Batch #17281 by ragnarok-clanker: no function's compiled code changes; checked with 17 compiled unit(s), including every includer of Source/Linkage/Source/Client/Browser/BrowserFactory.cpp.h, Source/Linkage/Source/Client/Browser/BrowserRegistry.cpp.h, Source/Linkage/Source/Client/Session/Session.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameCache.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameDirectory.cpp.h, Source/Linkage/Source/Contents/Actors/ActorNameRequests.cpp.h, Source/Linkage/Source/Contents/Actors/RenderObject.cpp.h, Source/Linkage/Source/Contents/AdventureGuide/AdventureGuideMgr.cpp.h, Source/Linkage/Source/Contents/Async/AsyncWorkRecycleObjectPoolMgr.cpp.h, Source/Linkage/Source/Contents/Items/ClientItemLists.cpp.h, Source/Linkage/Source/Contents/Messenger/ClientMessenger.cpp.h, Source/Linkage/Source/Contents/Skills/PlayerSkillBundle.cpp.h, Source/Linkage/Source/UI/AdventureGuide/UIAdventureGuide.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestUI.cpp.h, Source/Linkage/Source/UI/Quest/UIRenewQuestWnd.cpp.h, Source/Linkage/Source/UI/Window/UIWindowMgr.cpp.h, Source/Linkage/Source/UI/Window/WindowMgrState.cpp.h.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#pragma once
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#include "Network/Packets/NoticeEnums.h"
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#include "UI/Window/WindowId.h"
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#include "UI/Window/UIEnums.h"
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#include "Client/Mode/ModeMessage.h"
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#include "Contents/Actors/ActorEnums.h"
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#include "Client/Mode/CGameMode.h"
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#include "Contents/CombatTypes.h"
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#include "Contents/Items/InventoryType.h"
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#include "Client/Mode/ModeMgr.h"
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#include "Client/Replay/Replay.h"
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#include "Client/Session/Session.h"
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#include "Contents/Actors/Pc.h"
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#include "Contents/ClientState.h"
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#include "Contents/Effects/Core/EffectActor.h"
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#include "Contents/Effects/Core/RagEffect.h"
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#include "Contents/Guild/GuildInfo.h"
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#include "Contents/Skills/ClientSkills.h"
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#include "Contents/Items/ItemInfo.h"
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#include "Contents/Tables/MessageTable.h"
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#include "Contents/Messenger/ClientMessenger.h"
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#include "Contents/Messenger/MessengerMember.h"
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#include "Contents/Pet/PetEvolutionMgr.h"
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#include "Contents/World/World.h"
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#include "UI/Items/UIEquipWnd.h"
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#include "UI/Window/UIWindow.h"
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#include "UI/Window/UIWindowMgr.h"
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#include "Utility/Text/FormatString.h"
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#include "Resource/MSGSTRINGID.h"
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#include <cstddef>
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#include <cstdint>
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#include <cstdio>
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#include <cstdlib>
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#include <cstring>
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#include <list>
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#include <new>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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extern template std::list<ITEM_INFO>::iterator std::list<ITEM_INFO>::erase(std::list<ITEM_INFO>::const_iterator) noexcept;
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extern template void std::_List_node<MessengerMember, void*>::_Free_non_head(std::allocator<std::_List_node<MessengerMember, void*>>&, std::_List_node<MessengerMember, void*>*) noexcept;
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