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Maintenance: Convert 1040 encrypted byte arrays in 28 units to cleartext CRYPT_NAME("text", key) (Utility/Cipher/CryptName.h, compile
2026-11-11 11:49:17 +00:00
Client
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
Contents
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
File
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Linkage /Source
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Network
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Render
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Resource
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Script
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
Security
Maintenance: Move explicit-template linkage declarations out of the game source. 105 units' extern template lines (and the std tree a
2026-11-11 16:21:46 +00:00
UI
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00
Utility
Maintenance: CRYPT_CHARS: CryptName.h gains CRYPT_CHARS(length, "text", key), a braced initializer whose elements are consteval lambd
2026-11-11 16:38:53 +00:00