Batch #17281 by ragnarok-clanker: no function's compiled code changes; checked with 17 compiled unit(s), including every includer of Source/Linkage/Source/Client/Browser/BrowserFactory.cpp.h, Source/Linkage/Source/Client/Browser/BrowserRegistry.cpp.h, Source/Linkage/Source/Client/Session/Session.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameCache.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameDirectory.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameRequests.cpp.h, Source/Linkage/Source/Contents/Actors/RenderObject.cpp.h, Source/Linkage/Source/Contents/AdventureGuide/AdventureGuideMgr.cpp.h, Source/Linkage/Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp.h, Source/Linkage/Source/Contents/Items/ClientItemLists.cpp.h, Source/Linkage/Source/Contents/Messenger/ClientMessenger.cpp.h, Source/Linkage/Source/Contents/Skills/PlayerSkillBundle.cpp.h, Source/Linkage/Source/UI/AdventureGuide/UIAdventureGuide.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestUI.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindowMgr.cpp.h, Source/Linkage/Source/UI/Window/WindowMgrState.cpp.h.
84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include "Contents/Actors/Npc.h"
|
|
#include "Client/Mode/ModeMessage.h"
|
|
#include "Contents/Actors/ActorEnums.h"
|
|
#include "Contents/Actors/ActorEnums.h"
|
|
#include "Contents/CombatTypes.h"
|
|
#include "Contents/Skills/SkillId.h"
|
|
#include "Contents/Actors/GrannyGameActor.h"
|
|
#include "Contents/Actors/RenderObject.h"
|
|
#include "Contents/Actors/ActorPickNode.h"
|
|
#include "Contents/Effects/Core/MsgEffect.h"
|
|
#include "Client/Mode/ModeMgr.h"
|
|
#include "Client/Mode/CGameMode.h"
|
|
#include "Client/Session/Session.h"
|
|
#include "Client/Replay/Replay.h"
|
|
#include "Contents/Camera/Camera.h"
|
|
#include "Contents/Actors/ActorStateFlags.h"
|
|
#include "Contents/Actors/CharacterRender.h"
|
|
#include "Render/DX9/RendererDX9.h"
|
|
#include "Contents/Actors/GameActor.h"
|
|
#include "Contents/Actors/GroundScope.h"
|
|
#include "Contents/Actors/Pc.h"
|
|
#include "Contents/Actors/EffectActors.h"
|
|
#include "Contents/Configuration/ServiceOptions.h"
|
|
#include "Contents/Effects/Core/Effect.h"
|
|
#include "Contents/Effects/Core/EffectLists.h"
|
|
#include "Contents/Effects/Skills/EnergyOrbEffect.h"
|
|
#include "Contents/Effects/Core/RagEffect.h"
|
|
#include "Contents/Effects/Skills/TetraBallEffect.h"
|
|
#include "Contents/Guild/GuildMgr.h"
|
|
#include "Contents/Map/MapSkyMgr.h"
|
|
#include "Contents/Tables/MessageTable.h"
|
|
#include "Contents/Jobs/JobId.h"
|
|
#include "Contents/Jobs/JobInheritance.h"
|
|
#include "Contents/Messenger/ClientMessenger.h"
|
|
#include "Contents/Skills/ClientSkills.h"
|
|
#include "Contents/Skills/SkillInfo.h"
|
|
#include "Contents/Sound/SoundMgr.h"
|
|
#include "Contents/World/World.h"
|
|
#include "Contents/Effects/Core/EffectTypes.h"
|
|
#include "Contents/Actors/Resources/EquipmentResourceMgr.h"
|
|
#include "Contents/World/WorldProximity.h"
|
|
#include "Network/Connection/Connection.h"
|
|
#include "Network/Packets/PacketLengths.h"
|
|
#include "UI/Window/UIWindowMgr.h"
|
|
#include "Render/Primitives/LightmappedPrimitive.h"
|
|
#include "Render/Primitives/RenderPrimitive.h"
|
|
#include "Render/Renderer.h"
|
|
#include "Render/Primitives/SpriteQuad.h"
|
|
#include "Render/Primitives/TextureQuad.h"
|
|
#include "Render/Textures/Texture.h"
|
|
#include "Render/Textures/TextureCache.h"
|
|
#include "Resource/Models/GrannyModelResource.h"
|
|
#include "Resource/Bitmap/EmblemResource.h"
|
|
#include "Resource/ResourceMgr.h"
|
|
#include "Resource/Sprites/ActionResource.h"
|
|
#include "Resource/Sprites/SpriteResource.h"
|
|
#include "Resource/World/TerrainResource.h"
|
|
#include "Script/LuaScript.h"
|
|
#include "Utility/Math/AffineMatrix.h"
|
|
#include "Utility/Cipher/XorBytes.h"
|
|
#include "Utility/Math/ScalarConversion.h"
|
|
#include "Contents/Monster/ChampionMonsterMgr.h"
|
|
#include "Contents/Effects/Primitives/EffectPrim.h"
|
|
#include "Contents/Ground/TerrainHeight.h"
|
|
#include <algorithm>
|
|
#include <cstdint>
|
|
#include <cstdlib>
|
|
#include <cstring>
|
|
#include <list>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <windows.h>
|
|
#include <timeapi.h>
|
|
#include "Contents/Guild/GuildInfo.h"
|
|
#include "Utility/Cipher/LocalEncryptedName.h"
|
|
#include "Utility/Cipher/CryptName.h"
|
|
|
|
using InstantValueTree = std::_Tree<std::_Tmap_traits<
|
|
int, std::int64_t, std::less<int>, std::allocator<std::pair<const int, std::int64_t>>, false>>;
|
|
extern template std::_Tree_find_result<std::_Tree_node<std::pair<const int, std::int64_t>, void*>*>
|
|
InstantValueTree::_Find_lower_bound<int>(const int&) const;
|
|
extern template void std::list<CRenderObject*>::push_back(CRenderObject*&&);
|