsetY = *reinterpret_cast<float*>(&target->unknown_00D4);
float& offsetZ = *reinterpret_cast<float*>(&target->unknown_00D8);
if (target->unknown_000C == 0) {
rotation = static_cast<float>(static_cast<int>(rotation + 45.0f) % 360);
} else {
this->unknown_00E4 -= target->unknown_000C == 1 ? 150 : 25;
target->alpha = this->unknown_00E4;
offsetX = this->unknown_00EC;
offsetY = this->unknown_00F0;
offsetZ = this->unknown_00F4;
rotation = this->unknown_00E8;
}
const float progress = static_cast<float>(this->frame) / static_cast<float>(this->unknown_00CC);
float height = 0.0f;
if (progress > 1.05f) {
const int alpha = target->alpha - 20;
target->alpha = alpha > 0 ? alpha : 0;
} else {
const int index = *reinterpret_cast<const int*>(&target->unknown_0048[4]);
const float radius = angle / *reinterpret_cast<const float*>(&target->unknown_0048[0xC]);
offsetX = angle * g_cosTable[index] + offsetX;
offsetY = radius * this->unknown_00DC + offsetY;
offsetZ = angle * g_sinTable[index] + offsetZ;
height = g_sinTable[-static_cast<int>(progress * -180.0f)] * this->unknown_00E0;
}
this->unknown_00EC = offsetX;
this->unknown_00F0 = offsetY;
this->unknown_00F4 = offsetZ;
this->unknown_00E8 = rotation;
this->unknown_00E4 = target->alpha;
if (target->alpha > 0) {
matrix view;
std::memcpy(view.values, g_identityMatrix, sizeof(view.values));
view.MakeXRotation(static_cast<CGameMode*>(g_modeMgr.GetGameMode())->camera->camera.pitch / 180.0f * 3.141592f);
view.AppendYRotation(rotation / 180.0f * 3.141592f);
matrix scale;
std::memcpy(scale.values, g_identityMatrix, sizeof(scale.values));
scale.SetScale(target->scale, target->scale, 1.0f);
matrix translate;
std::memcpy(translate.values, g_identityMatrix, sizeof(translate.values));
translate.MakeTranslate(offsetX, offsetY - height, offsetZ);
matrix rotationMatrix;
rotationMatrix.Compose(scale, view);
matrix transform;
transform.Compose(rotationMatrix, translate);
target->transform = transform;
if (this->id == 0x3D5 && target->unknown_0010 == 0 && target->unknown_000C == 0) {
CRenderObject* object = FindRenderObject(this->actor);
if (object != nullptr) {
float& objectAngle = *reinterpret_cast<float*>(reinterpret_cast<unsigned char*>(object) + 0x4C);
objectAngle = static_cast<float>(static_cast<int>(objectAngle + 45.0f) % 360);
}
}
}
}
++target->unknown_00E8;
}
}
// OFFSET: 0x00B7F190
// FUNCTION: fn_19243
bool CVolcanoEffect::Slot06() {
for (auto particle = this->particles.begin(); particle != this->particles.end(); ++particle) {
if ((*particle)->alpha > 0) {
return true;
}
}
return false;
}
// OFFSET: 0x00B7F1C0
// FUNCTION: fn_19244
void CVolcanoEffect::Slot03() {
int fadeIn;
int fadeOut;
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
particle->position.x = this->position[0];
particle->position.y = this->position[1];
particle->position.z = this->position[2];
if (particle) {
particle->scale += this->id == 261 ? 0.1f : 0.3f;
int tilt = particle->unknown_004C - 1;
if (this->id == 261) {
if (tilt < 30) {
tilt = 30;
}
} else if (tilt < 40) {
tilt = 40;
}
particle->unknown_004C = tilt;
float& spin = *reinterpret_cast<float*>(&particle->unknown_00C4);
spin = static_cast<float>(static_cast<int>(spin) + (this->id != 261) * 2 + 3);
switch (this->id) {
case 223:
fadeIn = 20;
fadeOut = 8;
break;
case 225:
case 236:
case 237:
case 238:
case 261:
fadeIn = 20;
fadeOut = 2;
break;
case 263:
case 773:
fadeIn = 10;
fadeOut = 2;
break;
case 886:
case 934:
case 936:
case 937:
case 938:
fadeIn = 20;
fadeOut = 5;
break;
}
if (particle->unknown_00E8 > 10) {
const int alpha = particle->alpha - fadeOut;
particle->alpha = alpha > 0 ? alpha : 0;
} else {
particle->alpha += fadeIn;
}
const int segment = particle->unknown_000C;
const float radius = g_sinTable[segment * 9] * particle->unknown_00C0;
const int angle =
static_cast<int>(static_cast<float>(static_cast<int>(static_cast<float>(particle->unknown_0050) / 20.0f) * segment) + spin) % 360;
const float spread = radius * g_cosTable[tilt];
const float cosine = g_cosTable[angle];
const float sine = g_sinTable[angle];
const float height = radius * g_sinTable[tilt];
vector3d corners[2] = {};
corners[0].x = particle->scale * cosine;
corners[0].y = 0.0f;
corners[0].z = particle->scale * sine;
corners[1].x = corners[0].x + spread * cosine;
corners[1].y = 0.0f - height;
corners[1].z = corners[0].z + spread * sine;
particle->vertices[3].x = corners[0].x;
particle->vertices[3].y = corners[0].y;
particle->vertices[3].z = corners[0].z;
particle->vertices[1].x = corners[1].x;
particle->vertices[1].y = corners[1].y;
particle->vertices[1].z = corners[1].z;
if (segment != 0) {
particle->vertices[0].x = this->lastOuter.x;
particle->vertices[0].y = this->lastOuter.y;
particle->vertices[0].z = this->lastOuter.z;
particle->vertices[2].x = this->lastInner.x;
particle->vertices[2].y = this->lastInner.y;
particle->vertices[2].z = this->lastInner.z;
}
this->lastInner = corners[0];
this->lastOuter = corners[1];
}
++particle->unknown_00E8;
}
}
// OFFSET: 0x00B7F7B0
// FUNCTION: fn_19245
void CVolcanoEffect::Slot04() {
for (auto it = this->particles.begin(); it != this->particles.end(); ++it) {
CParticle* particle = *it;
if (!particle || particle->unknown_000C <= 0) {
continue;
}
particle->destinationBlend = 6;
const int segment = particle->unknown_000C;
const ParticleQuad quad = {false, 0.0f, 1.0f, static_cast<float>(segment - 1) / 21.0f, static_cast<float>(segment) / 21.0f, false, true};
particle->Render(quad);
}
}